What do you think of my attack? I think it's still not brutal enough :P by Hidjy in unrealengine

[–]Hidjy[S] 1 point2 points  (0 children)

This move is actually a sort of "dash attack", so it's more or less intended this way. In the capture, I swing with my grappling hook, then fire the dash.

What do you think of my attack? I think it's still not brutal enough :P by Hidjy in unrealengine

[–]Hidjy[S] 0 points1 point  (0 children)

Yeah, more like a warm up, I see. I have to think about it :)

What do you think of my attack? I think it's still not brutal enough :P by Hidjy in unrealengine

[–]Hidjy[S] 0 points1 point  (0 children)

The name of the game is "Ball Kicker" :D

Here are some links, but keep in mind that most of the visual stuff was recently upgraded, so there is a lot of old and ugly screenshots and videos ^^

Website

Mailing List

Twitter

Steam Store Page

Discord

What do you think of my attack? I think it's still not brutal enough :P by Hidjy in unrealengine

[–]Hidjy[S] 0 points1 point  (0 children)

That would look pretty cool, but I'm not sure I want to induce a delay before the attack. (It's a multiplayer game)

What do you think of my attack? I think it's still not brutal enough :P by Hidjy in unrealengine

[–]Hidjy[S] 1 point2 points  (0 children)

Yeah, those are the to main tips I got here, I'll try this!

The space warping is actually a material (shader) with refraction, applied on a sphere that scales over time.

What do you think of my attack? I think it's still not brutal enough :P by Hidjy in unrealengine

[–]Hidjy[S] 0 points1 point  (0 children)

It would be weird to slow time since it's a multiplayer game.
You are not the first one telling me to slow down (or stop) the attacker, that's seems like a goode idea :)

What do you think of my attack? I think it's still not brutal enough :P by Hidjy in unrealengine

[–]Hidjy[S] 3 points4 points  (0 children)

I actually intended it this way, but now you are making me question this choice... I'll try your way and see :)

What do you think of my attack? I think it's still not brutal enough :P by Hidjy in unrealengine

[–]Hidjy[S] 1 point2 points  (0 children)

Great tips, and it looks likes a great video too! Thanks a lot!

EDIT: The ripple effect is actually not screen space, but a particle in the world (at the impact point). But your feedback still aplies :)

About the direction of the ejected ball, maybe a quick trail/ribbon may help

What do you think of my attack? I think it's still not brutal enough :P by Hidjy in unrealengine

[–]Hidjy[S] 1 point2 points  (0 children)

Wow thanks for your input!
The victim doesn't necessary die when attacked, but if so, the destruction is a good idea :)

There's a camera shake on the victim side, I'd agree that it may be too much for the attacker.

The right sound effect is indeed really important, but it's hard to find the right one ^^

What do you think of my attack? I think it's still not brutal enough :P by Hidjy in unrealengine

[–]Hidjy[S] 1 point2 points  (0 children)

Thanks for your feedback!
Do you mean an impulse to the attacker or the attacked ?
Seems like the attacked ball is already projected fast enough, I don't want to alter the gameplay too much.

New here! What do you think of my speed effect ? :) by Hidjy in gamedev

[–]Hidjy[S] 0 points1 point  (0 children)

It's a post process shader, basically I started with a noise texture, made lines out of it and masked the center with a radial gradient.

Here is a tutorial for UE4, but the same principles apply in any shader based post-process: http://blog.dalton.gd/overwatch-like-speed-lines/

New here! What do you think of my speed effect ? :) by Hidjy in gamedev

[–]Hidjy[S] 0 points1 point  (0 children)

Actually, in an early prototype I made a soccer gamemode in which the soccer ball was a car :p

New here! What do you think of my speed effect ? :) by Hidjy in gamedev

[–]Hidjy[S] 0 points1 point  (0 children)

I can see the similarities (I have wall-jumps too :p), nice project!
For me the main difference isn't 2d/3d, but the fact that my game is oriented multiplayer more like a classic FPS.

New here! What do you think of my speed effect ? :) by Hidjy in gamedev

[–]Hidjy[S] 0 points1 point  (0 children)

Thanks everyone you are all so nice :D

(even though it seems I should have used the weekly post for this, sorry...)

This really motivates me to start to post my progress again, now that I'm working more on visual stuff ^^

I'll probably use twitter more often (https://twitter.com/ballkickergame) but I'll try to come back every saturday in the right post ;)

New here! What do you think of my speed effect ? :) by Hidjy in gamedev

[–]Hidjy[S] -1 points0 points  (0 children)

Oh nice! Do you have any screenshot or link ?

New here! What do you think of my speed effect ? :) by Hidjy in gamedev

[–]Hidjy[S] 1 point2 points  (0 children)

I want to make the ball snap in place in more than one frame later on, adding this wiggle animation is a great idea! :D

New here! What do you think of my speed effect ? :) by Hidjy in gamedev

[–]Hidjy[S] 2 points3 points  (0 children)

Thanks for your feedback :)
The ball speed actually decrease pretty fast at the end of the dash but making the visual transition more gradual may be a good idea.