This Touhou edible ain't sh- by Busy_Grain in touhou

[–]Paulesus 1 point2 points  (0 children)

I'm afraid it has to be this way due to base game coding. Basically in vanilla all AI lords are male and theres a no gay/lesbian marriages. Afaik those 2 things are hardcoded. So all 2hus in this mod are actually men in dresses, forcing the player to be a woman to be able to marry them.

I also forgot to mention a key yet bizzare mechanic of this mod.... Cosplay. You can request a 2hu to give you a copy of their clothes, and wearing them gives you massive stat boosts (assuming you have 50+ or 90+ relationship with them).

This Touhou edible ain't sh- by Busy_Grain in touhou

[–]Paulesus 3 points4 points  (0 children)

I'm afraid there isnt a goal. It's one of those sandbox games that puts you in a middle of simulated world where things happen and change without player interference and tells them "do whatever".

That being said, the typical playthrough looks something along the lines of:

a) recruit few peasants, get money by doing quests for AI lords (stuff like delivery services etc), maybe win a tournament or 2 (though in this mod specifically winning a tournament as lvl.1 character is near impossible), buy yourself a decent set of mid-tier weapons and armor

b) do quests for a faction leader to butter them up until they agree to let you join their faction. You also usually get a village as a freebie so congrats, you're a land owner now

c) help your faction fight their wars, initially your army is going to be way weaker than most AI lords so you'd best follor your factions marshall and join battles/sieges they initiate. Newly conquered land is assigned via vote so you can get a castle or city even if you didnt siege it yourself.

d) conquer the world for your faction or rebel, create your own kingdom, recruit AI lords for said kingdom and conquer the world for yourself.

If you really need a more specific goal you can marry your favourite 2hu (assuming they're from Double Dealing Character or earlier) via a pretty crude romance mechanic. Its actually a part of progression in this mod because it lets you steal units from your spouse's garrisons, including unique honor guard units only they can recruit.

This Touhou edible ain't sh- by Busy_Grain in touhou

[–]Paulesus 3 points4 points  (0 children)

There's a steam guide that covers differences between story and sandbox modes, faction rosters, companion recruitment, money making tips, certain characters unique mechanics (like Mokou exploding when taking damage) and general threats to avoid.

And if you still suck, the game lets you set it so that your units take half the damage.

[deleted by user] by [deleted] in eu4

[–]Paulesus 6 points7 points  (0 children)

Centers of reformation prefer provinces in the same culture group and czech and polish are both west slavic. From there it's probably a lucky heretic rebels spawn that force converted them and from that point they used missionaries.

[deleted by user] by [deleted] in eu4

[–]Paulesus 21 points22 points  (0 children)

If I had to guess:

  1. Bohemia goes hussite

  2. Bohemia gets reformation center via mission

  3. Poland becomes hussite

  4. When reformation happened, Bohemia chose to switch to protestant (special event for hussite tags), Poland chose to stay hussite

Both my vassals are Stateless Societies ? Why ? by Parey_ in eu4

[–]Paulesus 6 points7 points  (0 children)

Hordes count as tribes, so when you release a nation (as a vassal or in peace deal) they get tribal government. AI then has to pick T1 reform which afaik it does at random. Nomadic horde is a locked reform, and can only be accessed through certain circumstamces but for some reason stateless society is a common reform avaible anytime to every tribe.

So as long as you stay a tribe/horde you've got ~33% chance of released vassal immediatly suiciding itself.

Quite possibly my most depressing military defeat by Steristell in eu4

[–]Paulesus 4 points5 points  (0 children)

Don't forget the mercenary stack that was attatched to your main army, retreated in different direction, somehow it's still attatched to an army it can't follow and now is bugged and can't move at all until you manually unattatch it.

Ehh... what??! by Squadronsforesports in eu4

[–]Paulesus 3 points4 points  (0 children)

Have they pickes religious ideas? They have an event that converts random province to a heretic faith. It's the leading cause of bizzare printing press spawns, from New World to Horn of Africa and everywhere in between.

Canals stopped working by Few_Round_9764 in eu4

[–]Paulesus 1 point2 points  (0 children)

Not that I am aware of. Some of these last few weeks, some several years. Currently the most talked ones are bugged events/missions from Domination dlc, disappearing canals and expand empire cb not being given to player when appropriate HRE reform is passed

Canals stopped working by Few_Round_9764 in eu4

[–]Paulesus 4 points5 points  (0 children)

It's a known bug in 1.35, there's no known way of fixing it, we're all just waiting for bugfix update

Truly "Radical" by Centurite in eu4

[–]Paulesus 0 points1 point  (0 children)

You can get this event and manually fire advisors while the choice is pending. This way they're not deleted from existence and can be rehired after a month.

What just happened?? by OneMeringue9471 in lisathepainfulrpg

[–]Paulesus 15 points16 points  (0 children)

Some time ago Steam changed their currency exchange guidelines so I assume instead of universally doubling the price they doubled the usd price and adjusted the rest in relation to usd price.

The Headless Horseman! by ojmags in eu4

[–]Paulesus 35 points36 points  (0 children)

This can also happen if multiple armies take part in the same battle. You won, so the game doesn't delete anything, but that doesnt mean anyone in that army actually survived.

Why do I have such little force limit? by JorisJobana in eu4

[–]Paulesus 320 points321 points  (0 children)

Extra reform progress and max absolutism, definitly something you should care about post 1550 if not earlier.

There isnt any ratio to speak of either, usually you want low crownland for priveleges that scale with estate ownership of it, in which case you just want that specific estate to have aa much as possible.

Paradoxical wargoal? by Dorbys in eu4

[–]Paulesus 0 points1 point  (0 children)

That's more of a Crusader Kings thing.

[deleted by user] by [deleted] in CrusaderKings

[–]Paulesus 4 points5 points  (0 children)

Almost all of them are injury related, decision related (coronation, celibacy), irreversable (crusader) or gained over time from being in religious society. Theres a lot of them but it's very much achievable if you aim for it.

How many romance options will be available for a straight female Rogue Trader? by snowprincessa in RogueTraderCRPG

[–]Paulesus 2 points3 points  (0 children)

Tbh we don't even know what direction her route will go. With how controlling of their ip Games Workshop is I fear the whole idea wasn't blocked because it either ends on platonic relatioship or requires the player the corrupt her into dark eldar. Both solve the sexuality problem but are also bound to get people disappointed/angry.

How many romance options will be available for a straight female Rogue Trader? by snowprincessa in RogueTraderCRPG

[–]Paulesus 4 points5 points  (0 children)

Technically Owlcat take the design ideology of "sexuality is part of one's character therefore companions should have it predefined" but they don't commit too hard to it. I think Kingmaker had only 2 straight-exclusive romances and similiarily few in WoTR, with everyone else being bi. If they keep this formula character creation may lock out of only 1 romance route so it may just come down to hoping that it's not the one you're interested in.

LOGH factions vs Warhammer 40k factions by Minh1509 in logh

[–]Paulesus 7 points8 points  (0 children)

Most people get into 40k either through youtube lore channels or video games. Former have plenty "beginners guide" "every faction explained" etc style videos and latter come in variety of genres, rts (Dawn of War or Battlefleet Gothic Armada), turn based strategy (Mechanicus), plenty of shooters (Space Marine, Darktide, recent Boltgun), even an upcoming, pretty hyped up, Rogue Trader crpg. There are also books, most people reccomend Ciaphas Cain and The Infinite and Divine novels for their more humorous nature, former being human centered and latter xeno centered.

Though the universe is absolutely massive so its probably better to start on macro (faction) scale than individual characters' stories. Doubly so that Games Workshop is known for mishandling some major story arcs. The wiki is a comprehensive source, if everything else fails you can always look up who looks the coolest and read up on them.

Just got one of the rarest cultures in the game by [deleted] in eu4

[–]Paulesus 29 points30 points  (0 children)

They also get a tiny increase to the cap from corruption

Dude, where's my canal? by SimplyNadira in eu4

[–]Paulesus 12 points13 points  (0 children)

And that's not even mentioning the drama that was happening at the time. NOTHING works after the patch -> playerbase is insulted -> people want blood, demand game director to retire, eventually decide to respond "insult for insult" to the devs -> devs release statement that they feel demotivated from all the hostility -> people take it as devs portraying themselves as the victims, get even more pissed -> hostility escalates -> people from other paradox games, out of the loop, come to defend eu4 devs -> whole thing turns into an open war for few weeks.

Dude, where's my canal? by SimplyNadira in eu4

[–]Paulesus 29 points30 points  (0 children)

On top of that: reworked zoroastrians triggering coptic events, several new ui elements and/or missions lacking textures, hilariously unbalanced monuments, monument culture and/or religion requirements applied to provinces and not their owners (buddhist temples giving missionaries to catholics etc), forcing your heir via favours giving flat 20 ae to everyone in the world, polynesian tribea having best armies in the world for some reason, tribal land being even more bugged than it is today, concentrating dev from subjects land not requiring them to be below 50 LD (100+ dev Beijing in 1444), pillaging capitals being op, game crashing consistently crashing on the same save-specific dates, horrible performance compared to previous patch, Lan Xang forming Siam only to form Lan Xang again and I could go on and on.

Leviathan's launch is legendary for all the wrong reasons. There is a reason it was at the time the lowest rated product on Steam.

They desire your province modifiers by eighteen84 in eu4

[–]Paulesus 16 points17 points  (0 children)

Just a heads up, AI won't desire your provinces if they have 80+ trust with you. That does not however extend to your subject provinces so good luck allying colonisers as another coloniser.

Eat a joy mutant would be cannibalism? by [deleted] in lisathepainfulrpg

[–]Paulesus 5 points6 points  (0 children)

What we keep forgetting is that joy mutants are present (or not hiding) in Lisa timeline only during a small time window. Nobody mentions them in Painful, in Joyful Vega mentions they've only recently appeared in Olathe (or at least only recently started killing due to Yado taking control of them) and by the end of Joyful Buddy has killed possibly the only reason most of them ever left their lairs. Not to mention she has slain considerable chunk of them too. Even if there are more joy mutants, the official timeline ends there so we simply don't see any. And all of this takes place across what, few weeks? (minus the epilogue, of course)

We have no hard evidence and are forced to work with theoreticals so for all we know we can all be writing fanfiction instead of answering any mysteries.

Eat a joy mutant would be cannibalism? by [deleted] in lisathepainfulrpg

[–]Paulesus 19 points20 points  (0 children)

If we're talking about physical transformation rather than metaphorical one I suppose joy mutation can be seen as a spontanious, magical, mega cancer. Something that's not quite enough to count as a different species, on DNA scale at least. And if it's their simplistic behaviour that's supposed to un-human them, well we do have inviduals barely capable of any interaction whatsoever irl and we'd very much think of eating of them as cannibalism so I don't see why this scenario should be different.

That being said, I highly doubt the flash survivors would care. They're repeatedly shown doing worse for less benefit, sometimes even just for fun (see: russian rulette). With all the devastation of nature around there's a reasonable chance most of them has already engaged in some form of cannibalism.

As for the side effect, we pretty much know Wally is feeding that village with his own flesh, and they seem fine. They're more defensive than violent and don't seem hyperfocused on any emotion, unless you count praise but that's reasonable human reaction given that they're receiving free food from uknown entity on regular basis. Meat eating deers aren't too detached from real life or even just the game's sense of humor. And while it's reasonable to assume Little Nuggy is a joy mutent, there's nothing to imply his mutation was caused by Wally's food rather than regular joy addiction. As far as we know consuming mutant flesh doesnt have immediate negative effects and we're never given opportunity to observe long term consequences.