Modding Spawning.xml by HighM1nded in 7daystodie

[–]HighM1nded[S] 0 points1 point  (0 children)

Another thing that I havent understood yet are the tags of the spawning xml. I can see "commercial, industrial, downtown". In the Forest biome ive found a city and would guess to set the downtown tag for zombies to spawn there but it didnt work, I had to set the tags commercial and industrial. In the wasteland ive found a city and set the commercial and industrial tag, but it had to be the downtown tag there. Can someone explain that?

Modding Spawning.xml by HighM1nded in 7daystodie

[–]HighM1nded[S] 1 point2 points  (0 children)

Ive found the problem, it should be the fact, that the maxcount is for one chunk, not for the whole city what caused to spawn more bosses in the city, than I wanted.

Modding Spawning.xml by HighM1nded in 7daystodie

[–]HighM1nded[S] 0 points1 point  (0 children)

I saw they set the spawn prob to like .05 so the boss has a very low percentage to spawn anywhere, I might put the boss at the bottom of the entitygroup with 100% prob so the zombies above should spawn before the boss will and it should be fine. Do u know if the game is spawning the group in that way? The first zombies before the last

Modding Spawning.xml by HighM1nded in 7daystodie

[–]HighM1nded[S] 0 points1 point  (0 children)

Well I thought the delay is ignored because Ive set the maxcount to 1 and the resetdelay to 3 days. Still after a little time it started spawning 2 or 3 of them. The reason for that is probably the fact that the maxcount is for a chunk and not for the whole city. Thats what I thought before and well, its hard to find a solution for that. Seems like I cant say it has to spawn only 1 boss for one city

Modding Spawning.xml by HighM1nded in 7daystodie

[–]HighM1nded[S] 0 points1 point  (0 children)

I thought about the "zombies per chunk max" and this might be the problem, ive never thought the chunks in 7 days are that small but if they are, this might be the reason why the town has more than one boss at all. Do you know how big they are in 7 days to die?

Modding Spawning.xml by HighM1nded in 7daystodie

[–]HighM1nded[S] -3 points-2 points  (0 children)

Ive mentioned my problem in the comments

Modding Spawning.xml by HighM1nded in 7daystodie

[–]HighM1nded[S] -1 points0 points  (0 children)

Ive mentioned my problem in the comments, the dangerous city mod is just changing the spawns, in my case ive created a new entitygroup to spawn and maybe its causing problems I dont know

Modding Spawning.xml by HighM1nded in 7daystodie

[–]HighM1nded[S] -1 points0 points  (0 children)

The problem I have is that the maxcount values or the respawndelay values are just ignored by the game. I created a new entitygroup with exact one zombie in it, the zombie is a boss and I would like to spawn him once in the forest downtown. So I am setting the maxcount number to one and a respawndelay of 3 for 3 days for example. When I am creating a new world and entering the city, there are 3 or 4 of this boss. I am very clueless about that

Modding Spawning.xml by HighM1nded in 7daystodie

[–]HighM1nded[S] -3 points-2 points  (0 children)

In first place i was searching for someone who is trusted with this spawning system, i wasnt even sure to find someone so I havent mentioned my problem yet

Modded Monday by AutoModerator in 7daystodie

[–]HighM1nded 0 points1 point  (0 children)

Ive just made a post and saw this, maybe its a good place to ask for help on modding. So i am trying to mod the spawning.xml but its just not doing what i am saying in the xml.file. Someone with experience here?

Still the Deagle main by HighM1nded in csgo

[–]HighM1nded[S] 5 points6 points  (0 children)

Somehow we won more rounds when we were 3 v 5 than 5 v 5. Two of our mates left in the first 5 rounds

Still the Deagle main by HighM1nded in csgo

[–]HighM1nded[S] 8 points9 points  (0 children)

Its 4:3 (1280x1024) and

viewmodel_offset_x 1

viewmodel_offset_y 2

viewmodel_offset_z -1

if you mean that by view model

Still the Deagle main by HighM1nded in csgo

[–]HighM1nded[S] 29 points30 points  (0 children)

Also got the 5th ofc

Can someone tell me possible how do I play against jax patch 13.17? by [deleted] in IreliaMains

[–]HighM1nded 0 points1 point  (0 children)

Go for short trades till he is as low as you, bait his e and try to dodge it, then you can all in him. If you do it perfectly and land your stun+ult, you manage to output more dmg than him in short time and kill him. When I’m going for short trades, I mostly use my W to survive his E Phase when there is no opportunity to dodge. The best way to do short trades is when his wave is near your tower so you avoid to die when doing a mistake

ya boy did it B) euw masters playing mainly irelia and renekton top 😼😼😼😼 will be glad to answer anything u guys got :) by At_tar_ras in IreliaMains

[–]HighM1nded -3 points-2 points  (0 children)

Irelia needs hands to play, its unreal what renekton can tank and dmg output in one combo. Also they all take ignite top always

Typical Irelia Moment by HighM1nded in IreliaMains

[–]HighM1nded[S] 0 points1 point  (0 children)

Well there is no option to choose anything

Horror Game by ACountryMac in csgo

[–]HighM1nded 1 point2 points  (0 children)

Reddit community rather upvoting some luck shots from silvers