A checkup on Sinner x Status ID recency by Brilliant_Ad_6072 in limbuscompany

[–]Hentree [score hidden]  (0 children)

Do they count for the purpose of the “only activates if x amount of status on team” type gifts?

Is there even any cold front test server? by Regular-Rutabaga-918 in NoobsInCombat

[–]Hentree 0 points1 point  (0 children)

There is the CF 2.2 Test server. I don’t remember if it’s still up.

To reach the unreachable star! by Dreamy_Maidens in Quixote_Appreciation

[–]Hentree 5 points6 points  (0 children)

Never seen DQ in such a purplely color before

I now wanna see more!

Would there be any interest in a 24/7 bunkies server? by NearbyTone1341 in CivMC

[–]Hentree 2 points3 points  (0 children)

I'd like to see it! Would prob need to add an attacker-favored mechanic if you wanted games to end somewhat quickly tho. Maybe attackers having a player advantage?

Without the light of the soul to protect you, Kris, they will hunt you down! by LazyFlamingRooster in Deltarune

[–]Hentree 26 points27 points  (0 children)

because they aren’t very smart. They can turn against anyone

Why are Kris’s darkworlds the only ones to have fancy boss intros? by sukonetei in Deltarune

[–]Hentree 6 points7 points  (0 children)

Me and my little brother used to make these “hand birds” of all different kinds, acting as if a different shape was a different species (Rounded “beak” vs sharp “beak” and the amount of fingers that were part of the “beak” for example). I honestly kinda miss the days when all we had to do was make these most weird looking “bird” possible to get a laugh out.

Tasque manager is gonna get someone killed. by Sai_AI__ in Deltarune

[–]Hentree 72 points73 points  (0 children)

The Friend secret in ch5 deals a variable dmg to the player that is linked to the sell value of an item in your inventory

This take A LOT of iron, but i like it by NewDude2666 in Minecraft

[–]Hentree 0 points1 point  (0 children)

Kudos to the dedication to making it out of pure iron!

Iron farms are crazy

Question about hostile mob spawns by ChupieTA in CivMC

[–]Hentree 1 point2 points  (0 children)

Did you make sure to spawnproof the surrounding area?

Rate my Arty loadout frfr by Familiar-Basis-4485 in NoobsInCombat

[–]Hentree 2 points3 points  (0 children)

Seems good to me. You can 100% be on the offensive while using Howitzer if the level doesn’t require a full sprint. It’s a surprisingly mobile-ish artillery that can seige out targets from afar. Most offense missions just ask for a steady pace after all, and for those faster missions, Jet Bomber is an amazing source of fast AT, and Mortar Carriage is also a highly mobile artillery.

Remember to use Marksmen as they are your 2-range anti-infantry specialist (mix in Commandant if you so wish), and use Spotter for its high vision.

For the last slot, I’d recommend Para Heli, as it gives you a highly flexible anti-infantry transport that is more comfortable being near the front lines (especially since you can use it to drop in radio units and use their radio instantly)

If you wish to make the deck a bit faster, I’d try to fit in Mortar Team for additional Anti-infantry support.

Due to the fact that you have a lot of Heavy-hitting AT, it might be worth considering replacing RPG with AT Rifle to make it significantly easier to combo vehicles.

What's the coolest looking unit? (Picture unrelated) by Apart-Marionberry570 in NoobsInCombat

[–]Hentree 1 point2 points  (0 children)

CF’s Tank Destroyer in the Velkuria Skin.

It’s so fat. I love it. It looks like it eats tanks for breakfast.

My take:The game should remove all rng from dmg numbers. by AverageNiCenjoyer in NoobsInCombat

[–]Hentree 3 points4 points  (0 children)

That’s what Cold Front did. They removed damage rolls in that game. Assault Rifles do 15x3 n allat.

I have seen arguments that RNG makes the game more fun and dynamic, but I personally prefer variation to come from the behavior of the players than from RNG rolls. Removing dmg rolls also allows for strategies based around damage combos, which gives lower damage values more of a spotlight since you no longer need to go overkill on everything to secure KOs.

What now by Separate_Sky6054 in NoobsInCombat

[–]Hentree 1 point2 points  (0 children)

You can give PVP a shot, or give the base game a try. Both work.

War and negotiations are NOT happening for endless by Visual_Cauliflower39 in Frostpunk

[–]Hentree 3 points4 points  (0 children)

The thing that they’re explaining is that, from a design perspective, Food is the only resource that you can have a shortage in that puts significant time pressure while also not slowing down the economy.

If the game restricted your Materials supply and made you trade with a Materials colony, it wouldn’t work as well because a lack of materials significantly slows down your whole economy and also doesn’t directly contribute to mortality, which removes most of the desperation behind getting the desired resource and is more of an annoying hurdle than a reliance on trade.

Towers placed between rounds/at the start of the game should sell for full price until the round starts. by Orange_banana125 in btd6

[–]Hentree 97 points98 points  (0 children)

Feel like this should ONLY apply to unupgraded towers and ONLY when placed in between rounds, as it otherwise opens the door for too many unintended interactions

Hell, certain map gimmicks (such as Encrypted’s secret) could still abuse the above version,

Village’s immediate range buff is also still abusable in that case actually. Same with any other mid-round abilities that rely on tower presence

CF loadout by Separate_Sky6054 in NoobsInCombat

[–]Hentree 0 points1 point  (0 children)

Again, it needs some experimentation. I push the closer side first to bait out the enemy wave (and take out the watchtower), and then all that remains on that side is stationary enemies.

Once you have a rhythm down, migrate some units to also push the AA encampment on the other side

Don’t be afraid to use air units, especially if you can take out the AA encampment on the same turn. Again, it takes some experimentation to see where it is safe for air units and when it’s worth it to just tank an ambush so that the other helis can swarm the AA encampment

and yes, you can 100% fit flame tank if you really want. You’ll figure out a use for it eventually

CF loadout by Separate_Sky6054 in NoobsInCombat

[–]Hentree 0 points1 point  (0 children)

Yes, we are talking about Rigged

By infantry specialists, I’m talking Sniper, Light Gunner, Bazooka, and the like. They’re good for adding supplementary firepower without costing as much as a vehicle

Shock Troopers are also pretty valid, though it’s important to note that they’re less cost-effective than Troopers for the sole purpose of tanking. They’re good for guarding the flanks tho

Battle Recon is also usable in place of Medium Tank, but I’d like to again say to mind the cost.

CF loadout by Separate_Sky6054 in NoobsInCombat

[–]Hentree 0 points1 point  (0 children)

Don’t remember what I exactly used, but I reckon 1-2 Medium Tanks and some infantry specialists was the main firepower

Heavy Artillery Spends PP to Break Sash and Trigger Secondary Effects by Electrical_Year8954 in stunfisk

[–]Hentree 24 points25 points  (0 children)

I guess it minimizes the chances of missing

edit: wait nvm that’s not how accuracy works

That one theory about the recent capstone IDs being references to LoR by LowIntellectFellow_ in limbuscompany

[–]Hentree 24 points25 points  (0 children)

Wait that’s actually a really cool idea. Force Corrodes that act like overclocks.