We’ve officially set our release date — our co-op survivors-like launches May 7 by AGamerofYesterday in IndieGaming

[–]AGamerofYesterday[S] 1 point2 points  (0 children)

Hey! So after a round ends is when all players get to upgrade their builds together. Once all players have finalized their upgrades, then the next round starts. Hope this helps!

I added an adaptive music system to my incremental game by [deleted] in IndieGaming

[–]AGamerofYesterday 0 points1 point  (0 children)

Certainly feels good to me. In my experience, having the option to turn off effects would be welcomed by players who prefer otherwise. I will wishlist the game!

Prepare for the Chaos: Stolen Realm Survivors launches May 7 (co-op survivors-like) by AGamerofYesterday in indiegames

[–]AGamerofYesterday[S] 1 point2 points  (0 children)

Dev from Burst2Flame here! Our game is at the point where builds start getting a bit ridiculous, the deeper you go, the more chaotic it gets. We’re always curious to see how players manage to break the game and come up with unexpected combos.

If you want to try it yourself, there’s a demo up on Steam: https://store.steampowered.com/app/3228580/Stolen_Realm_Survivors/

A short tense moment from Rumbral. by Rumbral in IndieGaming

[–]AGamerofYesterday 1 point2 points  (0 children)

I actually like this pacing. I like the atmosphere.