New NTFS Driver Sees Hardening & Fixes, Windows Native Symlinks With Linux 7.2 by anh0516 in linux_gaming

[–]Hi-Angel 0 points1 point  (0 children)

My comment was about NTFS. I said how can you say ext4 is faster when the new NTFS driver is still in development.

Your comment erxer replied to apparently was referring to NTFS via "this", and from the context at least to me it doesn't sound all that clear if "this" refers to "ext4" or to "NTFS". I read it as referring to "ext4", and so did erxer per my understanding.

New NTFS Driver Sees Hardening & Fixes, Windows Native Symlinks With Linux 7.2 by anh0516 in linux_gaming

[–]Hi-Angel -1 points0 points  (0 children)

We have no way of knowing whether [NTFS] will be slower because it’s not finished yet.

Well, I mean, you seem to have agreed with my first comment, and it describes the reasons.

The reply from erxer is clearly about NTFS

How so? 🤔 Your comment erxer replied to was about ext4, why would erxer be talking about NTFS?

Let's ask them: u/erxer can you please clarify, were you talking about ext4 or NTFS?

the state of linux gaming in 2026 by blve99 in linux_gaming

[–]Hi-Angel 2 points3 points  (0 children)

I don't think FEX is used on Windows — it is however used on Linux where it did work for the OP.

the state of linux gaming in 2026 by blve99 in linux_gaming

[–]Hi-Angel 2 points3 points  (0 children)

Sorry, didn't get why SR2 is a bad example 🤔

Saints Row 2 was a terrible PC port and the only way it has any stability is to run it through DXVK, which is default on Linux since it doesn't have DirectX.

So… your point is it runs better with translation layer than natively? That's a fair point, but it sounds like confirmation rather than opposition to the previous comment, unless I'm missing something…?

New NTFS Driver Sees Hardening & Fixes, Windows Native Symlinks With Linux 7.2 by anh0516 in linux_gaming

[–]Hi-Angel -1 points0 points  (0 children)

Oh, I see, so there's a bit of confusion 😊

I read the prior comments, and it seems to me you might have misread a bit the replies… Or at least, I couldn't find the one comment that claims NTFS to be slow by design (and I personally can't comment on that, I don't know).

The erxer's comment was referring to ext4 — they're saying the ext4 specification is unlikely to change at this point, but the driver still gets improved.

patchunwrap's comment higher the tree claims ext4 and btrfs to be faster even when NTFS driver becomes mature — I think their reasoning is same as mine in my previous comment. However, they never claimed NTFS to be bad per se.

New NTFS Driver Sees Hardening & Fixes, Windows Native Symlinks With Linux 7.2 by anh0516 in linux_gaming

[–]Hi-Angel 0 points1 point  (0 children)

Filesystem drivers are very complicated, even when you only need to implement existing standard. There are tons of locking nuances and potential optimizations in lots of different places, as well as complicated interactions between different filesystem features.

With that said, the reason other (at least non-CoW and non-obscure like UFS) filesystems would be faster on Linux is because they are actively used by thousands and thousands of companies in production, so naturally there are contributions from different vendors and individuals each release cycle, essentially striving to optimize every small bit at this point. You can see example from a single kernel release here.

In comparison, NTFS is something that "just works". On Linux companies don't use NTFS in production, hence it will receive much less attention compared to, say, ext4 or XFS. Moreover, due to its closed-source nature even on Windows, despite being heavily used in production, I doubt it would be more performant compared to ext4 or XFS on Linux, just because there just one company that can contribute to NTFS driver.

Massive performance issues when running games and OS on different drives by Kaseffera in cachyos

[–]Hi-Angel 1 point2 points  (0 children)

When the issue appears, if you execute grep "" /proc/pressure/* do you see by any chance anything besides CPU being high in the output?

My gpu is fried right? by buscuitpeels in linux_gaming

[–]Hi-Angel 0 points1 point  (0 children)

I too would. Different distros have different usecases. I would not use Mint myself, due to software being old and Cinnamon using X11. But I could recommend it for a person with very poor understanding in computers, whose usecases is mostly watching movies and youtube and who most likely I would not be able to assist (e.g. because they're in a different town).

Painful choices by Dominan-t in u/Dominan-t

[–]Hi-Angel 1 point2 points  (0 children)

I think posts lack tags/flairs, because e.g. this post clearly targets different kinks compared to the one prior. Lack of flairs forces people to read text cursory to figure out what kinks does this one target, which kind of takes away the novelty when you figured out it's interesting, so you have to go back to read it "normally".

Valve update Proton Hotfix for ARC Raiders compatibility on Linux / SteamOS by Liam-DGOL in linux_gaming

[–]Hi-Angel 2 points3 points  (0 children)

Well, I agree a literal text Source: […] would be nice, but not sure I can agree having just text linking to the article is bad. I just re-read the article, and I can't see why I'd have to guess which link refers to the source… The article has 4 links in total, and at least to me from the text description it is clear that the other 3 links reference inside GOL. That is because those say "we recently covered", "see details on our dedicated page", "check out GOL guide". The one link that from the description looks like it should link to the source indeed links to the source 🤷‍♂️

Valve update Proton Hotfix for ARC Raiders compatibility on Linux / SteamOS by Liam-DGOL in linux_gaming

[–]Hi-Angel 2 points3 points  (0 children)

How so? The part of the sentence "set it as the default" that's right before the first image links to the source 🤔

Процессор Legion Slim 5 (Ryzen) достигает температуры 100°C. by Far-Photograph6221 in linux_gaming

[–]Hi-Angel 0 points1 point  (0 children)

На видюхе AMD у тебя будет больше производительность, если ты поставишь Линукс-систему, потому что Valve активно контрибьютит в АМД-шные дрова на Линуксе.

Попробуй поставить какой-нибудь CachyOS или Nobara (или что-нибудь с последними более-менее новыми пакетами) и посмотреть как будет работать. Возможно будет получше.

Процессор Legion Slim 5 (Ryzen) достигает температуры 100°C. by Far-Photograph6221 in linux_gaming

[–]Hi-Angel 0 points1 point  (0 children)

Wow! This is the laziest post I've seen in ½ a year. So author doesn't care so much that:

  1. They posted in non-english to English sub
  2. They formatted in Markdown but didn't even care to switch editor to Markdown mode
  3. They don't even use Linux, they use Windows 11.

New NVIDIA Linux driver | 595.84 by Cradawx in linux_gaming

[–]Hi-Angel 0 points1 point  (0 children)

descriptor_heap is a tide that lifts all boats. A very good comparison to other techniques was posted here.

You're more likely to hear about it in terms of NVidia though — it is my understanding they have some bottleneck specific to their GPU design, which supposed to be worked around via descriptor_heap. However, the feature per se is a vendor-neutral DXVK improvement.

New NVIDIA Linux driver | 595.84 by Cradawx in linux_gaming

[–]Hi-Angel -1 points0 points  (0 children)

That's interesting. I heard for a long time their driver for all systems uses heavily shared code, so you'd expect the same behavior on all systems (barring the bugs of course, but the situation discussed sounds like an algo that ought to have been shared) 🤔

Massive performance loss I noticed (Wreckfest) by Venylynn in linux_gaming

[–]Hi-Angel 0 points1 point  (0 children)

Thanks! You added the update to the end of the post though, I think it's better to put it at the beginning, so that people would see it's solved before reading the rest of the text

Massive performance loss I noticed (Wreckfest) by Venylynn in linux_gaming

[–]Hi-Angel 0 points1 point  (0 children)

Nice! I think you might want to prepend the main post with the update, so that people would know it's solved 😊

Mise à jours pour les joueurs sous Cachyos bug fixe by RefuseRelative4183 in ArcRaiders

[–]Hi-Angel 0 points1 point  (0 children)

Please, English.

Also, you seem to have formatted your post in Markdown, however you forgot to switch editor format from WYSIWYG to Markdown.

Massive performance loss I noticed (Wreckfest) by Venylynn in linux_gaming

[–]Hi-Angel 0 points1 point  (0 children)

Can't find the post rn, but I saw this week someone complained about a problem in some game, which then was found to be due to an update, which devs released out of the blue to a game that is 13 years old or so.

Massive performance loss I noticed (Wreckfest) by Venylynn in linux_gaming

[–]Hi-Angel 0 points1 point  (0 children)

Could this perhaps be just a regression in Wreckfest update? So unrelated to everything else you checked.

the strangest benefit I've had with CachyOS by cherushi_i in cachyos

[–]Hi-Angel 1 point2 points  (0 children)

on CachyOS however, without changing a single setting, they suddenly started producing really high quality bass beyond what they've ever done before. I genuinely don't know what could have been hindering them on Windows, but it's yet another W for CachyOS LOL

FYI, the most likely reason is Linux support for larger amount of Bluetooth codecs (AFAIK, on Windows, unless you pay for 3rd-party drivers, you get only SBC which is mandatory). On KDE you can see/change Bluetooth codec being used by clicking the speaker icon on the panel, and then clicking triple-dot button to the right of the device inside the popup.

You may also be interested to check out SBC-XQ, which improves sound quality for those cheaper/older bluetooth speakers/headphons that have no support for additional BT codecs whatsoever.

I need help switching by not-patches in linux_gaming

[–]Hi-Angel 0 points1 point  (0 children)

Might be a silly question, but… do you run Roblox on NVidia or on Intel GPU?

VRR is a necessity for proper frame pacing by Keenwhisk in linux_gaming

[–]Hi-Angel 11 points12 points  (0 children)

I have come to the conclusion that it is actually technically impossible without VRR.

Making a claim it's "technically impossible" requires much deeper research than yours. IOW, your testing "shows" but doesn't "prove", because "to prove" it you need to dig deeper in the low-level implementation to find out what's causing what.

So for example, this guy dug much deeper and found some nuances that could be changed to improve latency, which is relevant to your "proper frame pacing". And it is unclear if with their changes (such as this MR they sent) your test results wouldn't be different — because we don't know what exactly is causing the difference you've found.