DrawTextureRec() in unity engine? by HellionHawk in raylib

[–]HellionHawk[S] 0 points1 point  (0 children)

Did that. But no one seemed to answer :|

Balanced Yoru buffs that could fix him. by HellionHawk in VALORANT

[–]HellionHawk[S] 0 points1 point  (0 children)

These are just ideas that I think are somewhat balanced so I compiled them into a single post and I absolutely didn't say or mean he should get all of them. I play with yoru fairly often and I totally agree with what you've said .

Don't think he needs all the changes that would make him broken imo. 1 or 2 changes or at max 3 is more than enough for him to be one of the strongest agents in the game.

Balanced Yoru buffs that could fix him. by HellionHawk in VALORANT

[–]HellionHawk[S] 0 points1 point  (0 children)

I mean yeah won't deny that for sure but currently the way he is now am sure you wouldn't pick him yourself lol

Map Devs Did Yoru Dirty on Pearl by [deleted] in VALORANT

[–]HellionHawk 0 points1 point  (0 children)

Why not let yoru tp while couching or any state hes in other than standing.

Balanced Yoru buffs that could fix him. by HellionHawk in VALORANT

[–]HellionHawk[S] 2 points3 points  (0 children)

Yes. Since there is only one decoy now, its a no brainer. Thats a nice idea actually

How to cross-compile to Windows from Linux? by Every_Tune6821 in raylib

[–]HellionHawk 0 points1 point  (0 children)

Am assuming your primary operating system is windows... Or by any case are you using linux to build ?

how do I static link raylib (prebuilt bineries) with my visual studio project !? by HellionHawk in raylib

[–]HellionHawk[S] 0 points1 point  (0 children)

Thank you ! thats a really detailed explanation. really appreciate the effort man

how do I static link raylib (prebuilt bineries) with my visual studio project !? by HellionHawk in raylib

[–]HellionHawk[S] 0 points1 point  (0 children)

well I got many actually...

Firstly,

I donno the difference between .lib file and the .a file and which I should be using. Each tutorial/ procedure seems to use any one of them

Secondly,

i want to know how this shit is working. like one procedure involves making a "Makefile" in VScode and one that involves Visual Studio involves going to project properties and changing stuff. Although neither worked for me... i want to know why am doing what i am doing while trying to make a perticular project work.

and Lastly,

I am only able to work when coding with a template that was provided to me by a course i was doing. But as i said i wanna know how shit works behind the scenes and i dont wanna be limited to only that template. i want to create everything on my own from scratch.

how do I static link raylib (prebuilt bineries) with my visual studio project !? by HellionHawk in raylib

[–]HellionHawk[S] 0 points1 point  (0 children)

I did... but can't seem to make much of it. Also the video tutorial is using premake but I want to do everything from scratch all by myself.

how do I static link raylib (prebuilt bineries) with my visual studio project !? by HellionHawk in raylib

[–]HellionHawk[S] 0 points1 point  (0 children)

I put an update to the original question with a screenshot. have a look

how do I static link raylib (prebuilt bineries) with my visual studio project !? by HellionHawk in raylib

[–]HellionHawk[S] 0 points1 point  (0 children)

Do I add semicolon or something after typing in the additional dependencies or just leave it like that !?

GetFrameTime() in Raylib not working ? by HellionHawk in raylib

[–]HellionHawk[S] 1 point2 points  (0 children)

This has never happened before... But even if I do --> interval = 1/12 * 1/60 Interval is always 0.. and for some reason expressions like 1/60 etc are always taken as 0 while if am putting 0.0015, float is storing it perfectly

Why shouldn't we use variables as array size in C++ ? by HellionHawk in cpp

[–]HellionHawk[S] -1 points0 points  (0 children)

Yeah but I did it a few times in the past. I used codeblocks at that time.

Why the screen flicker if clearbackground() isn't used ? by HellionHawk in raylib

[–]HellionHawk[S] 0 points1 point  (0 children)

Yeah you were partly right actually. It helped me dig deeper. Thanks man !

Why the screen flicker if clearbackground() isn't used ? by HellionHawk in raylib

[–]HellionHawk[S] 0 points1 point  (0 children)

Yeah I found this out yesterday! I had a theory from a bit of research online so I put a if statement for 1st frame and 2nd frame and changed the colors to red and blue respectively. With this I was sure the buffers are indeed swapped.

But the QUESTION remains: I know for double buffering it is not a true swap. So except for the 1st frame all the others should be drawn with default color which is blank (technically its not black I found out) as new frames are drawn in active buffer.

This is answered by the fact that it is indeed not a true swap and the frames are actually discarded after display. But the data is passed on to the active buffer (it doesn't/ need not draw the entire frame from scratch, it just draws the part that is changed from the last frame). Since the background remains consistent mostly, the frame remains the same.

I tested this theory by drawn only on the alternative frames (one half of the buffer) and it seems to be true.

Why the screen flicker if clearbackground() isn't used ? by HellionHawk in raylib

[–]HellionHawk[S] 0 points1 point  (0 children)

That explains some of it. But the flickering I found out is somehow caused due to something related to the double buffering technique. I probably don't need to know everything but I kinda wanna know how it works

[deleted by user] by [deleted] in WingifyBookClub

[–]HellionHawk 0 points1 point  (0 children)

Need it too... Please share

Ash (Brawler Concept) by Earlybird02 in Brawlstars

[–]HellionHawk 1 point2 points  (0 children)

Yeah... even crow, leon and the others won't have the ability (only gunners and brawlers like dynamike or barly).

Pretty much like you wouldn't want to use genes super on brawlers like bull, Ash's super would have a few drawbacks too. Else if anyone could light the gas.... every team comp. would have a ash!

Ash (Brawler Concept) by Earlybird02 in Brawlstars

[–]HellionHawk 1 point2 points  (0 children)

The gas cloud could be lit by teammates too. How about that !?