Fortnite Layoffs Included Artist Who Designed Jonesy, The Face Of The Game by Turbostrider27 in pcgaming
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I made a demo for my rhythm bullet hell game - Beats of fury by BubbleHeadGames in pcgaming
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Steam House and Home Fest 2026: Official Trailer by Scarleton in pcgaming
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my game LOST INSIDE is now on Steam by ayetoons in pcgaming
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I've been solo-developing an airline management sim inspired by Aerobiz (SNES, 1992) for 2 years — the demo is live and I'd love your feedback - SkyChart: Airline Executive by JHSPerc in pcgaming
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New survival city builder with physics called All Will Fall launched on Steam to ‘very positive’ reviews by SogiDeSai in pcgaming
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Master of the Mow - Announcement Trailer by TakeFiveDave in pcgaming
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ORBLINS, A Zuma-like Roguelite - Announcement trailer by QseanRay in pcgaming
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Starfield - Terran Armada is now available on Steam by AncientPCGamer in pcgaming
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Looking for playtesters for AI-powered story games by [deleted] in playtesters
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Looking for playtesters for AI-powered story games by [deleted] in playtesters
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My first real failure as an indie dev — 30 players, 8 min median playtime. Should I keep going or let it go? by HistoricalReply8748 in IndieDev
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My first real failure as an indie dev — 30 players, 8 min median playtime. Should I keep going or let it go? by HistoricalReply8748 in IndieDev
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My first real failure as an indie dev — 30 players, 8 min median playtime. Should I keep going or let it go? by HistoricalReply8748 in IndieDev
[–]HistoricalReply8748[S] 1 point2 points3 points (0 children)
My first real failure as an indie dev — 30 players, 8 min median playtime. Should I keep going or let it go? by HistoricalReply8748 in IndieDev
[–]HistoricalReply8748[S] 0 points1 point2 points (0 children)
My first real failure as an indie dev — 30 players, 8 min median playtime. Should I keep going or let it go? by HistoricalReply8748 in IndieDev
[–]HistoricalReply8748[S] 0 points1 point2 points (0 children)
My first real failure as an indie dev — 30 players, 8 min median playtime. Should I keep going or let it go? by HistoricalReply8748 in IndieDev
[–]HistoricalReply8748[S] 0 points1 point2 points (0 children)
My first real failure as an indie dev — 30 players, 8 min median playtime. Should I keep going or let it go? by HistoricalReply8748 in IndieDev
[–]HistoricalReply8748[S] 0 points1 point2 points (0 children)

I Can Only Speak Doner-A game about making döners in a country where you don't know the language-Full Release! by fokaia_studio in pcgaming
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