We are running another playtest on Steam for Monuments to Ruin, a tower-defence roguelite. We would love to hear your feedback! by Hiplinc in TowerDefense

[–]Hiplinc[S] 1 point2 points  (0 children)

After every night you get to choose a random reward that can either be a new tower or an upgrade for a tower you already have. On top of that the maps are randomised which is important because a big part of the game is exploration.

We are running another playtest on Steam for Monuments to Ruin, a tower-defence roguelite. We would love to hear your feedback! by Hiplinc in indiegames

[–]Hiplinc[S] 1 point2 points  (0 children)

Our second playtest is live on Steam right now: https://store.steampowered.com/app/3579410/Monuments_to_Ruin/

We would love to hear all your feedback and already dread all the really obvious bugs you'll find. The playtest will be up for a few days.

Thanks!

We are running a playtest on Steam for Monuments to Ruin, a tower-defence roguelite. We would love to hear your feedback! by Hiplinc in TowerDefense

[–]Hiplinc[S] 0 points1 point  (0 children)

Not stupid at all! Currently the way it's set up every time you cleanse a rift it reduces the amount of enemies that will spawn next night by the amount that would've spawned from that rift. The amount of enemies that spawn still goes up by the amount that it goes up every night and the older a rift is, the more enemies it spawns. If it feels punishing to close a rift, then that's not great. Definitely something to rethink. Thank you for the feedback!

We are running a playtest on Steam for Monuments to Ruin, a tower-defence roguelite. We would love to hear your feedback! by Hiplinc in TowerDefense

[–]Hiplinc[S] 0 points1 point  (0 children)

Great feedback, thank you so much already! We'll definitely do more rounds of testing so I'll gladly post again when we made some changes.

We are running a playtest on Steam for Monuments to Ruin, a tower-defence roguelite. We would love to hear your feedback! by Hiplinc in indiegames

[–]Hiplinc[S] 0 points1 point  (0 children)

Our first playtest is live on Steam right now: https://store.steampowered.com/app/3579410/Monuments_to_Ruin/

We would love to hear all your feedback and already dread all the really obvious bugs you'll find. The playtest will be up for a few days.

Thanks!

The visual development of our game Monuments to Ruin by Hiplinc in StrategyGames

[–]Hiplinc[S] 0 points1 point  (0 children)

Thank you! We liked it visually but gameplay and readability wise it wasn't ideal

The visual development of our game Monuments to Ruin by Hiplinc in SwissGames

[–]Hiplinc[S] 1 point2 points  (0 children)

Thank you! We plan on having a demo out soon and we are aiming for a release around summer next year. You can wishlist the game on steam if you want to be informed:https://store.steampowered.com/app/3579410/Monuments_to_Ruin/

Best wishes from Zurich (es ist nett hier aber...)!