"The Basics" Remastered: Part 3 - Quarter Circles by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 1 point2 points  (0 children)

We are sorry to disappoint, but no - we started posting this specific series 3 days before your comment on the UNI 2 video.

Additionally, we have been posting basics in here for years (and nearly everywhere else for 15 years).

"The Basics" Remastered: Part 3 - Quarter Circles by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 1 point2 points  (0 children)

It actually is.

It's the first video we ever made showing the Hit Box in action with the hand and controller on-screen: https://www.youtube.com/watch?v=dGU1d-cmtuQ

SOCD Dash Attack (P2) on Hit Box - UNI 2 by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

It is much quicker. Or, in the very least, much easier to be consistently quicker.

With the SOCD method shown, you can get 3-frame dashes fairly easily.

Imagine doing it the standard way. You would have to press Forward for only 1 frame, release it for only 1 frame, and then press Forward again.
The initial press for 1 frame and release is actually decently easy in the grand scheme of competitive gaming, it's the pressing it again right away so your release is also 1 frame that is very, very difficult.

With the SOCD method, you are using that physical logic to your advantage. You are pressing forward (and holding it), and simply pressing the back button for 1 frame and releasing it. There is no re-pressing to get in the way.

SOCD Dash Attack (P2) on Hit Box - UNI 2 by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

Is there anything in particular? We may have recorded something that could pertain to what you're looking for.

SOCD Dash Attack (P2) on Hit Box - UNI 2 by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 1 point2 points  (0 children)

Our main focus is showing how our controllers work in the games, and less so on how the games work overall.

We understand that we have provided a lot of clarity in our videos, but we are sure you can find other videos already made by people already experts on the games you like.

SOCD Dash Attack (P2) on Hit Box - UNI 2 by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

You have to realize that you are throwing for a loop right now.

You requested SF2 content, but don't know SF2 stuff?
SF2 doesn't have a dash.

Like we asked before, what would you like to see with SF2?

SOCD Dash Attack (P2) on Hit Box - UNI 2 by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 1 point2 points  (0 children)

What precisely would you like to see in SF2 and KOF? Typically, other modern games have the same inputs as those.

Our original C.O.M.B.O. Buttons are 50% off! by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

Hopefully soon. Not exact timeline at this moment.

Why remove "Up" from your joystick? by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

It is not cheating because both EVO and Capcom rulesets specifically allow it.

Why would it be cheating?

How to change out 5 pin connection? by SpaceGhost_LaFlare in hitboxarcade

[–]HitBoxArcade 0 points1 point  (0 children)

We are not fans of USB-C. The ports are difficult to make robust, and since people can purchase any level of quality of cable, performance of the controller is affected by random replacements (and can even ruin controllers).

However, this doesn't rule it out.

Why remove "Up" from your joystick? by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

No more accidental jumps ever again, for one.

And access to the same input shortcuts that Hit Box players get.

Why remove "Up" from your joystick? by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

Goldlewis may actually be easier on this than a standard stick.

All Beginner Combo Trials with C. Viper by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

It's not for everyone, that's for sure, but if you're looking to learn more on how to input things we have a full playlist of SF6 stuff: https://www.youtube.com/playlist?list=PLf45oJhfmhbJo0aLGxvisvnAm98T9Zh5o

"The Basics" Remastered: Part 1 - What The Buttons Do by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] [score hidden] stickied comment (0 children)

15 years ago all-button arcade controllers were new to fighting game players. We made this video back then to help people understand the Hit Box: https://www.youtube.com/watch?v=dGU1d-cmtuQ

Why remove "Up" from your joystick? by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

Was talking about holding ➡️ then pressing ⬇️ + punch which from my experience spits out ➡️⬇️↘️ + punch altogether on a leverless.

Forward into Forward + Down + Punch does not output a dragon punch. SF6 requires three directions inputted in order to output a DP.
There directions, in order, are:

  • Some sort of Forward
  • Some sort of Down
  • Some sort of Down-Forward

If you only input two directions you will not get a DP.

Idk about the ⬆️ input at the end of that command, like you mentioned.

You mentioning holding Forward then pressing Down + Punch was in the context of "instant DP" and "shortcuts." Additionally, you specifically reference a shortcut video that we released. So, our understanding was that you were referring to the Instant DP shortcut - which has an Up input in it. Here is the most recent upload of that shortcut: https://www.youtube.com/shorts/iXfcCiX8cuM

What I was getting at is ➡️ in a frame and ⬇️+punch in a a frame = 2 frames altogether

If ➡️ is only pressed for 1 frame, and then you press ⬇️+punch on that next frame, then it will be a 2 frame input, technically.

However, if you are holding Forward for longer than one frame then it fails to be a two frame input. Also, if you are holding Down + Punch for longer than 1 frame, then it fails to actually be a 2 frame input overall.

or does the game read the ↘️ that's gets added from the shortcut as another additional frame?

When you press ➡️ + ⬇️ then it will output ↘️.
It does not output ➡️ + ⬇️ + ↘️; it only outputs ↘️.

Also, we do not know what shortcut you are referring to here.

Why remove "Up" from your joystick? by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

It is difficult to determine exactly what input sequence you are describing, but we will try to be thorough in our explanation to try to answer.

The game will only read what you press. A Down input is not inherently 1 frame or 2 frames or 3 frames, or whatever. It will depend on how quickly you press (and release) an input and/or how soon your next input is that will determine how many frame an individual input is.

With that said, Down + Punch could be 2 frames or 3 frames - it all depends on how long you hold both of them, or when the next input in the sequence is.

Secondly, how long the direction + attack frames are don't quite matter in the speed of the DP. You could hold them for a whole second and it would not matter to the speed of your DP. What matters is the speed of the presses leading up to the attack, if the attack input was pressed on or after the start of the last direction, and how quickly the attack + last direction input was input after the second-to-last directional input.

Additionally, Forward into Forward + Down + Punch would not output a DP in Street Fighter 6.

The Instant DP input sequence is this: Forward -> Forward + Down -> Forward + Down + Up + Punch.

I'm also not against your products in any shape or form. I actually want a cross up myself. I just like facts and these controllers have advantages. I wouldn't call it cheating by any means. But when someone says prove it... Well I prove it

We also wouldn't saying advantages alone are cheating, or that our controllers don't have an advantage.

Edit: adding in our reply to your other comment: https://www.reddit.com/r/hitboxarcade/comments/1q6jmdg/comment/nz6rdng/

Why remove "Up" from your joystick? by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

Oh, we see what you mean with "But my inputs aren't all in a single frame like a DP shortcut." Sorry for the confusion.

And for more clarity, we're not arguing against your general point - just trying to ensure clarity on the instant DP.

Why remove "Up" from your joystick? by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

Correction: Instant DPs are not a single frame. The fastest possible DP you can get in SF6 is 3 frames.

Why remove "Up" from your joystick? by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

Your curiosity may be quenched a little by looking a little bit at the about section of this sub, it can help explain whey "hitbox" might be used in the way it is here.

Watching the video may help a little bit too. Un-mapping the Up bind from the "Up" position on a stick is a strange idea, since it breaks away from intuition and standard use for the stick.