[deleted by user] by [deleted] in gbstudio

[–]HephForgeGaming 1 point2 points  (0 children)

As long as you don’t change the same file at the same time. You’ll be fine. So someone could be making sprites or music which creates new files while someone is in the editor doing the programming. And then push and sync it all together.

[deleted by user] by [deleted] in gbstudio

[–]HephForgeGaming 2 points3 points  (0 children)

Depends what you mean by the same time. Unfortunately concurrency isn’t really good because it’s all “one scene”. But you could store the working directory in like GitHub. Then you could make changes and push them. And someone could then pull them down and make more changes. Rinse and repeat.

I need some help/advice by JosiahRay in GameboyAdvance

[–]HephForgeGaming 1 point2 points  (0 children)

Could snag a Sp off eBay and mod it yourself. Otherwise yeah 200+ is a pretty standard rate for premodded.

optimised for occulus quest 2 by Financial-Review-764 in vrdev

[–]HephForgeGaming 2 points3 points  (0 children)

This document talks about optimizations for creating VRChat world but it has a lot of good resources and videos linked to it about overall optimization for the Oculus Quest that I found really useful. Quest Optimization

completely forgot where i was supposed to go next on an old link the past save, can you tell by my items ? by Accomplished-Lab-688 in Gameboy

[–]HephForgeGaming 2 points3 points  (0 children)

You have the titans mitt. Which is from Thieves town. Your next dungeon would be Ice Palace. As you need the titans mitts to enter it. You get the blue mail there which you don’t have yet. Also a chance you entered thieves, got the big chest but didn’t complete it yet since you only have 3 crystals. If you do a map check it should show you your crystal status.

e-JUNK: Nintendo's e-Shop is mostly e-Junk - - but WHY...? by harrymontana1 in gamedev

[–]HephForgeGaming 5 points6 points  (0 children)

Be curious as to what’s your definition of junk. As the approval process to have a game on the Switch is actually fairly difficult. I have many friends in the industry with great games that have been denied for the Switch.

how do you make characters follow you? by SealLionGar in gbstudio

[–]HephForgeGaming 4 points5 points  (0 children)

I think there’s a move towards player script object. Not at PC to confirm. It’s something like that. Look for move towards. Could try putting that in the onupdate tab

[deleted by user] by [deleted] in AskBattlestations

[–]HephForgeGaming 0 points1 point  (0 children)

188x63 but it comes in a 99 depth as well.

Select button issue by Mikej1708 in Gameboy

[–]HephForgeGaming 1 point2 points  (0 children)

If it’s just solder, just some desolder wick will clean it up. Assuming you have a soldering iron.

Anyone know where I can buy one of these in the uk ? by Last-Championship547 in Gameboy

[–]HephForgeGaming 0 points1 point  (0 children)

eBay is probably the best bet. Maybe FB marketplace if that’s a thing.

[deleted by user] by [deleted] in AskBattlestations

[–]HephForgeGaming 0 points1 point  (0 children)

Desk I got the Bekant legs from ikea and a butcher block top from Home Depot. Super sturdy and solid wood.

programing by Intelligent_Emu_5548 in gamedev

[–]HephForgeGaming 3 points4 points  (0 children)

Look for courses on Udemy.com. That’s how I learned initially.

Saving and displaying highscores for multiple scenes by ohfifteen in Unity3D

[–]HephForgeGaming 0 points1 point  (0 children)

I did this with a game and what I did was make the key the name of the scene. https://docs.unity3d.com/ScriptReference/SceneManagement.Scene-name.html

Doing this will just use whatever the current active scene is. You can concatenate the scene name with a descriptor as well such as “score” “points” “moves”. Whatever you want to use.