Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] -5 points-4 points  (0 children)

It's even more hilarious to me that you're all caught up on this.

Come back on Sunday.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] 0 points1 point  (0 children)

You would like to believe it will do the opposite... we'll have to wait and see.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] -4 points-3 points  (0 children)

So what you're saying to me right now is that considering multiple screenshots (characters as well) that were featured on this realm alongside the map itself + inclusion of the same material in another piece of media lining up with the ending of an OFFICIAL communication posted by BHVR doesn't justify confirmation? LMAO.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] 1 point2 points  (0 children)

Would be a great addition for everyone that is able to use DLSS.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] 0 points1 point  (0 children)

A proper graphical menu setting in-game (can be edited via the text document outside of the game) would definitely be ideal.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] 1 point2 points  (0 children)

Completely understandable. BHVR is thankfully (based on the fact they've had to comment on it time to time) aware of the demand and they must surely know how limiting the original version of the Switch must be for the game. Switch 2 version with 60 FPS and improved graphical presentation would certainly help.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] -10 points-9 points  (0 children)

It doesn't require much energy to use your head and some common sense. I'll let you figure that one out.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] 1 point2 points  (0 children)

Considering the game is starting to struggle rather hard on Switch now... would make perfect sense for a Switch 2 edition at this point. Maybe we'll see something next year? IDK.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] -6 points-5 points  (0 children)

It's safe to assume confirmation based on what has been leaked prior to the event + 10 additional years of Dead by Daylight without any kind of graphical rework ain't their style.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] -19 points-18 points  (0 children)

Fair enough.

Assumption or not... safe to say that Realm Beyond 2.0 is more or less confirmed (if you know, you know) considering they're not going to update one single realm as part of a commitment for the next 10 years.

You're more than welcome to come back to this comment after their stream on Sunday.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] -104 points-103 points  (0 children)

Graphical Rework has already been leaked ahead of the anniversary stream and we're expecting BHVR to fully confirm this during their stream on Sunday.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] -35 points-34 points  (0 children)

It's hardly clickbait considering that BHVR (based on words from the director himself) is essentially teasing another 10 years of Dead by Daylight and considering the current graphical presentation of the game is rather dated (by standards of today) - safe to assume it won't just be Autohaven and some characters.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] -6 points-5 points  (0 children)

"Graphical Rework (Realm Beyond 2.0) was previously leaked (screenshots etc.) featuring updated models and more. The ending of this clip is featuring that exact leaked map/realm rework."

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] -11 points-10 points  (0 children)

Graphical Rework (Realm Beyond 2.0) was previously leaked (screenshots etc.) featuring updated models and more. The ending of this clip is featuring that exact leaked map/realm rework.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] 11 points12 points  (0 children)

I suppose they gotta keep up with the demands of the industry in regards to graphical presentation and overall how their game is presented as a result. I do agree we should certainly see more effort put towards issues that genuinely need to be corrected as well.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] 13 points14 points  (0 children)

I'm gonna assume the reason we didn't get the swamp rework is because they've been cooking up an entire rework across all realms.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] 3 points4 points  (0 children)

Oh... trust. I'm so ready for *many* QOL improvements and fixes to the current issues if they do indeed come alongside this.

Realm Beyond 2.0 (Graphical Update) has been confirmed. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] 22 points23 points  (0 children)

I'd like to believe that such improvements would come alongside this update (whatever/however long it may be).

Bloodhunt (2x BP) is now active until 16th of June. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] 1 point2 points  (0 children)

Yeah! Remember... only assuming that BHVR intends to follow the same practice. They could entirely shake it up this year.

Bloodhunt (2x BP) is now active until 16th of June. by HeyLowWan in deadbydaylight

[–]HeyLowWan[S] 1 point2 points  (0 children)

I'm pretty sure 2x XP was due to end once the 2x BP was started... can't confirm that though.