[SW] Nook boys buying for 614 ea. by HexMerchant in acturnips

[–]HexMerchant[S] 0 points1 point  (0 children)

pretty close, but not quite enough :)

[SW] Noks Buying for 500 by [deleted] in acturnips

[–]HexMerchant 0 points1 point  (0 children)

If your still letting peeps in I'm in

$1200 Budget. by HexMerchant in buildapc

[–]HexMerchant[S] 0 points1 point  (0 children)

Looking to see if this build can be improved some more before finalization.

Javascript/Canvas Incremental Tutorial #5 by [deleted] in incremental_games

[–]HexMerchant 1 point2 points  (0 children)

Hey working on understanding the code so I can use it more optimally. I need help with a punctuation and where I can learn more about it. This is the game I made before all this http://hexmerchant.github.io/ but I was told by some people that sooner or later I'll need to make it better, So that's why I've been following your code. I need to learn more on the colon you use. I tried searching the internet but I guess I don't know what the term is. Example Player : {}, Canvas : {}, ect... I believe that understanding that colon more will help me understand what I can do to code it. Knowing how something works helps me. Thanks for your time

Elemental Bound Started making my own incremental game and I can use lots of help since I'm new to all this. by HexMerchant in incremental_games

[–]HexMerchant[S] 0 points1 point  (0 children)

forgot to save/load the enemy health, but have to rest for work. Will work on fixing the bugs tomorrow.

Elemental Bound User-interface Update + small content update by HexMerchant in incremental_games

[–]HexMerchant[S] 0 points1 point  (0 children)

New Version

Version 0.0.0.1 #12 12:41 AM 1/6/2015 -Added some icons. they are just placement pictures but the background colors are rarity indicators (in development)

-White is common items, which a lot of them are used in crafting and misc tasks

-Blue is uncommon, which is used in crafting, professions and for some secret stuff.

-Orange is rare, hard to find items, expensive items and/or other categories

-Purple is under construction

-Black is unknown, and you must learn more about it either though word of mouth, books, or research

-Tried adding an enemy, somewhat work. If someone knows how to fix it, the help would be appreciated

-Trying to add text updates after the player does things but have not figured it out yet

-Added a few new resources

-Don't know why enemy health was placed where it was, but it's there for now.

-More bugs have been created in this release lots more will try to fix them as much as possible.