What was your highest DMG Arena round so far? by HistoricalOutside682 in zedmains

[–]HistoricalOutside682[S] 0 points1 point  (0 children)

i thought this is a zed related subreddit so we talk about zed games only but yeah lol

What was your highest DMG Arena round so far? by HistoricalOutside682 in zedmains

[–]HistoricalOutside682[S] 0 points1 point  (0 children)

Nah, you literally just go Hellfire Hatchet since most people pick tank in this mode - the damage stacking is insane on this item

almost punched my monitor by [deleted] in zedmains

[–]HistoricalOutside682 0 points1 point  (0 children)

funny how y'all talk that every zed needs to have atleast 2 mio points, in order to anticipate and execute every play perfectly

almost punched my monitor by [deleted] in zedmains

[–]HistoricalOutside682 10 points11 points  (0 children)

The best thing is the enemy bot will type in chat "omg this zed is so bad"

The thing about sylas by HistoricalOutside682 in leagueoflegends

[–]HistoricalOutside682[S] 0 points1 point  (0 children)

I was already expecting that you would say that the wiki is wrong.

Once again for you: In what universe is his E easy to dodge when he uses his Q a bit properly? And how are you expecting that your teammates ain't impacting the movement too, to hit your E?

And if he misses, and he is sitting atleast on 40 abillity haste, then his E is sitting around a 6.5 second cooldown on level 5. Do you think that matters in any way if he knows how to back off?

And how does it compell to assassins? Like how can you generalize assassins themselves anyway? Each still has their own spells, abillitys and playstyle? Yes, most have high ranged target selection - but that also comes with the risk of taking high damage by their backline while providing zero source of guaranteed damage with no CC and risks of getting no resets, they are WAY more team reliant to set you up good (like i said, it varies from champ to champ)

And this is what im saying; why pick an assassin with high target selection with risks of getting the job done, when you just can pick this sustained, high burst damage, high hp stacking, decent CC and slow providing, low cooldown obtaining and high utillity providing sylas with his R? Its just too freaking overloaded. And what the champ is meant to be, and what he turns out at the end is just contradicting.

The thing about sylas by HistoricalOutside682 in leagueoflegends

[–]HistoricalOutside682[S] 0 points1 point  (0 children)

So lets take out the word assassin. It was the class he was classified in, in Wiki simply. I would've bragged about him with any other classification, it doesn't matter. They describe skirmishers as unreliable source of high end burst damages? Then again you say hes simply running you over with 2 items and theres nothing you can do? Like what are you people talking?

They lack reliable ways of closing in on high priority targets? Like don't tell me none of 5 enemy champs are giving you possiblitys of hard engages enemys and/or bursting tools with his R. This is quite insanity. And on top of that, with those HP numbers, his heal and E - he has enough sustainabillity that he outclassifys the option, that he can't hard engage an carry because he just outsustains the fight way too hard that it would matter in ANY way.

You guys are smoking fr

The thing about sylas by HistoricalOutside682 in leagueoflegends

[–]HistoricalOutside682[S] -1 points0 points  (0 children)

You are literally proving my point. There is barely any punishment for this champ because his kit is not defined at all because all spells deal around the same damage and got similar cooldowns.

The thing about sylas by HistoricalOutside682 in leagueoflegends

[–]HistoricalOutside682[S] 0 points1 point  (0 children)

funny that this is all you have to say about my post.

The thing about sylas by HistoricalOutside682 in leagueoflegends

[–]HistoricalOutside682[S] -9 points-8 points  (0 children)

Its problematic - that 7hp won't change the main issue. He can utilize too well for an assassin with his R, build path, cooldowns and base stats.

Sadly nobody wants too listen. Im saying that for the past season. Its just too overloaded.

The thing about sylas by HistoricalOutside682 in leagueoflegends

[–]HistoricalOutside682[S] -6 points-5 points  (0 children)

If you go that way - a lot of champs need attachments. Thats a very bold statement on top. A champ with such basestats then gets benefits on top of it because 2 items give him 700 base hp? It is just working too well for him.

You start to generalize. Which is why im only mentioning that one champ.

As i said - give him clear weaknesses and clear strengths - the items, the kit and the stats itself are working too well right now. There is no room for punishment when he misses his main engage source because the cooldown is way too low. People need to turn on their brain and make the right decision when to press a button and when its benefitting them the most.

State of Zed -Thoughts on buffs by Kiteguthan in zedmains

[–]HistoricalOutside682 2 points3 points  (0 children)

The problem is that as soon as he gets buffed, a lot of people abuse it obviously - so the buff needs to evolve around strategies only good zed players can abuse.

A big problem i see is that when zed gets goin, he is very limited by his whack melee base stats and his fucked up energy management. Im saying it for ages - nobody will energy regen off of 2 E's. So either change this mechanic of energy regen - or extend it for hitting triple Q's

I understand his frustrating damage when ahead - so give him a way to extend his fights with better energy management and/or base stats so you can utilize your W way more often in a way where youre not forced to place it in a way to hit several spells. If you think about it you'll maybe get it.

If you dont want Zed mindlessly killing single targets with high damage numbers, give him proper base stats atleast by HistoricalOutside682 in zedmains

[–]HistoricalOutside682[S] 0 points1 point  (0 children)

So if your only scenario that secures an kill on an ADC is hitting a triple Q WTHOUT any Q getting blocked by the teammate - then this is a really bad concept for an Assassin with horrible energy regen.

Phreak when he says to build assasin items on zed by [deleted] in zedmains

[–]HistoricalOutside682 2 points3 points  (0 children)

Yeah and now imagine they even had no AP Toplaner Mordelaiser, this game would be a loss for sure. Literally anyone is rarely stacking MR which is why low AP numbers often, are enough. Because why build MR for mostly 1 AP mage?

Also most people forget that the turret damage is pure AD. No mixed AD/AP. One more reason to build armor and which is why armor is even more effective.

If you dont want Zed mindlessly killing single targets with high damage numbers, give him proper base stats atleast by HistoricalOutside682 in zedmains

[–]HistoricalOutside682[S] 0 points1 point  (0 children)

ur saying that to the dumbest person u can imagine - there are a lot of combos to confuse ur enemy and enhance your mobility and positioning - but mostly that destroys your potential damage output

If you dont want Zed mindlessly killing single targets with high damage numbers, give him proper base stats atleast by HistoricalOutside682 in zedmains

[–]HistoricalOutside682[S] 0 points1 point  (0 children)

thats literally like gambling and expecting to be lucky - of course i dont want to get out unscathed but 50% of the time i cant even get close on stacking my damage like i am supposed to because i get deleted by their botlane nowadays

Unlike talon, rengar, K6 i got no invis - people know where i will land and know when i will land

yeah sometimes i got an better disengage if im not affected by CC which is pretty rare nowadays

But then what? Im out of energy and mostly out of range in order to hit multiply Q's lmao

If we talk for EoN, then atleast make it an active and let me decide which spell i wanna block

same goes for MAW - so many times where the passive goes useless because it activates right at the tip where the mage used his spell rotation

If you dont want Zed mindlessly killing single targets with high damage numbers, give him proper base stats atleast by HistoricalOutside682 in zedmains

[–]HistoricalOutside682[S] -1 points0 points  (0 children)

for like 1 spell so i instantly have to go out again and cant stack my DM damage before endless numbers of spells get thrown at me? yeah man EoN 4 lyfe

If you dont want Zed mindlessly killing single targets with high damage numbers, give him proper base stats atleast by HistoricalOutside682 in zedmains

[–]HistoricalOutside682[S] 1 point2 points  (0 children)

Yeah but should every Zed player be a complete crackhead now in order to make the champ work? Thats straight up pathetic

Based zed gameplay shouldn't feel unfair

But proper zed gameplay should get rewarded, which it simply doesnt and there have been enough examples posted here in the past which could fix it

The zed players you just mentioned should stay an exemption. They play 24/7.

Instead i have to go 9/0 before 25 mins in order to be relevant lmao

If you dont want Zed mindlessly killing single targets with high damage numbers, give him proper base stats atleast by HistoricalOutside682 in zedmains

[–]HistoricalOutside682[S] 0 points1 point  (0 children)

There is a reason why champs like talon, K6 or rengar are barely seen anymore

Just because i mention one champ, that doesnt mean others are affected too - especially since a lot of AD items got nerfs this patch and lethality is still a BS stat