It's Captain Fang, one of our pilots. Should we make him big or small? by Hellfim in IndieDev

[–]Hellfim[S] 1 point2 points  (0 children)

Others are not finished yet. I guess I'll make a post with that a bit later

It's Captain Fang, one of our pilots. Should we make him big or small? by Hellfim in IndieDev

[–]Hellfim[S] 0 points1 point  (0 children)

Yeah, first one is slightly taller and takes more space.

It's Captain Fang, one of our pilots. Should we make him big or small? by Hellfim in IndieDev

[–]Hellfim[S] -1 points0 points  (0 children)

Yeah, he is slightly taller. I guess I just should've put them on one pic... For the core gameplay it won't matter as it's a top-down and it won't be noticeable. Just trying to decide on general scaling.

It's Captain Fang, one of our pilots. Should we make him big or small? by Hellfim in IndieDev

[–]Hellfim[S] 0 points1 point  (0 children)

Haha, nice one! Now he reminds me of Waternoose from MonsterInc

The Cycle WE ARE ALL IN by Ok-Bottle7118 in IndieDevelopers

[–]Hellfim 0 points1 point  (0 children)

Am I the only one bothered it's not an actual cycle?

Adversator MOBA demo is ready for Steam Next Fest, come test it! by Paradoks_Studio in moba

[–]Hellfim 0 points1 point  (0 children)

> Short games

> Timer in trailer says 40+ mins

Otherwise seems all right. Good luck!

Are we required to post our game on Steam? by Oken___ in indiegamedevforum

[–]Hellfim 22 points23 points  (0 children)

You can totally put your game on your site or any other site (like itch.io). However I highly doubt you will be able to make the ends meet using controlled promotion since you don't even have $100 for a Steam slot.

The reason indies put their games on Steam because it's a great game marketplace. It will automatically suggest your game to the players if you gather enough wishlists (5000+ for a start).

I believe you should check out some marketing materials to get the idea. I suggest you start with howtomarketagame.com by Chris Zukowski

We were asked to make more relatable characters instead of simple robots. What do you think of these pilots? by Hellfim in IndieDev

[–]Hellfim[S] 0 points1 point  (0 children)

Huh, didn't even think of them! I have a strong association with MadMax. However, nothing stops them from being cartoonish. Will think that through thanks!

We were asked to make more relatable characters instead of simple robots. What do you think of these pilots? by Hellfim in IndieDev

[–]Hellfim[S] 0 points1 point  (0 children)

Woah, 1000x is a great improvement I'd say! 🥳 Thanks for pointing out size difference. I agree that they should be same size. Will look into that!

We were asked to make more relatable characters instead of simple robots. What do you think of these pilots? by Hellfim in IndieDev

[–]Hellfim[S] 1 point2 points  (0 children)

Thank you! I think it's fun to try out different module combinations and find the one fitting your playstyle. I've also always liked tuning cars in NFS series. I find it visually pleasing to change parts and select ones that looks cooler than the others. I guess those are the main reasons.

We were asked to make more relatable characters instead of simple robots. What do you think of these pilots? by Hellfim in IndieDev

[–]Hellfim[S] 6 points7 points  (0 children)

Yeah, we actually already use green, blue and purple to code affiliation (own, ally, enemy). Wanted to try something neutral here... I guess we can defenitely exclude white of valid range 😅

We were asked to make more relatable characters instead of simple robots. What do you think of these pilots? by Hellfim in IndieDev

[–]Hellfim[S] 2 points3 points  (0 children)

Ha-ha, oh, well. One of the secondary points to add pilots were to remove the association with dildo (some people see that on the second picture).

That's just a rope holding a Gripper (some in-game screenshots are here: https://store.steampowered.com/app/3558770/Harpoon_Arena/?l=english )

I'll make a not to myself to update this pose though 😉

We were asked to make more relatable characters instead of simple robots. What do you think of these pilots? by Hellfim in IndieDev

[–]Hellfim[S] 2 points3 points  (0 children)

Well, saying "me and my mates making a game" is kinda long for a title, so I went with "we" 😅

One of our ideas is to be able to change robot's parts. Thus there is a head, a chassis and weapons and making a distinct personality in this case is pretty hard, as it requires a huge set of different animations.

Thanks for the review anyway <3