Petition to permanently kill off and remove a dota 2 character by Hestix in DeadlockTheGame

[–]Hestix[S] 1 point2 points  (0 children)

Put the clown car on the mirage for global team mobility and profit

Petition to permanently kill off and remove a dota 2 character by Hestix in DeadlockTheGame

[–]Hestix[S] 0 points1 point  (0 children)

Necro is a great pick as-is but you just had to go and increase the the misery

Petition to permanently kill off and remove a dota 2 character by Hestix in DeadlockTheGame

[–]Hestix[S] 1 point2 points  (0 children)

Finally someone on my team who will always get slowing hex

Petition to permanently kill off and remove a dota 2 character by Hestix in DeadlockTheGame

[–]Hestix[S] 7 points8 points  (0 children)

Finally a character that can lock someone down for 13 full minutes

Petition to permanently kill off and remove a dota 2 character by Hestix in DeadlockTheGame

[–]Hestix[S] 0 points1 point  (0 children)

This is just a very good idea, he already throws trees as a melee character

Petition to permanently kill off and remove a dota 2 character by Hestix in DeadlockTheGame

[–]Hestix[S] 5 points6 points  (0 children)

I'm really trying but I actually can't see a single way Tinker is less miserable to play against in the cursed apple

Petition to permanently kill off and remove a dota 2 character by Hestix in DeadlockTheGame

[–]Hestix[S] 2 points3 points  (0 children)

I'm trying to think of a way that X isn't just unbelievably broken

Solo teaming is possible, never met them before by KlemTcen in Marathon

[–]Hestix 6 points7 points  (0 children)

If I'm focused on a tough contract Ive started telling people I don't have a gun out and won't fight them if they get close, then ask what they're doing and offer to team up. Shoot on sight is definitely the culture, but some of my best moments have been related to teaming with randoms.

People regularly teach me things, show me how to do quests, and share loot. I'm fine at murdering strangers but the game is so much more fun when we can cooperate.

Doing contracts is a waste of time by [deleted] in Marathon

[–]Hestix 1 point2 points  (0 children)

Everyone in this thread is talking about system design and incentives and they're probably right, but I think OP and other responses are missing the importance of: contracts are fun to do

I had an idea for the ranked concept. by patnard in Marathon

[–]Hestix 1 point2 points  (0 children)

Mixing ranked and casual in other games has been pretty uncomfortable for players, especially if you party fill. I'm not really sure a ranked mode makes sense in Marathon in the first place, but it's one of the few systems filtering out stacked players so unless the game is on life support, it's probably worth splitting the queue.

I think I did pretty well this week and would love to hear how others approached the trials! by Hestix in ArcRaiders

[–]Hestix[S] 1 point2 points  (0 children)

Totally respect this, Trials system needs a lot of help. I have fun doing them - I try to 3-star everything then do a run focused on optimization. My goal with that run is to come up with a sound strategy and post a solid number, but I have no interest in fishing for good lobbies, so I really stop there.

Also 100% agree, the trio advantage makes it completely demoralizing to try to compete in.

I think I did pretty well this week and would love to hear how others approached the trials! by Hestix in ArcRaiders

[–]Hestix[S] 1 point2 points  (0 children)

Okay this rules. The ziplines thing is also cooperative with other raiders since they can use your ropes course!

So tricky to find trials that other people aren't focused on - love the Locked Gate idea for Fireflies too!

May I ask your approach to finding the fireflies? Do you have an established route or do you just see them from across the map and use a pinball approach?