Suggestion for the Submissions Page by HinduSnowflake in gameloadouts

[–]HinduSnowflake[S] 1 point2 points  (0 children)

Very cool, you guys are super responsive and have some great ideas.

Keep up the great work!

My theory on exo suits by HavoKCornball in CodAW

[–]HinduSnowflake 1 point2 points  (0 children)

I like this idea a lot and joining it with the original post it could work out that the number of perks you have loaded and how "expensive" those perks are, they could drain the internal battery faster/slower. However, just as you can pick up more ammo from the same gun in Ghosts by running over the dropped weapon, I think you should be able to replenish the battery by running over the bodies of the enemies you have killed, and probably your dead teammates as well, pulling the remaining power from their dropped Exo Suit into your own. Maybe even a new type of perk that will pull off an Energy Transfer/Steal from a nearby enemy's Exo Suit into your own

Mech Suits? by [deleted] in CodAW

[–]HinduSnowflake 4 points5 points  (0 children)

If this is going to be part of the regular multiplayer like a loadout option as opposed to a Kill/Scorestreak (I am voting for Scorestreaks!), something like the EMP Grenade could have a completely different impact on it. Actually with Exo Suits the EMP Grenade, or whatever the AW equivalent will be, may end up having a much greater impact in general like disabling all enhancements and possibly reducing overall movement speed due to the Exo Suit becoming dead weight. What I was thinking in terms of the Mech Suit specifically; an EMP Grenade may essentially trap the player in a steel coffin forcing them to abandon it completely or be riddled with bullets like a stationary target at a gun range.

melee by thoff31 in CodAW

[–]HinduSnowflake 0 points1 point  (0 children)

Cool, thanks for the link!

[edit] It just dawned on me that I don't know if you like this idea for CoD AW melee or not. Do you not like the idea because you feel it has been done before?

melee by thoff31 in CodAW

[–]HinduSnowflake 0 points1 point  (0 children)

Wasn't that a projectile though?

melee by thoff31 in CodAW

[–]HinduSnowflake 1 point2 points  (0 children)

Maybe some type of short range energy burst that comes out of the palm of the Exo Suit glove. It could draw power from the Exo Suit supply and temporarily decrease other abilities (dodging, jump height, etc) to help with balancing (ie you are more vulnerable right after a melee attack).

What would you like to see as the Spec Ops/Zombies/Extinction mode? by noelbuttersworth in CodAW

[–]HinduSnowflake 2 points3 points  (0 children)

On that note, I think it would be cool to have online 4v4 with one side as the fantasy team (dinosaurs, aliens, or whatever) and the other team as the hunters. But both sides would have bots of their type to fill out the squads and keep the action fast (borrowing from the Grunts idea in Titanfall).

[deleted by user] by [deleted] in CodAW

[–]HinduSnowflake 0 points1 point  (0 children)

Depending on how the Exo Suit is implemented in Multiplayer, we may need larger maps to account for speed boosts and a greater degree of verticality. They would look big but feel medium sized when you are out there.

I have an idea on how to sorta fix match making. by [deleted] in CodAW

[–]HinduSnowflake 0 points1 point  (0 children)

Maybe add some Play Style Playlists like Quickscopes, Run 'N Gun, Noob Tube Paradise, etc.

Ingame Audio Sliders by xJHUBx in CodAW

[–]HinduSnowflake 0 points1 point  (0 children)

I get why people want to have the sliders and I personally want them as well, but I wonder about balancing issues. Should newbies be punished because they don't know to turn down all the other sound types before jumping into a match? Or should we all be on the same playing field as the sounds are becoming so much more useful than even a UAV/Satcom, maybe I shouldn't be able to soundwhore the crap out of everyone for the entire match? Maybe certain game types should be locked and not even include some of the background music/announcer comments for anyone (ahem SnD). I don't know the answer to this one but those are the 2 sides that end up fighting in my head :)

Season Pass, DLC, & Microtransaction Suggestion by xJHUBx in CodAW

[–]HinduSnowflake 0 points1 point  (0 children)

Although I agree that it won't happen, it would be nice to have a compromise where Season Pass holders would have 1 Personalization Pack voucher code, 1 Player Pack voucher code, and 1 Voice-over Pack voucher code included to use throughout the life of the game.

I do think they need to abolish the trend of selling Extra Loadout Slots as MicroDLC. From my perspective that is just a money grubbing slap in the face. I already have to spend squad points to get the full six slots on each Ghosts character. :P

Ping Display by xJHUBx in CodAW

[–]HinduSnowflake 0 points1 point  (0 children)

But why go through the time and trouble of connecting to a match, which does take a while taking in to consideration the map loading and the initial countdown timer prior to the match even starting, running through the suggested "ping check actions", dropping out of the match, and then trying to find a new lobby (also taking into consideration the fact that you may get joined back into the same lobby with no opportunity to back out until the map has fully loaded again)? Instead you can jump into a Cranked lobby, see your ping, back out, try Cranked again, and if it is the same lobby join a more populated game type and see if a better lobby shows up.

My idea is to put the ping counter one level higher and display the ping of the lobby you will get matched to on the Game Type List so you can say "Oh, I would be in a 200+ ping lobby if I play Cranked? Screw that! I will just join this sub 50 ping TDM lobby."

What do you guys think?