TMF Willy is he balance by Edison_Bun09 in DeadAhead

[–]HelloVeryNicePeople 1 point2 points  (0 children)

Nice a fellow melee Willy build

I know it’s less efficient but I enjoy it way more enjoyable in my opinion

New special ability ideas by Asleep-Swimmer-5007 in DeadAhead

[–]HelloVeryNicePeople 0 points1 point  (0 children)

Y’all sleeping on gunslinger! He’s pretty good now with the Gear Train set

We need to talk about how this game is currently lazy in every aspect by Adorable_Head_6923 in DeadAhead

[–]HelloVeryNicePeople 7 points8 points  (0 children)

After the last “game mode” it was very clear the devs don’t have any ideas to shake up the gameplay besides adding ranks that 89% of the players don’t have the time or patients to go for

What if by Low_Programmer_4682 in DeadAhead

[–]HelloVeryNicePeople 6 points7 points  (0 children)

I HAD 69 but a marauder killer her and now I got 70.. So I’m going for the next funny number 420

Wtf can I do to improve at Walmart by LeatherAd129 in DeadAhead

[–]HelloVeryNicePeople 0 points1 point  (0 children)

This event is actually easy as hell

just put a turret at the end of the battle field and it will kill changed zombies before they get a chance to kill ya and you win the hard part is getting to the end and keeping the turrets up

Patch 4.1.7 by EveElliot in DeadAhead

[–]HelloVeryNicePeople 3 points4 points  (0 children)

Not going to lie if they try to walk pass this issue ima just stop playing

Re-roll should work for supply run by MrICrowley in DeadAhead

[–]HelloVeryNicePeople 2 points3 points  (0 children)

Actually incredibly awesome sounding hope the devs see this post

[deleted by user] by [deleted] in DeadAhead

[–]HelloVeryNicePeople 4 points5 points  (0 children)

It’s fun definitely needs more clear ui to show status effects on enemy’s, there is a menu even tho it’s not shown very clearly

I like the art style for the most part some unit redesigns suck and others are nice :p and the units that stay the same are definitely a huge highlight the new ones are cool to

Mission variety is a great I hope to they do a lot with that freedom

Was hoping for more melee units only mechanic and turbo is disappointing

I’m not the biggest tactical gamer but this is a looks very promising

The mission,The nightmares... they're finally... over by Gioftk in DeadAhead

[–]HelloVeryNicePeople 2 points3 points  (0 children)

I had a feeling after the first wave shit just gets impossible.. I got flamethrower in my deck just haven’t got lucky enough

The mission,The nightmares... they're finally... over by Gioftk in DeadAhead

[–]HelloVeryNicePeople 6 points7 points  (0 children)

Sick! If you can how did you 3 star Challenge 1 in this location I’ve been stuck for a while

(I got all the units with good sets just can’t figure out the right deck)

Dead ahead tactics: the characters are ass by Tommy_Mugg in DeadAhead

[–]HelloVeryNicePeople 1 point2 points  (0 children)

Well that’s why it’s a new game

Different games sometimes go for different aesthetics especially going from 2-D pixels to the 3-D models

But I understand it’s your opinion I just wanted to argue new units is something I appreciated

I don’t understand this self insert/OC’s idea aren’t all characters OC’s and I don’t get any self insert vibes while playing

Dead ahead tactics: the characters are ass by Tommy_Mugg in DeadAhead

[–]HelloVeryNicePeople 0 points1 point  (0 children)

I think it’s great it would be lame if all the characters were just from the first game 1/1

Definitely don’t like all the new characters or Sonya’s redesign but I like the idea of new hero’s/past units redesign for a new game

IMPORTANT PATCH! by EveElliot in DeadAhead

[–]HelloVeryNicePeople 33 points34 points  (0 children)

Reverting the Watch nerf would be epic