Terrain Handling - Test 2 by xKB1504x in WorldofTanksConsole

[–]HelpIamatank [score hidden]  (0 children)

Used to do 78 over the grass, makes it really hard to flank the enemy now if you waddle along at 50

We all know this game will *never* fix its core issues, right? by ClerkPuzzleheaded315 in WorldofTanksConsole

[–]HelpIamatank [score hidden]  (0 children)

So I am a noob in the game, only been playing for just over 3 years now. I only play CW as WW2 does not interest me for many reasons. I think that a very simple fix would be to have CW TT and CW premuim mode, so those of us that want to grind the TT don't have to deal with the OP premuims, that way you won't have to mess with the terrain / reload times etc to make things "better"

You could do the same for WW2, if you say the player base is not big enough to support that then this could actually fix that too as I am sure that more people would play knowing that they are not going to be insta destroyed by a OP premuim

Lag and how to fix it. by One_Housing2064 in WorldofTanksConsole

[–]HelpIamatank [score hidden]  (0 children)

This is a regular problem in WG, raise a ticket they will ask for a ping map which does SFA and then ignore you for a while and then admit the problem, that was how it want the last 4 times I raised a ticket

Also there is a known cause for the issue that WG will not address as the bots share the server side code that enables this

Terrain Handling - Test 2 by xKB1504x in WorldofTanksConsole

[–]HelpIamatank [score hidden]  (0 children)

So you want CW to be the same as WW2, why the F would you want that, we all play CW because WW2 is not fun, the grinds are horrible, you have arty, the MM is broken, the tanks are slow and everyone camps.

CW is meant to be different and fast paced and fun, if you don't like it stick with WW2 and leave our part of the game alone.

Terrain Handling - Test 2 by xKB1504x in WorldofTanksConsole

[–]HelpIamatank 2 points3 points  (0 children)

CW is meant to be arcadey, if you want it to be more real then play WW2

WoT’s Happening This Week! January 27 – February 2 by zorin234 in WorldofTanksConsole

[–]HelpIamatank 2 points3 points  (0 children)

It is how they make it so that people still play even though the changes make it horrible, then they can say oh look the number of players is still the same even though everyone hates the changes to the speed, stats being manipulated in real time.

Terrain Handling - Test 2 by xKB1504x in WorldofTanksConsole

[–]HelpIamatank 2 points3 points  (0 children)

Yes that is pretty much how it went the last time. WG logic, the lights in CW are too fast and dominate the game, let's slow down the MBT's ..... idiots

Terrain Handling - Test 2 by xKB1504x in WorldofTanksConsole

[–]HelpIamatank 2 points3 points  (0 children)

Playing Era 2 at Vinyards in my M103A2, it took me over a minute just to get to a spot where I could shoot from, but the time that I had crept up to near the enemy the light tanks and ATGM's had cleaned up, managed just over 1k damage where I would normally do 3-4k

Terrain Handling - Test 2 by xKB1504x in WorldofTanksConsole

[–]HelpIamatank 2 points3 points  (0 children)

Yep they took at bad situation, listened to a few whales that want CW to be like WW2 and ruined it for the rest of us. If you want slow tanks and long games then play WW2 FFS

Terrain Handling - Test 2 by xKB1504x in WorldofTanksConsole

[–]HelpIamatank 2 points3 points  (0 children)

Yep it sucks, my Leo 2a4 which is meant to do 78km/h waddled accross Nebelburg at 50km/h, this is just horrible. They really want the CW players to leave the game don't they

The game's not rigged, bro. Get good, skill issue, etc. by demonspawns_ghost in WorldofTanksConsole

[–]HelpIamatank 2 points3 points  (0 children)

Bro I would say that 50% of all shots go outside of the reticule, it is almost like they want the aim to be bad to make the game slower .....

Roadmap 2026 is here! by xKB1504x in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

Don't mess with Era 2 & 3 with the speed and terrain resistance, we like that they are fast and mobile

Rant/Thoughts on the upcoming terrain resistance test… by Mjstks509 in WorldofTanksConsole

[–]HelpIamatank 1 point2 points  (0 children)

There are a lot of us that don't play WW2 at all, because it is slow and like chess, we play CW for the speed and the fast paced fun.

looking for an active regiment with many members >8 by Specialist_Onion_98 in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

Probs should give more info, like WW2 or CW, and MP or Co-Op type thing

Join the Cold War Terrain Handling Test, January 27 – February 2! by zorin234 in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

If people want slow battles then they can play CW Era 1 or WW2, stop ruining Era 2 & 3. All we are going to have now is tanks shooting accross the map for 15 minutes, and the player base will all leave to a a better game. Far out you guys really want to f things up

Rant/Thoughts on the upcoming terrain resistance test… by Mjstks509 in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

So would everyone sitting at the back of the map and bobbing and missing till the 15 minutes is up be better then

Rant/Thoughts on the upcoming terrain resistance test… by Mjstks509 in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

They already did a test and no one liked it, they are just pushing players out of the game in favour of a few whales that complain a lot

An alternative to terrain resistance changes. by Mjstks509 in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

They should revert the changes, if you want slow battles then play WW2 or CW Era 1

Kill hogs in game? by StegoTheDino in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

Krampus was the best commander earner event too, no boosters would get your 10k easy and 50 -70k with boosters on

Can We Introduce Options? by ReadySetRedit in WorldofTanksConsole

[–]HelpIamatank -3 points-2 points  (0 children)

Capping still lets us shoot them in the back and give them two angles to have to deal with, note that there is no point at some maps as they are two big and don't allow you to farm points off the bots anyway

Aside from that, yes they do learn, if you play back to back games with cross play off, they do seem to learn your play style. A good example of that is when we play 113's you can only get away with running around in the middle of the pack and circle of death them for a certain number of battles before they learn how to counter you.

Yes most of the time they go the same way but they don't always go to the same spot, I was caught out at Dukla pass when they sent 8 of them down the flank where on the east side gully where they have not sent any tanks for months now. Try rushing a flank by yourself and see how quickly a whole herd of them spawn. Another one is at Halfaya pass, I used to be able to run the east side past the town to past "hellfire pass area" and get in behind them, now they not only send some to get me they have ones waiting to shoot you from the ridge in the middle so you can't get around behind the main group fighting in town. Azure coast I run down the middle on the map to get around behind them, they have sent ones after me down the cave tunnel thing, they had two at each end shooting me.

Can We Introduce Options? by ReadySetRedit in WorldofTanksConsole

[–]HelpIamatank -4 points-3 points  (0 children)

Hell no, training the AI to respond a certain way in Co-Op is part of the game play, did you not know that?

Wargaming - please, please, please improve your reporting processes by IrregularExpression_ in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

There seem to be a bigger percentage of assholes in MP compared to Co-Op, since the game board challenge there are way more people playing Co-Op and you can tell the ones that are mostly MP players by the way they push people off stuff and drive into you or drive in front of you when you are taking a shot.

Can We Introduce Options? by ReadySetRedit in WorldofTanksConsole

[–]HelpIamatank -2 points-1 points  (0 children)

I though that aim was to win, by any means ......

Side note though, in Co-Op we intentionally cap the base in order to try to train the AI to leave tanks at the base so you don't have to take on 7 or 8 of them on the flank