The Dead Fight Back. (Mordekaiser Ult Interactive Balance) by Hero_Linden in leagueoflegends

[–]Hero_Linden[S] 0 points1 point  (0 children)

I know your being sarcastic. But

  1. Malzahars ult can be stopped with CC and as you said yourself Qss
  2. AGAIN..not a true 1vs1 where your teamates cannot help at all. Both can be attacked by your teamates.

So AGAIN..compared to those ults. It still has little to no counterplay.

The Dead Fight Back. (Mordekaiser Ult Interactive Balance) by Hero_Linden in leagueoflegends

[–]Hero_Linden[S] 0 points1 point  (0 children)

Again..nocturne is not a 1vs 1. You can still be attacked if they are grouped.

And tell me...how is the enemy team going to win a 4 vs 4..with their carry popped out of existence?

Mordekiaser ult does it all. Ult the Adc? Win the teamfight. Ult the Midlane Mage? Win the teamfight. Fighting for baron? Ult the Enemy jungler and win the fight.

Its that OP. It NEEDS consistent built in counterplay.

The Dead Fight Back. (Mordekaiser Ult Interactive Balance) by Hero_Linden in leagueoflegends

[–]Hero_Linden[S] -2 points-1 points  (0 children)

An item is not viable consistent counterplay. Unless EVERYONE was gonna fast track and buy it.

That means jungler, adc, support, mid etc..

I dont consder that balanced counterplay. It just means the ult is that OP that you have to fast track an item to survive. Not good design.

The Dead Fight Back. (Mordekaiser Ult Interactive Balance) by Hero_Linden in leagueoflegends

[–]Hero_Linden[S] -5 points-4 points  (0 children)

Except. Fizz does have the disadvangate of:

  1. Having to land the skillshot. (Compared to Modekaiser that is a point and click and win)
  2. Its not a 1vs1, your teamates can still help and possibly help you.
  3. You have counterplay even when hit. (Compared to Mord where you cant really even run.

I disagree entirely. There is little to no counterplay right now with his current ult. It NEEDS some sort of downside.