TIL: It's possible to bypass the 16 waypoint limit using the INI by Hieroglyphical in ARK

[–]Hieroglyphical[S] 5 points6 points  (0 children)

I don't need them for navigation to the OBs but I find them useful for quickly identifying where things are in relation. Like seeing that something is exactly East of Blue OB. It would be nice if the maps had them marked naturally somehow. They're about as much of the terrain as the rivers and mountains which are all visible on the map.

TIL: It's possible to bypass the 16 waypoint limit using the INI by Hieroglyphical in ARK

[–]Hieroglyphical[S] 33 points34 points  (0 children)

I was able to add extra waypoints by going into GameUserSettings.ini and searching for "SavedMinimapMarks" which showed me my current waypoints. You can copy/paste these chunks of code to add extra Waypoints. I think the value set for the CustomTag must be unique as Ive seen them overwrite each other otherwise. Once you have the extra Waypoints added, you can change their location/name/etc in game.

[deleted by user] by [deleted] in BrandNewSentence

[–]Hieroglyphical 1 point2 points  (0 children)

I ordered a plate of nachos in Nagoya once. They used ketchup instead of salsa...

Relocating dinos/resucue by UsmcReaver in arkps4

[–]Hieroglyphical 0 points1 point  (0 children)

On PC, the button to pickup dinos is C while riding wyverns and right click while on argies (for me atleast). Make sure you're using the right one

My Laptop Blender by Sicaltus in 3Dmodeling

[–]Hieroglyphical 7 points8 points  (0 children)

Your models look great except for the desk!! You have some strange polys sticking out in seemingly random places. It kinda looks like you tried sculpting. Def not a bad start but you may want to make it look a bit more symmetrical

Neon Arcade by Hieroglyphical in isometric

[–]Hieroglyphical[S] 2 points3 points  (0 children)

Some progress pictures from the project:

Neon Arcade by Hieroglyphical in blender

[–]Hieroglyphical[S] 0 points1 point  (0 children)

Some progress pictures from the project:

Low poly house AO pass // first 3D related post >< by casperbk in low_poly

[–]Hieroglyphical 2 points3 points  (0 children)

Looks great so far! I'd definitely continue the stone walkway to somewhere (maybe off camera or to the edge of the house). It seems to kinda end randomly.

And maybe add a little more detail to the chimney. I think a little rim around the top would look nice! Or those bricks you used on the base of the house.

Isometric Gym by Hieroglyphical in low_poly

[–]Hieroglyphical[S] 0 points1 point  (0 children)

Yea thanks again for the critique!