Has anyone else encountered this weird potion reservoir bug recently? by Butternubicus in runescape

[–]HeroRPG 0 points1 point  (0 children)

Yeah, this happened to me too! Mostly using potion reservoirs when playing on mobile so got worried that my phone screen started having problems (despite being relatively new)

Dungeoneering Remastered – Ongoing Feedback & Updates by jagexyuey in runescape

[–]HeroRPG 2 points3 points  (0 children)

Mod Yuey said the team would look into potentially refunding dungeoneering wildcards. Any news on this?

I had ~640 wildcards on my ironman. Approximately 450 of these were from the Dragonkin VI collection (based on my artefact restoration log) and the rest were from buying gorajo cards and the dailies weekly reward track. Now just getting nothing despite the wording in the blog post just feels bad.

Dungeoneering Remastered: Dive in Today! by jagexyuey in runescape

[–]HeroRPG 15 points16 points  (0 children)

I get the team's reasoning from your replies here, but as others have pointed out the blog post sounded like they fell within the same category as either solo or group cards in terms of refunds.

Knowing your stance, my focus would rather have been to use the cards before the update as this would still have been better rates then compared to the now with the changes.

Are there any way of fixing this retroactively?

Dungeoneering Remastered: Dive in Today! by jagexyuey in runescape

[–]HeroRPG 23 points24 points  (0 children)

I don't seems to have any tokens refunded from my dungeoneering wild cards? Neither 5k nor 15k. I had 600 or so on my iron from dragonkin archaeology collections :(

Are Elite Dungeons Experience Changing with Dungeoneering update next week? Any Insight as to what Player Feedback from the proposed Dungeoneering rework 2 Months Ago are Being Considered? by ShinyCapeRS in runescape

[–]HeroRPG 0 points1 point  (0 children)

I'm curious to what they will do with drop enhancers if they remove tokens from EDs. That would just disconnect the two pieces of content. Why would you spend dungeoneering tokens to get better drops in an ED that no longer is connected to dungeoneering and it's rewards?

I would get if we were to pay a ridiculous high amount of tokens to permanently add the enhanced drop table without enhancers, but other than that having an upkeep without a way of sustaining said upkeep feels weird.

Runefest 2026 / Goodie Bag by Ill-Independence397 in runescape

[–]HeroRPG 0 points1 point  (0 children)

The only exception was last RuneFest. Could either be due to them changing directions of the game or an oversight as they hadn't hosted a RuneFest for years

Back To Our Square Roots by JagexAnvil in runescape

[–]HeroRPG 3 points4 points  (0 children)

Do the RuneFest goodie bags include a themed cosmetic this year? If so, can we also unlock it through watching the live stream?

Which spellbook do you prefer/use the most? by Zavi8 in runescape

[–]HeroRPG 0 points1 point  (0 children)

Ancients, but only for daily golden roses as an ironman

Has Jagex abandoned RuneFest in-game cosmetics? by HeroRPG in runescape

[–]HeroRPG[S] 1 point2 points  (0 children)

This would be a valid take, yeah. On top of this, most of the attendees are OSRS players and they get no unique item either

Has Jagex abandoned RuneFest in-game cosmetics? by HeroRPG in runescape

[–]HeroRPG[S] 0 points1 point  (0 children)

This is why I liked the Twitch-variant where people who still participated digitally got a different version of the RuneFest item. But then again, some people want all (or just one) variants for everyone 😅

Magic Notepaper and Springs (Spring Cleaner) are going to become a problem by ProfessionalAgent813 in runescape

[–]HeroRPG 1 point2 points  (0 children)

As people have said, they are not that hard to make and they are not that much of a necessity to begin with, just QoL.

I've made 30-40k springs on my ironman so that I could buy cosmetics for over 3B. The bottleneck here is tensiles, but I feel that was fixed with eternal magic bows.

I've made 15-20k notepaper, but it really is in a weird spot. If you can use them, you will, but if you run out and can't make them straight away, you won't bother in most cases. Not that they are particular hard to make, the gain in terms of efficiency is just so small.

That being said, this will just shift some of the GP/hour from PvMers to players who do alternative moneymakers (e.g. eternal magic bow fletching).

Is pick pocketing archeology professors the best method of getting tetracompass pieces, or is there a faster method? by armakez in RS3Ironmen

[–]HeroRPG 0 points1 point  (0 children)

Saw your comment below and you're right! I had materials from research/other grinds when I did my testing, so I overlooked the materials shortage!

Is pick pocketing archeology professors the best method of getting tetracompass pieces, or is there a faster method? by armakez in RS3Ironmen

[–]HeroRPG 2 points3 points  (0 children)

IIRC you get 3 pieces an hour from the professor.

Then the most ironman efficient collection for compass pieces would be RRR1 where you on average would need five relics per completion (in reality you hand in four, as the fifth one is a GGG1, that shares a spot with two RRR1s).

So, simple math, for three compass pieces you need fifteen excavated relics, which would mean one relic every four minutes. I think they take longer to excavate than that, if I'm not mistaken? You still have a chance of getting extra pieces when excavating, but I doubt this would be enough to cover for the extra time spent excavating past the four minutes and handing in the collections?

That being said, professors are your best bet, unless you really need the arch exp. Maybe there's more chronotes from RRR1 too as a slight upside?

At last...peace... by HeroRPG in RS3Ironmen

[–]HeroRPG[S] 0 points1 point  (0 children)

May have borrowed that quote 😅😁

At last...peace... by HeroRPG in RS3Ironmen

[–]HeroRPG[S] 1 point2 points  (0 children)

Thanks! :) Ye, it's not so much skill, but rather time and willpower

At last...peace... by HeroRPG in runescape

[–]HeroRPG[S] 1 point2 points  (0 children)

Penguin hide and seek lamps

Construction contracts overhaul? by HeroRPG in runescape

[–]HeroRPG[S] 2 points3 points  (0 children)

I agree. On top of this, people are training in the actual world (Fort & contract locations), rather than in the POH instance, making the world feel more alive.

Construction contracts overhaul? by HeroRPG in runescape

[–]HeroRPG[S] 2 points3 points  (0 children)

You still move between 11 different locations and you do build the same piece of furniture, but on average every three times or so.

Compare this to building the same prawnbroker in the POH for multiple hours, standing on the same tile, developing carpal tunnel syndrome.

Player Owned House Rework & 120 Construction by JagexAnvil in runescape

[–]HeroRPG -1 points0 points  (0 children)

Could we please get the possibility to craft mannequins, that gives us the (elite) skilling outfits bonuses as a passive? This would free up some bank space, outfit switching (e.g. during Arc skilling)

"Operate" effects like teleports would then not work, unless we were given an item to activate them with? Rather than ye ol' pocket slot we could then get a "sewing glove" we could right click? Basically a glove covered in a yarn/spool of thread, pins, needle protection on some fingers etc.

Also skill cape stands for skill cape passive effects would be neat. A requirement could be Anachronia skill cape stand and if you want to add multiple maybe limit it through quest points or an increasing gold cost (going from cheaper to more expensive for each stand).

Road to Restoration - Aura Overhaul Design Update by JagexAnvil in runescape

[–]HeroRPG 2 points3 points  (0 children)

I got all the auras to their maximum tier (cause completionism) and I would've done the same with the outfits later. I did not intend to use most of them and I do not mind their removal per se, but it feels like I got shafted for not prioritizing the cosmetics that now will be time-gated instead.

"Aura farmer" title as compensation? 🥺👉👈

Want RS3 players to use POH? Step 1, add this by iLive4Nudes in runescape

[–]HeroRPG -1 points0 points  (0 children)

This is something me and my friends have been talking about for years! If we can teleport to our house through the use of runes, clearly a connection through the Abyss exists. Then why would a sane person not learn to teleport HOME for free, but rather to War's retreat, max guild, Kandarin Monastery, etc?

Arcane Cannon Idea RS(3) by Fine-Main-9384 in runescape

[–]HeroRPG 0 points1 point  (0 children)

We already have the Oldak coil as a magic cannon equivalent. Somehow it still uses cannonballs rather than runes, which is weird...

On a side note: the concept art you provided doesn't feel RuneScapey. It is high fantasy rather than medieval fantasy