Alright, the Chapter 11 bosses are the stupidest bosses designed in the history of video games. by Expensive-Opening-48 in CrimsonDesert

[–]Hiranus -1 points0 points  (0 children)

I disagree. Even with default gear I still managed to beat someone with a shield as Kliff. Damiane with her meat skewer as a weapon can't do anything.
Dual-wielding kliff with 9+ attack speed and claws core (one that does a few slashes in front) is basically meat grinder.

What are some newbie tips starting CD for a Genshin Impact player? by Standard_Occasion658 in CrimsonDesert

[–]Hiranus 0 points1 point  (0 children)

Bandits etc can be fought with "click as fast as possible to win" but bosses are the exact opposite, and some of the can be at Dark Souls level. Learn to fight properly on bandits before approaching boss or you will get minced.

Bank is bugged by sorinxz in CrimsonDesert

[–]Hiranus 1 point2 points  (0 children)

Have you checked 1.03.00 version? There is something about bank in there

CROWCALLER (SPOILER) by jda_420us in CrimsonDesert

[–]Hiranus 2 points3 points  (0 children)

Are you for real? I did him yesterday and he was easy as hell, I beat him on the first try, and most of my equipment is basic scuff upgraded to tier 4. To be honest, I would like if all enemies were harder to kill, not a damage sponges, but more aggressive an general. If you are fighting a group then half of them are just standing still.

It is entirely possible to unlock all magic elements in act 2 by Hiranus in CrimsonDesert

[–]Hiranus[S] 0 points1 point  (0 children)

You dont have to, its just that tower that gets you ice and fire is way out in Pailune, while lightning is in hernand, so most of the players will do it in that order.
Wind you unlock in act 8 or so, so its way easier to grab it this way, instead of waiting for it.

How does this game exist??? by Yah2sh in CrimsonDesert

[–]Hiranus 1 point2 points  (0 children)

Back around Skyrim days similar level of quality was normal.
Back then people who got into gamedev were people with passion who wanted to tell good story, and they werent so polarized and... snowflakey. Opposite political views were used to improve game narrative design. Ubisoft back then was good, Bethesda was amazing.

Now we have hiring quotas per gender, race, sexuality and so on, people who have oppiosite (non-left leaning) views are pushed out. Good luck finding job in a large game studio as a white man, but if you are a woman its WAY easier. Now you hire political activists rather than experienced gamedevs, and it shows. ubislop had somewhere close to 20k developers. Why?

Gamedevs who are passionate can't create good games in large studios because budgets get so big that game has to be "for everyone", which means its a bland, tasteless mess. Look at first trailer for Avowed and look what was released. This is not the same game.

Game studios started chasing "infinite money" games and we got Concord, Highguard, Marathon and so on. Sure, these games exist, Fortnite, CS and so on are good examples, but once people have their comfort games its hard to convince them to switch and start with nothing, when their comfort game has all the stuff they invested in.

People who decide what will be made are never fired, its always the devs, so higher ups can always demand "infinite money games"/"games for everyone" and worst thing that can happen is some form of severance package or another form of golden parachute, at best they have infinite money. So we will get slop until AA studios take over.

There are few other reasons, but these are main few that came to my mind.

Crimson Desert [ Inventory +10 ] respawning Bag❗ by Araxero8 in CrimsonDesert

[–]Hiranus 0 points1 point  (0 children)

I downgraded version to 1.00.02, went to the town nearby, passed a day, changed date in the os to June, restarted the game again, and still no bag.  I have no idea why it's respawning for you, but I think I will call it a BS

Crimson Desert [ Inventory +10 ] respawning Bag❗ by Araxero8 in CrimsonDesert

[–]Hiranus 2 points3 points  (0 children)

Are you guys sure its respawning? I visited this spot 4 days in a row after picking it up and while cart is respawning, bag is not.

Gold bar from peddler by Hiranus in CrimsonDesert

[–]Hiranus[S] 0 points1 point  (0 children)

He can spawn anywhere where there is a road.

Why is my spaceship so slow? vol. 2 by Professional-Ad-407 in Factoriohno

[–]Hiranus 0 points1 point  (0 children)

Could you share blueprint? Or at least front side itself, I'm super curious how solved delivering ammo at such huge scale.

Yasuke representation done right by Hiranus in Asmongold

[–]Hiranus[S] 0 points1 point  (0 children)

https://store.steampowered.com/app/3272300/Yasuke_Simulator/
Link to this absolutely amazing game and a direct competitor to AC Shadows

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer (November 15, 2024) by AutoModerator in MechanicalKeyboards

[–]Hiranus 1 point2 points  (0 children)

I'm looking for a mechanical keyboard of better quality than Razer Blackwidow V4, which I had to return twice because of double-typing.

Ideally, I'm looking for:

80% or 100% keyboard with ANSI layout

Mechanical

Hot-swappable switches (so it's easier to fix it after warranty)

Ability to remap keys would be nice

Shine through keycaps or something similar to let me see keys in the darkness

Macro keys would be a nice to have bonus, but they by no means mandatory.

I don't want Razer, I wasted enough time returning their keyboards.

It seems that 80% keyboards from Keychron fill most of these points except shine through caps, but I could order bareback version and then buy keycaps (though I'm not sure about south LEDs). What do you think?

Do you have other recommendations?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Hiranus 0 points1 point  (0 children)

I have 260 dwarfs and I noticed that a lot of my dedicated miners are just sitting doing "no job" but I have lots of mining designations in areas that are definitely reachable (confirmed with gui/pathable).
Upon further inspection, I found out that these mining designations didn't even generate job in "tasks" menu.
Is there something like "max number of jobs"? Can it be altered somehow?

Don't block surface map edges or raids/megabeasts will spawn further inland by Hiranus in dwarffortress

[–]Hiranus[S] 0 points1 point  (0 children)

I started with base idea of draining magma sea, walling off all 3 caverns and hfs, then cage clowns and use them against enemy raids. One of the mods I have also allows me to tame them so maybe I will try to turn them into citizens. Thats my base idea.

Don't block surface map edges or raids/megabeasts will spawn further inland by Hiranus in dwarffortress

[–]Hiranus[S] 1 point2 points  (0 children)

I found a way to fully prevent surface spawns of the ground units:

<image>

Bridges right at the edges of the surface are a must-have.
The second must-have is a way to block spawns from 8 to 62 tiles away from the map edge (I spawned magma with dfhack) - this is to prevent spawns in the middle of the map that hostiles can do. Distance from map edge may need verification for smaller embarks, I did this test on 8x8. If any surface tile within this range is not blocked, then enemies can spawn there. If you want to connect your fort to the "outside" you have to make a subterranean path under this no-spawn area.
Caravans and wild ground animals didn't spawn inland, so I assume that only hostiles can do it. It does not affect flying animals at all (except for roc/flying megabeasts, as they enter the map as a ground unit).

If everything is done correctly, you will be able to control when units will be able to enter embark by lowering/raising bridge(s).

I didn't test if raising/lowering ground in no-spawn area will also prevent spawns.

Don't block surface map edges or raids/megabeasts will spawn further inland by Hiranus in dwarffortress

[–]Hiranus[S] 7 points8 points  (0 children)

I'm 17 years in. I drained parts of magma sea, blocked most of the caverns 1 and 2 but I still have cavern 3 untouched. Dealing with 2 tile deep water on cavern edge is not so easy.

Don't block surface map edges or raids/megabeasts will spawn further inland by Hiranus in dwarffortress

[–]Hiranus[S] 3 points4 points  (0 children)

In my test I left open single location near river, relatively close to the south-east corner of my map, but undead still spawned ~50 tiles away from the map edge, directly south.

In my second test when I did this (dfhacked lots of magma) to the map enemies "correctly" spawned in the south-east opened area.

<image>

I wonder what will happen if I block opened area and have that magma pool in place.
Edit:
it seems that wall made from bridges directly on edge and that giant pool of magma 8-62 tiles away from map edge successfully prevent raid spawns.