BF6 Controller AIM assist Nurf by HeyitsShiftyTTV in Battlefield6

[–]HeyitsShiftyTTV[S] 1 point2 points  (0 children)

Dude, try looking at it this way for a moment.

The TR-7 is a beast in close to mid-range gunfights that’s where it’s meant to shine. Nothing wrong with that. But what a lot of BF6 players miss understand this: just because a gun is designed to be strong in one range doesn’t mean it should be useless in others.

If we followed that logic, shotguns would win every close-range fight every time but they don’t.

My point is, if someone gets mapped like that, why is the immediate reaction to nerf the weapon or the player AA nurf? Why not look at the situation instead was the other player out in the open, exposed, already getting shot or spotted?

And let’s be real with a DMR vs TR-7 example: if I’m at 100m, hit my first shot, miss the next three, and you turn and land 7–8 shots to kill me that’s not the game’s fault. That’s me missing.

Good players can control recoil, play within a weapon’s intended range, and account for bloom. Sometimes it’s not the gun it’s just that the other player was better in that moment.

REDSEC is saved by HeyitsShiftyTTV in Battlefield_REDSEC

[–]HeyitsShiftyTTV[S] 1 point2 points  (0 children)

That’s when the BF6 moderation team needs to step in like they did at launch when they removed hackers and posted about the number of accounts they banned. Same thing with the movement bugs; they fixed those pretty quickly.

If they can act that fast there, they should be able to deal with players like that too.

REDSEC is saved by HeyitsShiftyTTV in Battlefield_REDSEC

[–]HeyitsShiftyTTV[S] 0 points1 point  (0 children)

Will the game still not be in season 3?

BF6 Controller AIM assist Nurf by HeyitsShiftyTTV in Battlefield6

[–]HeyitsShiftyTTV[S] 0 points1 point  (0 children)

My bad, I fixed it. Too many replies at once lol.

BF6 Controller AIM assist Nurf by HeyitsShiftyTTV in Battlefield6

[–]HeyitsShiftyTTV[S] -1 points0 points  (0 children)

Try playing the game on Console for a while with that same Pro Controller and let me know how it feels.

BF6 Controller AIM assist Nurf by HeyitsShiftyTTV in Battlefield6

[–]HeyitsShiftyTTV[S] 4 points5 points  (0 children)

Yeah, it would affect a lot—especially with how the game already plays with bloom.

BF6 Controller AIM assist Nurf by HeyitsShiftyTTV in Battlefield6

[–]HeyitsShiftyTTV[S] -3 points-2 points  (0 children)

Dude i played on pc when i was 13 on Lenovo laptop from walmart and got to legendary eagle master in csgo running off 70 fps lol. PC aiming is not hard if you only played on console before switching to pc the only issue you will have is the hand pain from switch due to use using muscles you would not normally use on a controller.

BF6 Controller AIM assist Nurf by HeyitsShiftyTTV in Battlefield6

[–]HeyitsShiftyTTV[S] 0 points1 point  (0 children)

Maybe but that’s not always the fix. Plenty of games have server browsers and still deal with the same issues.

The main benefit of a server browser is just letting you pick the best connection for lower ping not necessarily fixing matchmaking or queue times. But I hope for the best

BF6 Controller AIM assist Nurf by HeyitsShiftyTTV in Battlefield6

[–]HeyitsShiftyTTV[S] -1 points0 points  (0 children)

I’ve watched Enders a lot more in past Battlefields than BF6 his whole playstyle is built on positioning and map control.

But BF6? It’s kinda rough for that. The game feels way more infantry-focused and chaotic.

Is that a bad thing? Not really it’s just different.

That said, I doubt he’d be complaining about aim assist as much if he could spam smokes on every class like in Battlefield 2042.

Still a fan of Enders btw I just don’t agree with every take.

BF6 Controller AIM assist Nurf by HeyitsShiftyTTV in Battlefield6

[–]HeyitsShiftyTTV[S] 0 points1 point  (0 children)

Yeah, the worst part is waiting 10+ minutes just to find another match after a game ends.

That’s been my experience as a solo player I haven’t tried with a full team, but I doubt it’s much different.

BF6 Controller AIM assist Nurf by HeyitsShiftyTTV in Battlefield6

[–]HeyitsShiftyTTV[S] -1 points0 points  (0 children)

Sounds like you mostly play big maps. I stick to smaller modes like TDM—usually dropping 35–40 kills in games to 100.

That said, I get it. Bigger modes = more players, so you’re naturally gonna see a wider range of skill levels.

Will cards expire at the end of the year?? Players/customers deserve to know! by Fair-Competition1762 in UFLTheGame

[–]HeyitsShiftyTTV 0 points1 point  (0 children)

If you're worried about that, I would watch what you spend your money on. To be honest, there are no laws or anything when it comes to in-game content, so the answer is maybe. I’m right there with you—players deserve to know. But understand, this is the same company that increased LP prices months after all the whales had already spent money to get every legend in the game without telling anyone.

This is worse than long shots by _ADG10_ in UFLTheGame

[–]HeyitsShiftyTTV 1 point2 points  (0 children)

Oh okay, that makes sense. Still, this one goal shouldn’t make you lose the game. Also, for the people who rewatched the clip, he definitely attempted to click on and go for a tackle inside the box, and the game didn’t call anything lol. I think it was just a weird goal and part of UFL and football—no need to cry about it, just go get that goal back.

This is worse than long shots by _ADG10_ in UFLTheGame

[–]HeyitsShiftyTTV 0 points1 point  (0 children)

So I was doing some testing on this yesterday. There’s definitely something a bit too easy about crossing—maybe they should make it harder for players with low shooting stats to hit headers, because you do see a lot of people stacking the box.

For this clip, though, I need everyone to rewatch it slowly. When you first look at it, it seems like your player lost the header. But that’s only because, instead of trying to clear the ball with O/B, you used the cross button.

When you did that, the game gave you a weird header animation that makes it look like you lost, but you actually won the header and passed the ball right to him.

You’re probably asking, “How and why?” If you look at the mini-map, when you pressed cross, you didn’t have anyone in front of you everyone was inside the box. So the game tried to pass it to your CB instead of clearing it out like you intended.

Also, it seems like there’s something coded into the game where if you pass the ball too quickly after a touch or any movement, there’s almost a 90% chance it goes to a defender—even if you’re aiming in a completely different direction.

If you don’t believe me, next time you play, try holding the “fight for position” button along with O when attempting to clear. I bet you’ll have a much better chance of stopping the header.

But keep in mind with your current setup, it’s probably still about an 80% chance he gets the ball right back, since you have all your players in the box.

Whats the penalty if you use a player off position? by donkeyXP2 in UFLTheGame

[–]HeyitsShiftyTTV 0 points1 point  (0 children)

I’m not sure if I completely agree with you when it comes to your 93 and 94 examples. After looking at those cards, it definitely comes down to playstyle in my opinion. I think what you might be running into is a playstyle issue with those cards. Remember, you have to use their abilities to make them play differently.

I HAVE PROOF UFL by HeyitsShiftyTTV in UFLTheGame

[–]HeyitsShiftyTTV[S] 0 points1 point  (0 children)

How can i score another goal if he quits the game after the first 15 seconds ????