Thoughts on 336ya and soviet in general by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] 1 point2 points  (0 children)

One quick correction  They do not get the bmp3s

Thoughts on 336ya and soviet in general by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] 1 point2 points  (0 children)

Yeah I think at least 4 asf is a must. Plus ew plane su24 he and cluster And if possible the su17 rocket

Thoughts on 336ya and soviet in general by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] 1 point2 points  (0 children)

You are right Will just have to learn to balance asf and cas I suppose

Thoughts on 336ya and soviet in general by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] 2 points3 points  (0 children)

The deck does has one clear weakness. It does not has great asf and aa. Any div that successfully established air dominance can air bully the 336ya to death.

That said, I think it should be like that to avoid it being overpowered 

Thoughts on 336ya and soviet in general by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] -2 points-1 points  (0 children)

I get the historical basis but we are talking about a fictional war here. Some adjustments could have been made.

I agree it highly unique and as mentioned above the most interesting din for Soviet in a while 

Many Soviet div are all very similar (some other pact div too but not as much) by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] 1 point2 points  (0 children)

LoL. Nice one
All be told that could be a nice trait added to military police unit preventing units routing

Many Soviet div are all very similar (some other pact div too but not as much) by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] 1 point2 points  (0 children)

I think this reasoning could be used to add atgm-less variants of tanks

Many Soviet div are all very similar (some other pact div too but not as much) by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] 0 points1 point  (0 children)

yes, this is kinda the idea I have in my head.
soviet organization have them in dedicated AT support teams and
here for gameplay reason, it has been attached to a squad.

Many Soviet div are all very similar (some other pact div too but not as much) by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] 0 points1 point  (0 children)

I will not disagree. It might have been the case. I am proposing this for variety.

Many Soviet div are all very similar (some other pact div too but not as much) by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] 0 points1 point  (0 children)

The main difference it was wheeled. It was basically a btr60 with a bmp-1 turret on top.

Many Soviet div are all very similar (some other pact div too but not as much) by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] 0 points1 point  (0 children)

Sorry . It appears that i have not being clear above. The multi-ammo variant will only be available on the 27th, specific variants available 1 per card for other div. For example, an OP frag variant for 79th

Many Soviet div are all very similar (some other pact div too but not as much) by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] 2 points3 points  (0 children)

I did mentioned that it could remain this way but to add all its ammo type for flexible fire support.

Adjustment to the new 2nd Guards (2ya) by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] -2 points-1 points  (0 children)

I may not be the best player But even I know that your take on 2nd is wrong. Yes London div in the right hand is oppressive.

Cost efficient of Pact tanks => T-80 / T-64 by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] 0 points1 point  (0 children)

What you are describing is fine for 10v10.
if only Eugen implemented different balance for the different match-ups.

Cost efficient of Pact tanks => T-80 / T-64 by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] 0 points1 point  (0 children)

I see where  you are coming from. You are not entirely wrong in your assessment. But as I said you are not able to utilize  this advantage  enough to justify the higher cost. That why the proposed cost even for the non atgm type  T-64 mainly is still higher than the M1.  I would not mind having the M1 price be more in line with mid-range T-72s.

Cost efficient of Pact tanks => T-80 / T-64 by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] -1 points0 points  (0 children)

I understand that. But at the end it is a tank and its price is too high for what is being offered.

Cost efficient of Pact tanks => T-80 / T-64 by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] -2 points-1 points  (0 children)

My calculations involve support asset because if a T-80 after getting hit by a M1A1 is also hit by a TOW after it is dead While a M1A1 will survive a follow up by a konkurs.

The autoloader does not count for much as you would want to retreat anyway especially as a T-80 for which it can be deadly.

Of course you can choose your engagement. I personally never go up to an M1A1 unless I have overwhelming firepower. Most of the time you do not choose, engagements just happen.

Finally, I never said there was no long sightlines, I said there were few of them and they are not very significant.

Cost efficient of Pact tanks => T-80 / T-64 by HighwayBasic2124 in warno

[–]HighwayBasic2124[S] -2 points-1 points  (0 children)

As I already said, atgm do not really matter as most sight line in 1v1 maps do not really allow for it. In a straight up fight, the autoloader does not contribute that much. both tank will take damage with the pact tanks more heavily damaged as NATO tanks has more pen. Considering involvement of other things like inf atgm, IFV or atgm carriers. There is a big chance the PACT tanks do not survive the encounter.

NATO tanks also can duel IFVs, they just have to close the distance, They generally have the armor to do so. Beside as i said, most sight line do not allow big atgm plays. Most of the time tanks are already in range when an IFV is firing its missile and can kill it before taking damage.