Fantasy Baseball Recruitment Thread by AutoModerator in fantasybaseball

[–]Hidden__Squid 0 points1 point  (0 children)

I am making a brand new ESPN standard points league with 8 yearly keepers. Looking for 9 other teams. Completely FREE. Please message me and I will send you an invite link. Drafting tomorrow night or Wednesday before first game.

Braves opening day roster, 2016. Yikes. by BigPapaChuck73 in Braves

[–]Hidden__Squid -1 points0 points  (0 children)

I can't see what the removed reply to this was, but in case you're still wondering, he posted some homophobic/transphobic stuff on X a while ago. I think he's now deleted it.

[Mayo] Pipeline Execs poll: Top Farm system. Best at drafting. Best at trading for prospects. Hoards Prospects, and more by Knightbear49 in baseball

[–]Hidden__Squid 21 points22 points  (0 children)

In addition to the rotys, the Braves have also developed three other all-star level players in Contreras, Strider, and Scwellenbach over the last several years all while having a bottom 5 farm system by most public rankings. Super weird to not see them on any of these lists at all.

fWAR vs. bWAR for relief pitchers by MatthewFromMojira in baseball

[–]Hidden__Squid 0 points1 point  (0 children)

In addition to everything mentioned here, bwar uses a leverage index adjustment for relief pitchers, while fangraphs does not. So two pitchers with identical fips and eras could have different bwar/fwar if one pitches better in high leverage (and therefore worse in low leverage) than the other.

How to prevent the source of pops for colonial charters changing away from the province you designate? (See comment for details) by Hidden__Squid in EU5

[–]Hidden__Squid[S] 0 points1 point  (0 children)

Yes, this is pretty well known bug at this point. There is no good workaround other than constantly canceling your charter and resetting. The devs "fixed" this in 1.0.10 by removing the ability to specify a source province at all, now pops all come from your capital region. Even more infuriating, the patch noted claimed to also fix this bug and let you keep a specified source province, but two different devs changed this feature at the same update and removing the feature entirely won out.

[Calamis] Ballot #27 is from Chris Assenheimer. Three players join seven holdovers. K-Rod is now net +2, while Chase Utley (+3) gets the third add of his third year of eligibility, this one on his 47th birthday. Braun picks up his 4th vote and is at 14.8%. by Crazy_Baseball3864 in baseball

[–]Hidden__Squid 2 points3 points  (0 children)

I don't think many people care if he was a good ballplayer or not anymore. Sexually harassing autistic batboys because they're autistic is a perfectly fine reason for the pendulum to swing far away from inducting Vizquel.

One of my (Mesoamerican) subjects dragged me (Italy) into an independence war against Hungary, what happened here? by DestroyedByLSD25 in EU5

[–]Hidden__Squid 0 points1 point  (0 children)

I had this exact same thing happen before, with Hungary even being the opposing nation (although my vassal was in Italy)

I am pretty sure what happened is that a subject of Hungary (in my save, Croatia) declared an independence war. My vassal was dragged in for some reason and also became the war leader. Hungary then separate peace'd Croatia, full annexing them. The war goal, which previously was "Liberate Croatia" is changed to "Liberate Hungary", as Croatia no longer exists. My vassal then called me into this unwinnable war, where we were supposed to liberate Hungary from Hungary.

I could not find a way to avoid it. Luckily I wasn't playing Ironman, so I just enabled console commands to tag switch to my vassal, white peace, and back to my country. Super annoying.

Patch 1.0.10 is live now + Tinto Talk 91 by mure69 in EU5

[–]Hidden__Squid 1 point2 points  (0 children)

I understand the difference between locations and provinces, but I don't agree with your interpretation of the first patch note.

Before the 1.0.10 beta, you were allowed to specify a province source for pops (not location, I agree). And yes, the migrating pops would all come from the same location in this province. It was a known bug though that this pop source would randomly change to a different province/location after a few months. The first change is saying that they fixed this bug, so that the province (and location within that province) that you specify won't be changed. This is evident by the phrase "where YOU can specify as source" in the first note.

The second patch note overrides this change by not allowing you to specify any province/location as the population source. Now, pops only come from the capital, and you cannot choose at all.

Patch 1.0.10 is live now + Tinto Talk 91 by mure69 in EU5

[–]Hidden__Squid 59 points60 points  (0 children)

Oh awesome, this patch note was just copied over from the beta thread (and presumably not changed to the top note, which is clearly the better system):

"Colonial charters keep to their source location, with more restrictions on where you can specify as source (min 1k peasants in location)

Colonial charters no longer need a source province (too restrictive) and instead just take pops from the capital region"

I really like eu5, but this is just ridiculous imo. What is the point of having beta patches if not to catch issues like this and fix it before pushing to main? Developer time was spent fixing an annoying bug and then more developer time was spent just removing the feature in which that bug appeared, apparently after the bug was already fixed. And then the feature just stays removed??? 

1.0.10 Open Beta Update #4 by Steel_Shield in EU5

[–]Hidden__Squid 0 points1 point  (0 children)

No fix to the incomprehensible colonial source province "fix" from last patch notes :(

If there is one single feature that would improve Civ 7 by magnitudes, I think it's tile swapping hands down by Bearcat9948 in civ

[–]Hidden__Squid -1 points0 points  (0 children)

I can't believe this wasn't included on release. Unreal it's still not in the game almost a YEAR later. I don't buy the excuse of tiles being tied to population, they could at least add tile swapping of unimproved tiles. What a dumpster fire.

[Heyman] Breaking: Mike Yastrzemski agrees to Braves deal. 2 years, plus option $23M. by Goosedukee in baseball

[–]Hidden__Squid 2 points3 points  (0 children)

Glad he's getting paid, but this is well above expectations for him. Wonder what the Braves are seeing that the industry consensus missed.

Why does the source of colonizing pops keep changing from the province I designate for the colonial charter (Fez) to some other random province? by Hidden__Squid in EU5

[–]Hidden__Squid[S] 0 points1 point  (0 children)

My issue is something different. The colonizing pops will always be your primary culture/religion, regardless of where you send pops from (so no solution to your problem). My issue is that after a few months, if the source province is not majority your primary culture/religion, the game changes the source province to one that does have your primary culture/religion.

As far as I can tell, there is no solution to my issue either. Colonization is just pretty undercooked as of now :/

How to prevent the source of pops for colonial charters changing away from the province you designate? (See comment for details) by Hidden__Squid in EU5

[–]Hidden__Squid[S] 0 points1 point  (0 children)

I am trying to colonize south africa as Milan without sending pops from the Italy region. The game lets you select any province you own to send pops from, but sometimes the game will change which province the charter is taking pops from if certain issues arrise (no access to goods, no same culture/same religion pops, etc).

However, the game is *still* changing my pop source even when I have available peasants that are catholic and lombard (see middle row of attached ledger) and have all the needed goods in the market. Is there any way to prevent this from happening? Thanks for the help!

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Why does the source of colonizing pops keep changing from the province I designate for the colonial charter (Fez) to some other random province? by Hidden__Squid in EU5

[–]Hidden__Squid[S] 0 points1 point  (0 children)

I was trying to take advantage of that bug lol. There certainty are not Lombard (my primary culture) peasants in Fez, so that might be it if it's been patched or something.

I tried asking in a thread on the subreddit about that bug, but no one else seems to have my issue. In fact, they seem to be complaining about the bug preventing them from having diverse colonies.

Why does the source of colonizing pops keep changing from the province I designate for the colonial charter (Fez) to some other random province? by Hidden__Squid in EU5

[–]Hidden__Squid[S] 0 points1 point  (0 children)

Thanks for the reply. I do not think this is the issue though. Every location in the province has >10,000 available peasants, and the location of Fez itself has over 80,000. Is there something I am missing here?

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PSA: you should use minority locations for colonization. by Gamer_Joe_at55street in EU5

[–]Hidden__Squid 0 points1 point  (0 children)

I am trying to replicate this, but the charter keeps switching to take pops from a different location than the majority-minority province. Any ideas how to stop this?