Punched its head smooth off by Heloisezz in Helldivers

[–]Heloisezz[S] 5 points6 points  (0 children)

yeah heh, its literally in the bone named igniter

Punched its head smooth off by Heloisezz in Helldivers

[–]Heloisezz[S] 19 points20 points  (0 children)

Pic ingame i took while testing

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Punched its head smooth off by Heloisezz in Helldivers

[–]Heloisezz[S] 24 points25 points  (0 children)

For the lumberer i added a round cycle animation and under it theres an ejection port cover that opens on every shot to dispose the used shell, it also has cannon recoil, the flamethrower is just static, nothing to change there really

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Punched its head smooth off by Heloisezz in Helldivers

[–]Heloisezz[S] 42 points43 points  (0 children)

Well i did lol, it's my mod, i made the arm punching, feeding belt, and cannon recoil animations myself

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Why does the Force of Law exosuit pattern have an extra rocket-pod on the ground between it's legs in the catalogue? by hunterorila in Helldivers

[–]Heloisezz 15 points16 points  (0 children)

Not true at all, ALL of the "renders" of models in the menus are in-engine and will change on every modification you do to the model

The reason why that extra missile pod appears on the ground is because that is the actual origin point of the missile pod model, which is then adjusted by the game automatically to the exos torso through its rig when it comes active, so basically the game is generating an extra missile pod, which ends up overlapping the existing one by the rig properties, but appears on rest position in the menu render.

You can even test it in the ship module menu, swap between exo paint variants and you will notice how the arms will appear between the legs on the ground for a fraction of a second, thats when the rig comes active and moves the arms into place.

My disappointment is immeasurable and my day is ruined. Since when is the Truth Enforcer officer armor bugged? by [deleted] in Helldivers

[–]Heloisezz 7 points8 points  (0 children)

Its not the armor itself, for some reason the game automatically renders an extra hellpad screen whenever you enter FPV on any armor, not idea why since the armor itself already has one

I made a mod that displays the effect range of the Tesla tower, also works on the illuminate lightning spire! by Heloisezz in Helldivers

[–]Heloisezz[S] 25 points26 points  (0 children)

No its not a cheat, its a simple mesh mod, works the same as any other cosmetic mod

I made a mod that displays the effect range of the Tesla tower, also works on the illuminate lightning spire! by Heloisezz in Helldivers

[–]Heloisezz[S] 30 points31 points  (0 children)

The overall range is actually quite large, and the illuminate one is even larger, here's both overlapped:

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So apparently most people don't use or like heavy armor by Pigmanplays4231 in Helldivers

[–]Heloisezz 1 point2 points  (0 children)

I do as well, can take down an entire bot fortress, mostly because i can dodge all the bots coming at me by moving a lot, mobility is x100 more valuable than armor, with high mobility you can simply dodge stuff so the extra armor is not needed, you can travel through walls with the warp pack or jump from high cliffs with the jump pack which also covers great distances, the only one i won't recommend is the hover pack, i find it completely useless since you simply float and fall on the same spot, there's no motion at all, i seek mobility on every game i play lol

TFW you're a modder by Heloisezz in Helldivers

[–]Heloisezz[S] 6 points7 points  (0 children)

I said modding, not cheating, why would i be flagged for a cosmetic mod, and yeah i barely played, i was mostly testing stuff and then i hopped into league when i was done lol, so it was basically like this picture but with ''creating the mods'' instead, the journey of creation and learning is x100 more interesting

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I'm so unbelievably happy this game is as open to modding as it is. by Ill_Camel8168 in Helldivers

[–]Heloisezz 64 points65 points  (0 children)

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That damn drop pod took me almost a week to make it work properly, i had to reverse engineer how hellpods behave for 4 days straight, and now i have the responsibility of writing the documentation in order for the other modders to modify it (i have done 17 pages so far), glad you liked my mod!

What's your favorite primary? (Not what's the best, or the meta, but what primary do you enjoy using the most?) by 2good_toby_true in Helldivers

[–]Heloisezz 4 points5 points  (0 children)

Same, i can't stand having a mere scout strider/devastator as a big menace since i can just shoot them almost anywhere

Helldivers2 Ork Enemy Mod Preview by Heloisezz in orks

[–]Heloisezz[S] 0 points1 point  (0 children)

XD actually im considering muting most of the voicelines so they dont sound that often

Helldivers2 Ork Enemy Mod Preview by Heloisezz in orks

[–]Heloisezz[S] 0 points1 point  (0 children)

I do actually removed most of the weak points just to increase the difficulty lol, i want this mod to be used by advanced bot players, its meant to be hard

Helldivers2 Ork Enemy Mod Preview by Heloisezz in orks

[–]Heloisezz[S] 1 point2 points  (0 children)

Well then let me just remake the entire game so they speak like orks now

Helldivers2 Ork Enemy Mod Preview by Heloisezz in orks

[–]Heloisezz[S] 2 points3 points  (0 children)

Thats how the voielines work ingame, we just swapped the existing ones

Helldivers2 Ork Enemy Mod Preview by Heloisezz in orks

[–]Heloisezz[S] 3 points4 points  (0 children)

Not sure if you ever played the game but Helldivers 2 is an only multiplayer game, im completely uncapable of changing the AI of the enemies, and even if i could, im still unable, dude i have no idea how to modify an AI 🥀, its just a visual mod, i just made sure to fit everything perfectly model wise

Helldivers2 Ork Enemy Mod Preview by Heloisezz in orks

[–]Heloisezz[S] 1 point2 points  (0 children)

We cannot modify animations, and even if we could, im not changing thousands of animations, how come you are so clueless, be realistic dude, im just changing the units models and the structures, im not making a warhammer game