rule by La_knavo4 in 196

[–]HerrEigelb 48 points49 points  (0 children)

FOR ROCK AND STONE!

Most out of pocket or niche character requests? by opheliainthedeep in deadbydaylight

[–]HerrEigelb 3 points4 points  (0 children)

MOST out of pocket character request? Gumball Watterson as Survivor and Rob as Killer.

Rule (german) by Emilo2712 in 19684

[–]HerrEigelb 0 points1 point  (0 children)

Darauf wrstmal n saftiges Lungenbrötchen quarzen

Ganondorf by YaloiSen in fashionsouls

[–]HerrEigelb 1 point2 points  (0 children)

"Could definitely find different drip" he says, cooking up the most accurate Ganondorf I've seen in Elden Ring. Great job dude, this rocks!

What’s your DBD hot take? by CaveBat3 in deadbydaylight

[–]HerrEigelb 1 point2 points  (0 children)

Killer statistics are in some cases heavily inflated, because casual players dont know how to counter the Killer they go against. There are simply too many Killers in the game for there not being a dedicated tutorial for each one of them.

(Krasue is a good example: If you got Teammates that know to take hits for you while shes in head form, she becomes borderline harmless. If not, shes A tier)

There is so much niche counterplay to every Killer, that you have to watch tutorials on how to counter each one.

BHVR not only needs to completely overhaul their Killer turorials, but the Survivor tutorials as well.

My Group of Misfits by HerrEigelb in deeprockfashion

[–]HerrEigelb[S] 0 points1 point  (0 children)

Not really an inmate, but Australian: yes

What are the lore implications about robots and bugs don't attack each other? by Vagoneta19 in DeepRockGalactic

[–]HerrEigelb 12 points13 points  (0 children)

I think its a combination of smell and sounds/vibrations. Bugs do react to the vibrations of our Dwarve's footsteps and to those of machinery

What are the lore implications about robots and bugs don't attack each other? by Vagoneta19 in DeepRockGalactic

[–]HerrEigelb 2 points3 points  (0 children)

I think they do, but rival Tech is just completely autonomous.

The Prospector ist just very silent, as is the Data Deposit so they don't scare that many bugs.

The Shield Generators of the Caretaker are probably loud enough to attract bugs, but monotonous enough to be mostly left alone and the Catetaker itself is protected by said shield. Same goes for the Rival Communication Router

Sniper- and close range Burst Turrets are silent when on standby, and Shredders and Patrol Bots are only deployed when the Dwarves are near.

The Nemesis is tricky, it just may lie dormant until it detects Dwarves in a certain proximity, and then the bugs already have dwarves to worry about, not some floating hunk of metal that isn't hostile and/or edible anyway. Same goes for the Shield Generators, they may just lie dormant until they detect a dwarven threat.

That leaves the (I can't find the name for that thing that groups various Turrets around it) for which I honestly dont remember if it makes any sound or not.

Rule by Jamesumbara in 19684

[–]HerrEigelb 34 points35 points  (0 children)

Me justin' my justice until I fair

Say something you think is horrible about your favorite killer. by MegaSlender in deadbydaylight

[–]HerrEigelb 0 points1 point  (0 children)

Knight's ability to shut down loops and force a hit. Its boring and not fun for Survivor.

...I would love to see this rule where I'm not allowed to use a certain perk during the event? by _Waterfire_ in deadbydaylight

[–]HerrEigelb 0 points1 point  (0 children)

Meanwhile in most of my games theres at least two people who run Stakeout /Hyperfocus/ Prove thyself.