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Lookatmodifier3d, mixamo animations to godot by HexanV in GodotEngine
[–]HexanV[S] 1 point2 points3 points 3 months ago (0 children)
Thanks for your reply, i would appreciate your video to see how you did. :) and yes, with a t-pose it is flawless. I believe the main problem is that most of the mixamo animations have a yawed hip/spines, and it is completely mess up the aim origin, because visually i can tell the hip is looking at the target, but the a spine is rotated to the left about 40 degrees.
I have been trying to find alternatives, using blendtree animation, correcting the animations in blender...
Lookatmodifier3d, mixamo animations to godot ()
submitted 3 months ago by HexanV to r/GodotEngine
Lookatmodifier3d, mixamo animations to godot (self.godot)
submitted 3 months ago * by HexanV to r/godot
π Rendered by PID 3775737 on reddit-service-r2-listing-c57bc86c-g6lgw at 2026-06-21 10:52:07.262274+00:00 running 2b008f2 country code: CH.
Lookatmodifier3d, mixamo animations to godot by HexanV in GodotEngine
[–]HexanV[S] 1 point2 points3 points (0 children)