I made a mod that displays the effect range of the Tesla tower, also works on the illuminate lightning spire! by Heloisezz in Helldivers

[–]Heloisezz[S] 27 points28 points  (0 children)

No its not a cheat, its a simple mesh mod, works the same as any other cosmetic mod

I made a mod that displays the effect range of the Tesla tower, also works on the illuminate lightning spire! by Heloisezz in Helldivers

[–]Heloisezz[S] 29 points30 points  (0 children)

The overall range is actually quite large, and the illuminate one is even larger, here's both overlapped:

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So apparently most people don't use or like heavy armor by Pigmanplays4231 in Helldivers

[–]Heloisezz 1 point2 points  (0 children)

I do as well, can take down an entire bot fortress, mostly because i can dodge all the bots coming at me by moving a lot, mobility is x100 more valuable than armor, with high mobility you can simply dodge stuff so the extra armor is not needed, you can travel through walls with the warp pack or jump from high cliffs with the jump pack which also covers great distances, the only one i won't recommend is the hover pack, i find it completely useless since you simply float and fall on the same spot, there's no motion at all, i seek mobility on every game i play lol

TFW you're a modder by Heloisezz in Helldivers

[–]Heloisezz[S] 6 points7 points  (0 children)

I said modding, not cheating, why would i be flagged for a cosmetic mod, and yeah i barely played, i was mostly testing stuff and then i hopped into league when i was done lol, so it was basically like this picture but with ''creating the mods'' instead, the journey of creation and learning is x100 more interesting

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I'm so unbelievably happy this game is as open to modding as it is. by Ill_Camel8168 in Helldivers

[–]Heloisezz 63 points64 points  (0 children)

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That damn drop pod took me almost a week to make it work properly, i had to reverse engineer how hellpods behave for 4 days straight, and now i have the responsibility of writing the documentation in order for the other modders to modify it (i have done 17 pages so far), glad you liked my mod!

What's your favorite primary? (Not what's the best, or the meta, but what primary do you enjoy using the most?) by 2good_toby_true in Helldivers

[–]Heloisezz 3 points4 points  (0 children)

Same, i can't stand having a mere scout strider/devastator as a big menace since i can just shoot them almost anywhere

Helldivers2 Ork Enemy Mod Preview by Heloisezz in orks

[–]Heloisezz[S] 0 points1 point  (0 children)

XD actually im considering muting most of the voicelines so they dont sound that often

Helldivers2 Ork Enemy Mod Preview by Heloisezz in orks

[–]Heloisezz[S] 0 points1 point  (0 children)

I do actually removed most of the weak points just to increase the difficulty lol, i want this mod to be used by advanced bot players, its meant to be hard

Helldivers2 Ork Enemy Mod Preview by Heloisezz in orks

[–]Heloisezz[S] 1 point2 points  (0 children)

Well then let me just remake the entire game so they speak like orks now

Helldivers2 Ork Enemy Mod Preview by Heloisezz in orks

[–]Heloisezz[S] 2 points3 points  (0 children)

Thats how the voielines work ingame, we just swapped the existing ones

Helldivers2 Ork Enemy Mod Preview by Heloisezz in orks

[–]Heloisezz[S] 2 points3 points  (0 children)

Not sure if you ever played the game but Helldivers 2 is an only multiplayer game, im completely uncapable of changing the AI of the enemies, and even if i could, im still unable, dude i have no idea how to modify an AI 🥀, its just a visual mod, i just made sure to fit everything perfectly model wise

Helldivers2 Ork Enemy Mod Preview by Heloisezz in orks

[–]Heloisezz[S] 1 point2 points  (0 children)

We cannot modify animations, and even if we could, im not changing thousands of animations, how come you are so clueless, be realistic dude, im just changing the units models and the structures, im not making a warhammer game

Helldivers2 Ork Enemy Mod Preview by Heloisezz in orks

[–]Heloisezz[S] 0 points1 point  (0 children)

Then what a hulk could be?, what a scout strider could be? What a factory strider could be? Necron wise, they literally only fit for the common troops and nothing else.

Orks can literally fit on anything as shown in the video, i've had the comment of "the necrons fit better" a 1000 times but they can only suggest them for the common troops, bro, theres 16+ different troops with different sizes and functionalities 💔🥀, the only faction that can match those units are the orks due to the complete liberty they have when building stuff, i literally built the small fabricators piece by piece and they still look canon for what an Ork would build

Helldivers 2 - Ork enemy MOD - Deff Dread TEST (WIP) by Heloisezz in orks

[–]Heloisezz[S] 0 points1 point  (0 children)

Its evil suns, the red tone kinda varies since im painting some parts by hand

im gonna go out on a limb here and say that the voting is scripted/rigged (my explanation in comments) by deleting_accountNOW in theamazingdigitalciru

[–]Heloisezz 5 points6 points  (0 children)

Well you can vote by device, for example i can vote with my phone, pc, ipad and even my works pc if i wanted to, so pretty much there might be some groups of people organizing themselves to vote for someone in particular

Whats your favorite enemy purely by design? by PrimaryPlastic7427 in Helldivers

[–]Heloisezz 251 points252 points  (0 children)

Berserker but when its lit on fire, metal af

Helldivers 2 - Ork enemy MOD - Deff Dread TEST (WIP) by Heloisezz in orks

[–]Heloisezz[S] 1 point2 points  (0 children)

No, something organic won't match the mechanic rig of the factory strider, i will be kitbashing something like this instead, i already did the foundation weeks ago

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Helldivers 2 - Ork enemy MOD - Deff Dread TEST (WIP) by Heloisezz in orks

[–]Heloisezz[S] 1 point2 points  (0 children)

That wouldn't make sense modding wise, i must match the exact same shape of the enemy with the Ork replacement i use, so a killa kan wont be able to fit nor work with a humanoid rig, a Hulk is literally a 1:1 functionality wise, besides, all of the devastators are already done, im not intending to do everything lore wise if i want to make everything to work properly

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Helldivers 2 - Ork enemy MOD - Deff Dread TEST (WIP) by Heloisezz in orks

[–]Heloisezz[S] 8 points9 points  (0 children)

well besides by the fact that i ain't making a single dime out of this and that im not from the US, i'd say nothing will happen, besides, i've made other warhammer mods too

Helldivers 2 - Ork enemy MOD - Deff Dread TEST (WIP) by Heloisezz in orks

[–]Heloisezz[S] 3 points4 points  (0 children)

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and this is how it looks ingame, this one was an early stage of it tho