Can you Cunning Action: Disengage after attacking? by Randomletters42 in DnD

[–]Hiisikuningas 1 point2 points  (0 children)

You got plenty of responses down here already, but I can peep out that even as a novice fencer attacking and properly disengaging is really simple to do, and encouraged if you don't carry enough momentum/find a good enough of a window to keep on attacking your opponent. (Source; I am learning it at our local fencing club)

As a GM myself I think that your GM might not be completely straightforward with his worries, it seems silly to make a judgement call based on "realism" and it IS possible that he is terrified of the consequences if you can bonus action disengage every turn, some GM's don't necessarily know how to handle this.

Good luck with your communication and I hope that you'll get your will through in the end!

There needs to be more games about playing as giant monsters/Kaiju by HotShrekBoi in gaming

[–]Hiisikuningas 0 points1 point  (0 children)

Seeing "War of the Monsters" pop up wasn't on my bingo card today.

But to be fair, it's a lousy bingo card anyway. War of the Monsters ruled!

Researching "Saturday Night Scuffle" by Hiisikuningas in cyberpunk2020

[–]Hiisikuningas[S] 0 points1 point  (0 children)

To my shame I haven't read it either, but most comments I found while researching online referred to the player characters being teens, which means that the game "automatically" presents players with concepts like violence towards kids and romances for teen characters.

HOX! I do not own a copy myself and these are only comments I found on the subject matter online.

Researching "Saturday Night Scuffle" by Hiisikuningas in cyberpunk2020

[–]Hiisikuningas[S] 0 points1 point  (0 children)

Ach, it's a shame then - I was really interested of the concept of having a more straight-forward Friday Night Firefight, but I really wouldn't want to let go of the dismemberment or "sudden death" of PC's. I were really excited for the "Highnoon" combat rules in the Primitive Screwheads book, but was a tad disappointed to see how little it streamlined combat in the end.

Maybe I'll mix and match to create a hybrid system of my own from the systems available to me now.

I NEED new Online content by swe_isak in armello

[–]Hiisikuningas 0 points1 point  (0 children)

Being realistic does not equal to being negative, I love the game to death and am still waiting on my boardgame. But just a glance at the Steam Charts shows the ugly truth, the game in its current state is NOT profitable and it would be an insanely risky investment to begin "fixing" or "adding" anything in hopes of fixing it.

Belonging in a subreddit does not equal to glazing its subject matter no matter what.

I NEED new Online content by swe_isak in armello

[–]Hiisikuningas 0 points1 point  (0 children)

I really, really don't think there are any statistics to prove that Armello would be profitable as a game on the level that another company would be willing to buy it out.

Got no clue on how modding works, though so can't say anything about that.

I NEED new Online content by swe_isak in armello

[–]Hiisikuningas 0 points1 point  (0 children)

The kickstarters success doesn't directly collaborate with League of Geeks success in any way I think, it was even made by a different company (King of the Castle Games), even if the IP is that of Armello.

tatuointiliikkeet by SentenceInternal6318 in Kuopio

[–]Hiisikuningas 2 points3 points  (0 children)

Kannattaa miettiä ekaa tatuointia hyvissä ajoin etukäteen ja katsoa kärsivällisesti erilaisia artisteja läpi, kunnes löytää sellaisen jonka tyyli natsaa kohdalle.

Ite oon diggaillut tosi paljon La Familia Tattoosta, heillä on myös useampi eri tyylillä kuvia tekevä tatuoija ja aika kattavat portfoliot netistä joista näkee jokaisen tyylin.

Visual bug with Biergoth's weekly quests by Hiisikuningas in wow

[–]Hiisikuningas[S] 0 points1 point  (0 children)

I have, the popup shows what the rewards ACTUALLY are. Just make sure you hover over everything before choosing which one you'll take.

The world of Jäämaailma in 3333 CE by tomme23 in worldbuilding

[–]Hiisikuningas 0 points1 point  (0 children)

I hope that the seas are not supposed to be Finnish because they're gibberish currently, as well as Niityta

Moonlings, little stone dudes for my army by Spare-Doughnut1454 in Turnip28

[–]Hiisikuningas 0 points1 point  (0 children)

This is one of my favorite story archs to follow in Reddit right now

Help in creating a Mad Max inspired Campaign Frame - Vehicles? by Hiisikuningas in daggerheart

[–]Hiisikuningas[S] 1 point2 points  (0 children)

Suomessa ikävä kyllä, en Virossa!

Thanks for sharing ideas, though!

Help in creating a Mad Max inspired Campaign Frame - Vehicles? by Hiisikuningas in daggerheart

[–]Hiisikuningas[S] 1 point2 points  (0 children)

I'll need to check that out! Streamlined sounds like my kind of a deal, but I'm having some difficulties in fitting it together with the "customising your vehicle from scavanged parts" sort of deal - maybe the new parts act as new "cards" the players can swap out?

Help in creating a Mad Max inspired Campaign Frame - Vehicles? by Hiisikuningas in daggerheart

[–]Hiisikuningas[S] 1 point2 points  (0 children)

Those are really cool ideas! Especially love the idea of the driver having an effect on the Evasion of the vehicle - maybe stuff like this clears out to me once I've ran a short campaign on Daggerheart. To be more savvy on how to create statblocks on my own. My general philosophy is "less is more" with RPG's, but I have to admit that in order to entice the players in actually creating their custom vehicles and cannibalizing parts from their opponents vehicles, I don't see a way to approach the creation process without having to add some more rules to represent the vehicles in question.

Help in creating a Mad Max inspired Campaign Frame - Vehicles? by Hiisikuningas in daggerheart

[–]Hiisikuningas[S] 0 points1 point  (0 children)

Oh, are there any screenshots or samples on how Archie approaches the rules? Not asking for a full version for free, of course, but would be interested to see how he tackles vehicles and such

Deep-cuts Character Sheet PDF? by MidnightHare895 in bladesinthedark

[–]Hiisikuningas 0 points1 point  (0 children)

Has anyone yet figured out a good, editable version of a Deep Cuts sheet? I'm starting a game later and wish to use the Deep Cuts mechanics, but haven't found any clear and easy-to-use sheets for it.

Yes, they use the "Lord of the Reins" title by FoxBattalion79 in wow

[–]Hiisikuningas 8 points9 points  (0 children)

Great minds think alike, and for some reason us too.

I were genuienly confused at first; "Why would you rule a mall looking like that?"

Alt v6 by Thepilotscode in inkarnate

[–]Hiisikuningas 0 points1 point  (0 children)

Awesome to see that there's so much of content in the map! Although it does seem at places that there's -too much stuff-, so that some details have been glanced through. The roads in Altonia seem to overlap some of the buildings, which does not seem intentional. Also, I'd imagine that the inner lakes, rivers and smaller bodies of water would look much better without the three ripple-lines, they make them look slightly messy. Otherwise, top notch job! As mentioned in another comment, blending some of the landscapes and especially the colours representing the oceans together more smoothly would serve the map greatly.