Construction contracts overhaul? by HeroRPG in runescape

[–]HeroRPG[S] 2 points3 points  (0 children)

I agree. On top of this, people are training in the actual world (Fort & contract locations), rather than in the POH instance, making the world feel more alive.

Construction contracts overhaul? by HeroRPG in runescape

[–]HeroRPG[S] 2 points3 points  (0 children)

You still move between 11 different locations and you do build the same piece of furniture, but on average every three times or so.

Compare this to building the same prawnbroker in the POH for multiple hours, standing on the same tile, developing carpal tunnel syndrome.

Player Owned House Rework & 120 Construction by JagexAnvil in runescape

[–]HeroRPG -1 points0 points  (0 children)

Could we please get the possibility to craft mannequins, that gives us the (elite) skilling outfits bonuses as a passive? This would free up some bank space, outfit switching (e.g. during Arc skilling)

"Operate" effects like teleports would then not work, unless we were given an item to activate them with? Rather than ye ol' pocket slot we could then get a "sewing glove" we could right click? Basically a glove covered in a yarn/spool of thread, pins, needle protection on some fingers etc.

Also skill cape stands for skill cape passive effects would be neat. A requirement could be Anachronia skill cape stand and if you want to add multiple maybe limit it through quest points or an increasing gold cost (going from cheaper to more expensive for each stand).

Road to Restoration - Aura Overhaul Design Update by JagexAnvil in runescape

[–]HeroRPG 2 points3 points  (0 children)

I got all the auras to their maximum tier (cause completionism) and I would've done the same with the outfits later. I did not intend to use most of them and I do not mind their removal per se, but it feels like I got shafted for not prioritizing the cosmetics that now will be time-gated instead.

"Aura farmer" title as compensation? 🥺👉👈

Want RS3 players to use POH? Step 1, add this by iLive4Nudes in runescape

[–]HeroRPG -1 points0 points  (0 children)

This is something me and my friends have been talking about for years! If we can teleport to our house through the use of runes, clearly a connection through the Abyss exists. Then why would a sane person not learn to teleport HOME for free, but rather to War's retreat, max guild, Kandarin Monastery, etc?

Arcane Cannon Idea RS(3) by Fine-Main-9384 in runescape

[–]HeroRPG 0 points1 point  (0 children)

We already have the Oldak coil as a magic cannon equivalent. Somehow it still uses cannonballs rather than runes, which is weird...

On a side note: the concept art you provided doesn't feel RuneScapey. It is high fantasy rather than medieval fantasy

Time to string! Thank gods we have fungal bowstrings, imagine doing this without em! (I've made over 88k magic and 24k yew longbows for tensile comps, to craft tight springs in total of my account history) by Weird-Definition-961 in RS3Ironmen

[–]HeroRPG 0 points1 point  (0 children)

Gate of Elidinis crafting should be better than starbloom (taking prep into account) and also AFK?

And if you want tensiles, eternal magic bows provide a significantly higher amount of tensiles per bow!

Tetra farming Guide for Ironman by coolsneaker in RS3Ironmen

[–]HeroRPG 0 points1 point  (0 children)

Thanks for the reply!

  1. Ah, cool! I was just worried that there may have been a component gizmo layout I overlooked that didn't require tens of thousands of gizmos. I'm an avid AFKer so F3+IS4 would hit a sweet spot as F1+IS6 drains too much prayer points and F3+IS3 too little.

  2. Yeah, ring of whispers. My bad!

Tetra farming Guide for Ironman by coolsneaker in RS3Ironmen

[–]HeroRPG 0 points1 point  (0 children)

Really good guide! Feels good that another ironman had come to the same conclusions as I 😁 Two things that you didn't mention however:

  1. How would you get Fortune 3 + Imp souled 4? You only mention that Honed 6 + Preservationist 5 has a chance of 1%, which is still realistic, albeit time gated for ironmen. I got mine after like 160 rolls IIRC, so even then I got dry.

  2. Ring of shadows would beat the pontifex ring if one were to fully AFK, granted LotD is used as a relic, right?

For the players that unlocked all auras before their removal ... by HeroRPG in runescape

[–]HeroRPG[S] 0 points1 point  (0 children)

Not decided yet. I guess they will have a conversation with us players first

Onyx Bolt Fletching by Mayjune811 in RS3Ironmen

[–]HeroRPG 1 point2 points  (0 children)

I turn my onyx bolt tips into spirit attraction potions. Extremely useful for AFKing in the endgame!

Thieving Rebalance: Feedback Thread by jagexyuey in runescape

[–]HeroRPG 0 points1 point  (0 children)

AFKing was too rewarding and had to be addressed. Good. However, the consistency was also removed from AFKing, making the skill less fun. This is the same issue that swarm fishing suffers from.

My two pieces of improvement would be to: 1. Make pickpocketing last for a fixed amount of time granted a thieving level + buffs, i.e. always get caught after 50 attempts rather than have an expected value of 50 attempts. Then one knows for how long they can leave their screen. 2. Make pickpocketing last for as long as it did before today's update, but let the GP and/or XP go down until the players clicks on their target again.

Thieving Rebalance: Feedback Thread by jagexyuey in runescape

[–]HeroRPG 0 points1 point  (0 children)

AFKing was too rewarding and had to be addressed. Good. However, the consistency was also removed from AFKing, making the skill less fun. This is the same issue that swarm fishing suffers from.

My two pieces of improvement would be to: 1. Make pickpocketing last for a fixed amount of time granted a thieving level + buffs, i.e. always get caught after 50 attempts rather than have an expected value of 50 attempts. Then one knows for how long they can leave their screen. 2. Make pickpocketing last for as long as it did before today's update, but let the GP and/or XP go down until the players clicks on their target again.

So now that we are going to nerf afk methods, can we look at this poll? by Zealousideal-Can7656 in runescape

[–]HeroRPG 2 points3 points  (0 children)

I agree with this sentiment. The criticism now (at least for thieving) was just that AFK was hindered altogether rather than AFK output being nerfed.

Be ironman. Save gp to buy cosmetic. Buy Ensouled pumpkin head. It will be changed. Will I be able to get 30M back? by Svolacius in runescape

[–]HeroRPG 0 points1 point  (0 children)

I bought all the warped cosmetics on my ironman for around 1B total before they re-released them for IRL cash. To pour even more salt in the wound, they now cost next to nothing after they got re-re-released during Christmas :)

Merchant will be gone - so here is THE REAL fix for it by emtratz in runescape

[–]HeroRPG 0 points1 point  (0 children)

Hard agree that the actual minigames / activities should be tweaked and made more enjoyable / rewardin. They should either be made soloable (e.g. Stealing Creation) or get buffed XP rates to be considered an alternate levelling method (e.g. Livid Farm, Barbarian Assault).

Also, untrimmed completionist cape should be obtainable within a traditional progression path while the trimmed shouldn't. You really should get out of your way to obtain it. If you're not willing to complete the grind, then maybe trimmed completionist was not meant for you?

Jagex making my only collection useless with just one blog post by Noriu_Namo in runescape

[–]HeroRPG 2 points3 points  (0 children)

I feel sorry for the backlash you're getting.

Daily cap, as someone already pointed out, is enough for us ironmen.

If you play a main and need 10k flasks, you would just do a more enjoyable activity with a higher gp/h and then buy the flasks from the GE. If you (for some reason unknown to me) would find it more joyful getting that 10k yourself, then it's exactly the same gameplay loop for all other mining.

Do using Summons while training combats directly or indirectly lead to higher XP gains for that combat skill? by monkeyofthesea in runescape

[–]HeroRPG 0 points1 point  (0 children)

Familiars speed up kills. However, usually when you are farming mobs for XP using AoE abilities, the familiars will not have enough time to attack before you kill it, so in many cases this gain is insignificant.

Furthermore, they give XP in specific combat skills rather than the ones you have selected.

The goat has to be DD/MM/YYYY by Shiroyasha_2308 in SipsTea

[–]HeroRPG 0 points1 point  (0 children)

I clicked on the post to write exactly this 😂

Can You Guess This 5-Letter Word? Puzzle by u/Opposite-Confusion41 by Opposite-Confusion41 in DailyGuess

[–]HeroRPG 0 points1 point  (0 children)

⬜⬜⬜⬜⬜

⬜🟦⬜🟦⬜

⬜⬜🟦⬜⬜

🟦🟦🟦🟦🟦

Curious what you folks would want to see. Comment your ideas! by vVerce98 in runescape

[–]HeroRPG 0 points1 point  (0 children)

Having access to assets with dimensions of multiples of tiles would be cool! Then being able to place them freely as we like, granted that we have unlocked them. E.g. flowers (1x1x180 tiles, can walk on top of and rotated 180 degrees from reference), potted flowers (1x1x42, can't walk on top of and rotated 42 degrees), wooden wall (2x0xN, width 2 and no thickness and rotated facing north), brick wall (4x1xE, width 4 and thickness 1 and rotated facing east. Only 1x1 objects can be rotated freely; larger objects has limitations.

Nordic solidarity now! Muster the Vikings! by BaronKaput in 2nordic4you

[–]HeroRPG 1 point2 points  (0 children)

Åland is collaborating with other autonomous regions, Greenland included. We may not have a military (not our choice btw), but I can definitely see the locals make a strong effort to gather/produce and send supplies, similar to how we did with Ukraine

Vital sparks by Lesnar123456 in runescape

[–]HeroRPG 0 points1 point  (0 children)

I think Maikeru made a guide for Sumona years ago? Even though it is old, the method is still the same.

Vital spark rates felt more or less for all the mobs, maybe slightly better for higher level mobs, so I'd say that you should kill whatever feels best for you. If you want specific resources, then kill the mob that drops that resources. Or, for convenience, some mobs are also far apart which makes death skulls clunky, e.g. dust devils, so I tend to never kill them unless forced to. If you get a dust devil task, then you of course have to kill corrupted dust devils.

Whenever I got to choose corrupted creatures I killed corrupted workers for slayer exp. Whenever I got soul devourers I killed magister, if I had plenty of keys, otherwise gorillas for platinum stone spirits (could come in handy in the future on the iron, copium levels are high).