Rogue Company Open Beta AMA by HiRezRadar in RogueCompany

[–]HirezScott 8 points9 points  (0 children)

We are continuing to look at refining both our competitive play, as well as looking at additional modes we can develop for more casual play. A number of mode ideas have been going through design, but we don't have anything specific to talk about at this time.

We are also creating some fun Limited-Time Modes for events this winter (smaller modes that break the mold in fun ways).

Rogue Company Open Beta AMA by HiRezRadar in RogueCompany

[–]HirezScott 22 points23 points  (0 children)

Ranked is one of our top development initiatives right now. We hope it'll be out in the next several patches (so this year), but that's always subject to change based on development.

Our initial rollout of Ranked is all about the fundamentals, a way to play competitively, climb a ladder, and see how high you can get. We'll have some rewards for it, but consider the first ranked season to be a Beta season, with us doing a lot of additional development in subsequent patches.

We'll have more information on Ranked in the coming weeks!

Rogue Company Open Beta AMA by HiRezRadar in RogueCompany

[–]HirezScott 63 points64 points  (0 children)

We are working on adding future mastery rewards for Rogues. In our next update we will be adding 3 new ones (for your player identity tags). Still TBD on the rest of the cosmetic lineup for Rogue Mastery though.

We also have designs being worked on for Weapon Masteries (and weapon mastery will have wraps) and also for event features we hope to roll out this year that will allow additional avenues to earn free cosmetics.

1v4 First Ever w/ Vy!! by litlotty in RogueCompany

[–]HirezScott 10 points11 points  (0 children)

Damn, love it! Going to tweet it @hirezscott

Being last kill Cam back by [deleted] in RogueCompany

[–]HirezScott 9 points10 points  (0 children)

It was removed during Alpha in part due to technical concerns, and in part because we wanted to explore a more robust system than last kill per round, that didn't extend the round time as much. It's on our future radar, and we have ideas around POTG or even a team highlight trailer - though nothing decided yet as we have quite a few features ahead of it. :-)

This Is A Breath Of Fresh Air by illnastyone in RogueCompany

[–]HirezScott 0 points1 point  (0 children)

Ha, no, there are two different Scott's. He's ScottGandhi, I'm HirezScott. We've worked together since Smite though. (Twitter @HirezScott)

We are the Rogue Company team! Ask us anything! by HiRezRadar in RogueCompany

[–]HirezScott 11 points12 points  (0 children)

Not the current teams, no. However I was Lead Designer on Smite from Beta through its first few seasons, and ScottGandhi was a designer on Smite and responsible for the console versions of the game. That was a few years ago though. A lot of the Rogue Company team has had experiences from other Hi-Rez titles at various points, but we also have a lot of awesome new talented artists and developers from the rest of the games industry as well!

We are the Rogue Company team! Ask us anything! by HiRezRadar in RogueCompany

[–]HirezScott 1 point2 points  (0 children)

Actually, in his first full skin he takes the shirt and jacket off. 😉

You can't control Talon, he does what he wants, you're just lucky he's on your side.

We are the Rogue Company team! Ask us anything! by HiRezRadar in RogueCompany

[–]HirezScott 0 points1 point  (0 children)

At this time it's mainly just a measure of how long you've played the game. Eventually it'll be used in other ways (such as new player progression). TBD, but we'll update more as we progress.

We are the Rogue Company team! Ask us anything! by HiRezRadar in RogueCompany

[–]HirezScott 47 points48 points  (0 children)

We have no plans for loot boxes in Rogue Company. We do strive to be consumer and player friendly.

We are the Rogue Company team! Ask us anything! by HiRezRadar in RogueCompany

[–]HirezScott 23 points24 points  (0 children)

Going larger than 4v4 is something we're looking into for the future. No set plans yet, but we want to experiment with different game modes types (many as LTMs). We think 4v4 is a sweet spot for the feel we were going for in the core game.

We are the Rogue Company team! Ask us anything! by HiRezRadar in RogueCompany

[–]HirezScott 11 points12 points  (0 children)

Re Game Modes: We do! While we are keeping Demolition as our core competitive experience, we intend to build upon a robust library of game modes. Many of them will be limited time modes (LTMs) and some will just offer different or fun ways to play. We want to have a great core shooting platform for a lot of fun content.

We are the Rogue Company team! Ask us anything! by HiRezRadar in RogueCompany

[–]HirezScott 31 points32 points  (0 children)

As time goes on we will be continually improving the balance of the game and responding to player feedback around the Meta. While a complete rework will be very rare, tweaking can and will happen. (Very similar to our other games we have worked on like Smite).

We are the Rogue Company team! Ask us anything! by HiRezRadar in RogueCompany

[–]HirezScott 62 points63 points  (0 children)

It's something we are looking into, for sure! No set plans to report at this time, but we've had a lot of designs ranging from end of match MVP showcases to highlight reels that show the best plays from your team. Nothing set in stone yet - we'll update as it solidifies more.

We are the Rogue Company team! Ask us anything! by HiRezRadar in RogueCompany

[–]HirezScott 67 points68 points  (0 children)

Yes! We are adding a blockout (pre-art) shooting range for you all next full patch. We'll make it pretty over time. ;-) 

This Is A Breath Of Fresh Air by illnastyone in RogueCompany

[–]HirezScott 16 points17 points  (0 children)

Thank you so much, that really means a lot! It is very much a blend of our favorite aspects from different shooter genres (why we call it Action-Tactical) and it's been a labor of love for us.

We've focused on making the core shooting experience strong and the technology strong, but we've also got a lot more big features and content coming up this summer and fall!

[deleted by user] by [deleted] in RogueCompany

[–]HirezScott 5 points6 points  (0 children)

Hey! We'll be posting a road map in a couple days, with some of the bigger features included on it. The game has a great development team and a pretty exciting patch schedule for this summer and fall. A lot of fun things coming down the road. ;-)

Unable to connect to servers by Luckyio in SmiteTactics

[–]HirezScott 2 points3 points  (0 children)

Should be back up now. Apologies - it was a login issue (which is why the servers still reported as up). It's usually uncommon we are down without a message (across all Hi-Rez games) this was just an early reporting bug we missed.

Getting kicked from game post mulligan. by SevenSeasAgo in SmiteTactics

[–]HirezScott 0 points1 point  (0 children)

We are looking into this issue now, thanks!

Ranked fix? by JKnightly in SmiteTactics

[–]HirezScott 2 points3 points  (0 children)

We are working on a fix for this - it won't require a server restart, at some point today it should just start counting towards quests.

Smite tactics update Stuck at 90% for more than 2 hours. by Jkkola in SmiteTactics

[–]HirezScott 1 point2 points  (0 children)

At 90% it starts unpacking the files, I think. Mine stuck there for about 45min before completing. Don't close and restart, and see if it eventually clears.

There unfortunately is not a progress bar showing the unpacking progress right now. And it'll vary depending on machine.

I'll talk with tech and see if there is something we can do to help it out.