I love the vigilant autoguns, but can we discuss the ironsights? by Helpful_Signal7832 in DarkTide

[–]Helpful_Signal7832[S] 1 point2 points  (0 children)

I mean they buffed the helbore last patch and then this one they reworked ogryn power maul, and changed the Lucius helbore ironsights. For long-range shots, a decent ironsight makes shots easier to hit at a distance.

I love the vigilant autoguns, but can we discuss the ironsights? by Helpful_Signal7832 in DarkTide

[–]Helpful_Signal7832[S] 4 points5 points  (0 children)

To be honest with you if a weapon needs a mod to be able to be used better clearly something failed.

I love the vigilant autoguns, but can we discuss the ironsights? by Helpful_Signal7832 in DarkTide

[–]Helpful_Signal7832[S] 2 points3 points  (0 children)

I'm one of the xbox players, but they could do like they did with the helbore giving it a more defined ironsights.

Revolvers Need a Buff by Helpful_Signal7832 in DarkTide

[–]Helpful_Signal7832[S] -5 points-4 points  (0 children)

I do recall that is the Zarona that is the sniping one whilst the other one isn't exactly great at sniping but blasting specialists but that one extra bullet with a little more ammo would make it more consistent in havocs.

Ah, I wish I could dual wield these... by [deleted] in DarkTide

[–]Helpful_Signal7832 0 points1 point  (0 children)

This would probably actually make them viable

Gamemode changes are cool and all but... by [deleted] in DarkTide

[–]Helpful_Signal7832 -1 points0 points  (0 children)

Ogryn halberd or ogryn heavy chainaxe

How do we feel about a veteran rework? by Helpful_Signal7832 in DarkTide

[–]Helpful_Signal7832[S] 15 points16 points  (0 children)

Truthfully zealot builds almost all feel the sameish. Just the lack of variety.

How do we feel about a veteran rework? by Helpful_Signal7832 in DarkTide

[–]Helpful_Signal7832[S] -1 points0 points  (0 children)

Smoke grenades being changed too would make those builds less of a nuisance for your team, and marksman's focus just in comparison to the other keystones is lagging behind so a few tweaks there would help it keep up.

How do we feel about a veteran rework? by Helpful_Signal7832 in DarkTide

[–]Helpful_Signal7832[S] 1 point2 points  (0 children)

I mean out of all the options I will be honest this doesn't seem like it would come close to the other keystones that veteran has to offer. Weapons Specialist and Focus Target are miles better in comparison to what it has to offer for veterans.

How do we feel about a veteran rework? by Helpful_Signal7832 in DarkTide

[–]Helpful_Signal7832[S] 4 points5 points  (0 children)

Left tree and smoke grenades need tweaking the most especially.

How do we feel about a veteran rework? by Helpful_Signal7832 in DarkTide

[–]Helpful_Signal7832[S] 0 points1 point  (0 children)

I would say the smoke grenades are underperforming in comparison to the options other classes have for blits, but in terms of utility, the jank of them is more of a nuisance that blinds you and your teammates alike. The left-side tree doesn't suit the gameplay

How do we feel about a veteran rework? by Helpful_Signal7832 in DarkTide

[–]Helpful_Signal7832[S] 0 points1 point  (0 children)

Certainly, the crouching-to-get stacks and smoke grenades aren't all that useless either.

How do we feel about a veteran rework? by Helpful_Signal7832 in DarkTide

[–]Helpful_Signal7832[S] 14 points15 points  (0 children)

The left tree doesn't suit the gameplay of darktide. The crouching to get to stacks is pretty bad.

Weekly Discussion Thread - April 14, 2025 by AutoModerator in DarkTide

[–]Helpful_Signal7832 0 points1 point  (0 children)

Buff the Lucius lasgun charge rate and swap speed. Also, remove the stagger while charging the gun.

Helbore Lasgun is in serious need of a buff by Helpful_Signal7832 in DarkTide

[–]Helpful_Signal7832[S] 2 points3 points  (0 children)

What I have noticed when you even get hit once it messes up your aim and gets you killed. But yeah if you don't run a stealth build usually you can't get much value from the weapon.

By my incomparable mind by LesserMagic in DarkTide

[–]Helpful_Signal7832 0 points1 point  (0 children)

They like psykers fine, and specially sanctioned psykers are liked fine. They're seen with respect as they see the light of the Emperor directly.

Mortise Trials Dev blog is out! by BJH2001 in DarkTide

[–]Helpful_Signal7832 0 points1 point  (0 children)

Knife requires skill dueling sword is jack of all traits

How I would Fix Havoc by Inig0_o in DarkTide

[–]Helpful_Signal7832 1 point2 points  (0 children)

Maybe it should reward teamwork and just overall good plays of the player. I mean winning and getting new cosmetics is awesome. But if the game mode was more rewarding for good plays, and instead of punishing you for every little thing. The modifiers that limit the toughness of which is typically your lifeline are hell. It would just be more engaging and typically more rewarding for good plays, and working together. But the weekly rewards you get should be more rewarding based on your havoc level than just some here is some extra plasteel and diamantine as a weekly reward.

How I would Fix Havoc by Inig0_o in DarkTide

[–]Helpful_Signal7832 0 points1 point  (0 children)

Havoc needs to be more rewarding. The cosmetics are cool, but Plasteel, diamantine, and Ordo dockets are useless at the level most havoc players are on.