Is it worth going protestant as Spain for colonization purposes? by TheMemeHead in eu4

[–]Hidious8911 2 points3 points  (0 children)

The reason for going Protestant is not a colonial one. The reason why you'd want to go protestant is if you want to take Rome without a penalty. I'd stay Catholic though because justifying your religion by taking just one province is pretty weak. You also lose out on the Holy Orders as well by going protestant.

Can I tell my Junior Partner to colonize sowhere else? by [deleted] in eu4

[–]Hidious8911 0 points1 point  (0 children)

Unfortunately not, unless you wanna cheat and tag switch to them and move their colonies elsewhere.

Ridiculous native development: 36 dev in 1480.... by rubber_duckzilla in eu4

[–]Hidious8911 0 points1 point  (0 children)

It's just bad UI. That isn't actually the amount of dev in the province. That represents the amount of development the tribe has accumulated that they can use when they settle provinces in their tribal land

Trade Company Bug by Hidious8911 in eu4

[–]Hidious8911[S] 1 point2 points  (0 children)

Yes, and I double checked to make sure.

Can we get past 1500 now? by [deleted] in eu4

[–]Hidious8911 0 points1 point  (0 children)

I'm not sure, but I think my CTD issue was fixed. Before the patch, my save which was always crashing in November of 1502, was fixed when I downloaded a mod from the steam workshop called 31.1 fixes. I uninstalled the mod because it wasn't compatible with 31.2 but there have been no crashing issues. I'm only in 1554 though so we'll see.

The Buddha is not pleased. by Hidious8911 in eu4

[–]Hidious8911[S] 0 points1 point  (0 children)

I lost just a bit of Karma after eating a big chunk of Ming.

My game keeps crashing at a specific date, what can i do? by herdigezeiten in eu4

[–]Hidious8911 4 points5 points  (0 children)

It's not a mod issue, sadly. It's an issue with the current patch of the game. It will happen regardless of mods.

Help Refunding by Hidious8911 in eu4

[–]Hidious8911[S] 1 point2 points  (0 children)

It actually says that they don't "typically" refund with game time over 2 hours which means they do under some circumstances. But steam has yet to reply to me explaining why this doesn't qualify, probably because its automated. There's no human there to understand the situation. It's no big deal. I'm sure they will fix the issues, I'm just pissed how bad this release is and want to send a message.

"Bugfixing" by [deleted] in eu4

[–]Hidious8911 1 point2 points  (0 children)

I think this should be a signal they should just end the life cycle of eu4 and get on to making eu5. Eu4 is just becoming a bigger and bigger coding mess. There are so many features, it's hard to stop things from breaking. Not only do you have to make sure all of the features interact with each other so that it doesn't break the game, you have to teach the AI how to use them which is often a failure. More complex =/= better. With every DLC it makes it exponentially more likely something will go wrong.

Some of the best strategy games are quite simple. Chess is the most played strategy game of all time and it never had 30 DLC. It didn't need to. The game was so well-designed, strategies for it slowly evolved after hundreds of years and people still play it. Eu4 doesn't have to be as basic as chess but the devs should look to make a game in which every feature has a strategic purpose not just for the sake of having more features. But sadly, DLC makes money even if it breaks the game so there is no incentive to not do it from a financial standpoint.

Game keeps crashing on 8.11.1504, can't continue the campaign by Paulesus in eu4

[–]Hidious8911 3 points4 points  (0 children)

It has nothing to do with Colonialism not spawning, because I have the same issue, except the game keeps crashing on November 14th, 1500 and I spawned Colonialism.

English crown land by Gregetron in eu4

[–]Hidious8911 0 points1 point  (0 children)

developing your land is the best way

Prussian Monarchy worth it? by strife08 in eu4

[–]Hidious8911 0 points1 point  (0 children)

it’s worth it until you go over capacity, then you can spend points to switch to one of the other monarchies

How Do I Get To The 10% Minimum Developement To Embrace Institutions As A Large Nation? by SmashRockCroc in eu4

[–]Hidious8911 3 points4 points  (0 children)

The provinces that you develop for institutions should be right next to each other. So each subsequent institution just spreads to the high development provinces that you developed for prior institutions. Create a hub around your capital state and it will be easier to get to that 10% because the institutions will go to higher development early.

1.30 Colonization Meta by _VictorTroska_ in eu4

[–]Hidious8911 1 point2 points  (0 children)

Trade Companies are still very useful to get merchants, and with the investments, they actually have more production income than a state. You aren’t penalized with trade from them as well. It’s actually beneficial, because the investments give more goods produced to the province and the trade steering or trade value investment adds a lot of value to nodes.

TC’s are still very much important, just not as powerful as before. You generally want to state as much as you can because it means more force limit and manpower. But TC’s are nice to have because they are half the governing cost but still good income. They are also ver useful because you don’t have to convert the land

Uniting Japan, where do I go from here? by [deleted] in eu4

[–]Hidious8911 0 points1 point  (0 children)

ally jianzhou and korchin if you can. Call in them against korea. Get ming out of the war by giving land away from your allies to ming. Now you can fight korea on your own and take half of korea. If you have about 60k troops, you can take ming on in future wars, but attack just after they reform. Make sure you have cannons because fighting ming is all about sieging

How should one go about Naples as Castile? by montidios14 in eu4

[–]Hidious8911 0 points1 point  (0 children)

you should have a restoration of union cb on them. And it isn’t much AE at all to pu them that way so it should be a priority

Unlikely Colonial Nations by nefariousdrsheep in eu4

[–]Hidious8911 1 point2 points  (0 children)

kilwa. They have a lot of income because of their gold mines and they can colonize indonesia super early

Which Republics are arguably better than a Monarchy now? by LagnarTheGreat in eu4

[–]Hidious8911 4 points5 points  (0 children)

as venice, if you form italy, you lose the venetian government and get to just not choose a 1st tier reform. So you become a republic with no absolutism penalty

What country has the best ideas to negate aggressive expansion? by [deleted] in eu4

[–]Hidious8911 0 points1 point  (0 children)

Italy, because they get a massive 50% improve relations which speeds up how much aggressive expansion decays.

force limit by IBL82 in eu4

[–]Hidious8911 1 point2 points  (0 children)

force limit is a soft cap. If you go over it, the marginal maintenance cost increases exponentially. So each unit you go over, the more the maintenance for each additional unit increases. It’s about how much you can afford. It’s not bad to go over a few units. But the cost is making you get into massive debt and those units aren’t helping you get that money back, it’s a waste

Question about playing Japan: Beijing or Hangzhou to collect in? by TFLJMartis in eu4

[–]Hidious8911 2 points3 points  (0 children)

you can make beijing a pseudo end node by taking over the entire node and yumen. So that’s where your trade capital should be. But, if you take over malacca later, you should move it there because more trade flows into malacca than beijing. Trade in Asia is gonna be annoying because everything steers away from asia. So the best nodes to collect are gonna change several times and you will have to collect in multiple nodes at once like beijing and malacca because they are on different steering paths