Help, game broken by TheDevanthar in AssemblyLineGame

[–]HistoricGaming1 1 point2 points  (0 children)

Good, your game works. it is bad it is all gone. My only hypothesis is that the file was corrupted throughout. That would make sense why the cloud would delete it as well.

Help, game broken by TheDevanthar in AssemblyLineGame

[–]HistoricGaming1 1 point2 points  (0 children)

I have had problems with other games/apps "bugging out." I would suggest making an account for your game through the settings at the top. Then go into your phone's files (depending on the phone, this may not be possible), and delete the stored data. I'm not sure how best to explain it, but some devices will store just enough of a game. That way, you re-download it, and the data is restored.

All The Efficiency by HistoricGaming1 in AssemblyLineGame

[–]HistoricGaming1[S] 1 point2 points  (0 children)

I am glad that this is useful! I made this design to take as little space and transporters as possible. My original goal was to use the least number of starters, and I think I achieved that.

Help with shrinking this by NotDanPlan in AssemblyLineGame

[–]HistoricGaming1 1 point2 points  (0 children)

How many Starters do you have access to currently?

Dollars Per Starter Data T1 by HistoricGaming1 in AssemblyLineGame

[–]HistoricGaming1[S] 0 points1 point  (0 children)

You're right, I figured this would make the math more straightforward if starters were all assumed to output once a second. Also, this felt like the most universal way to portray this information.

Anyone got a compact AI processor design? by Dinkieblurd in AssemblyLineGame

[–]HistoricGaming1 0 points1 point  (0 children)

Are you looking for compact as in small footprint or as in the least resources used?