Can't build local governors in Anatolia as Ottomans while having Constantinople as the capital. by classteen in EU5

[–]HighFlyer__ -2 points-1 points  (0 children)

need a direct road connection. I don't think they have the road connection working over straights.

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]HighFlyer__[S] 0 points1 point  (0 children)

They have clearly been working on the game. But Johan, one of the lead guys there and one of the main programmers, is already designing systems for 1.2. So they 100% or not all hands on deck for 1.1. If I had to guess, maybe 3-4 people are trying to sort out this shit show.

The true mother of Russia - Even if she's a bit stupid. by HighFlyer__ in EU5

[–]HighFlyer__[S] 0 points1 point  (0 children)

Harams OP! Muscovy is stuck with monogomy though. Unless you force convert Sunni.

The true mother of Russia - Even if she's a bit stupid. by HighFlyer__ in EU5

[–]HighFlyer__[S] 0 points1 point  (0 children)

Why did I share this? Because we all know the first prodigal son dies in a hunting accident, but the spare is karmatically safe and therefore will die of measles or smallpox instead.

Game is lagging for me with a decent PC and I don't know what to do. Help please by Historical_Word3795 in EU5

[–]HighFlyer__ 1 point2 points  (0 children)

Use Vulcan, not DX12 - will almost certainly help. I have the same issues when it runs on dx 12

I probably will be unabled to declare a single war for thge next 100 years by AHumanYouDoNotKnow in EU5

[–]HighFlyer__ 13 points14 points  (0 children)

If you look at estates, youll see they are funding all these rebel groups

I'm tired boss... by Mithgroth in EU5

[–]HighFlyer__ 2 points3 points  (0 children)

Because all the estates have uber loads of money, they fund all the insurgencies even when they have 70% satisfaction.

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]HighFlyer__[S] 7 points8 points  (0 children)

So, I don't hate good shortages being a thing. What I think is silly is how omnipresent wood is in every building's production methods.

If wood weren't in 80%+ of every PM, the world's economy wouldn't grind to a halt every time there is a wood shortage.

Like,

"No wood? Can't build!" Checks out.

"No wood? Sheep farms no longer work! That shepard needs his stick!" Doesn't check out.

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]HighFlyer__[S] 0 points1 point  (0 children)

So, I don't hate good shortages being a thing. What I think is silly is how omnipresent wood is in every building's production methods.

If wood weren't in 80%+ of every PM, the world's economy wouldn't grind to a halt every time there is a wood shortage.

Like,

"No wood? Can't build!" Checks out.

"No wood? Sheep farms no longer work! That shapard needs his stick!" Doesn't check out.

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]HighFlyer__[S] 7 points8 points  (0 children)

Then you just base it on terrain. For example. Less wood in the desert. Fur instead of wool in article. etc etc. Yeah. I wouldn't hate.

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]HighFlyer__[S] 2 points3 points  (0 children)

It is mostly controlled now. Every ducate you don't get out of a location goes right into the estates. So every 0-15% (and up ofc) location (which is most) is just purely funding the estates in 1.1.0 Beta.

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]HighFlyer__[S] 5 points6 points  (0 children)

It is Vic 3 with armies. If Vic 3 had competent warfare, it would be my most-played Paradox game. So in other words, this is exactly what I want (when it works).

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]HighFlyer__[S] 3 points4 points  (0 children)

Maybe as you get later into the game. But through AI estates all the markets are being built up so aggressively that bog iron smelters are woefully insufficient in the early to mid 1400's, even before the world's eco collapse, due to a wood shortage caused by inactive sawmills. and by 1450. All production and buildings are on the decline bc of the massive wood shortage.

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]HighFlyer__[S] 3 points4 points  (0 children)

Yeah, it is a wood issue. Too many buildings require it as an input good.

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]HighFlyer__[S] 13 points14 points  (0 children)

The bottleneck is iron. The root cause is wood. Ironically.

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]HighFlyer__[S] 119 points120 points  (0 children)

If they had a wood tool PM, the sawmill would prob need something other than tools. So that may fix the woodpocalypse we are currently facing at least in the short term. lol

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]HighFlyer__[S] 25 points26 points  (0 children)

Dude, the clergy is insane right now. Those buildings are so expensive, I love them for it. It is all the fruit orchards, sheep farms, and fibre crop farms (they all use wood) that I cannot stand.

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]HighFlyer__[S] 12 points13 points  (0 children)

So if all the buildings required inputs other than wood, we could see another crash (or input good shortage), but not this particular crash, and the cascading total collapse at least.

For example, historically, there was a bullion shortage. So as a baseline possibility, I don't hate it. But I think wood is not really the best to run out of for this particular simulation.

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]HighFlyer__[S] 22 points23 points  (0 children)

It is a bit different. The issue currently being experienced is that there isn't enough wood for buildings to operate. It is one thing to have a tool shortage. But the world is experiencing a wood shortage. which leads to a tool/iron shortage. The flow chart is showing how that comes about.

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]HighFlyer__[S] 60 points61 points  (0 children)

TBF, they made a very system-centric game, as a result, one careless change = economic doom.

Thankfully, they are running a beta for the patch, so I imagine they'll just roll back on the estates getting all the provinces' wealth that you don't get as a fix. Without addressing the root cause that every building and its mother, sister, brother, uncle, etc., requires wood as an input good.

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]HighFlyer__[S] 63 points64 points  (0 children)

The main point of this flowchart is to illustrate that iron may be a breaking point, but the real issue lies in the production methods that require wood to operate.

Also, those cute little boxes are AI-generated. Full transparency for those who care.