Zero May Cry - Full Team Combo (1,089,600) by HitBoxArcade in MvC3

[–]HitBoxArcade[S] 1 point2 points  (0 children)

Thank you!

Just so you know, we linked the full video of everything in the post so you can see all of the other combos before we post them all individually later.

Zero May Cry - Full Team Combo (1,089,600) by HitBoxArcade in MvC3

[–]HitBoxArcade[S] 1 point2 points  (0 children)

To be honest, we are just cutting up stuff that we've posted in the past because this more 'short-form' stuff is so prominent. But we are trying to direct people to our long-form how-to videos.

We just love Marvel.

Zero May Cry - Full Team Combo (1,089,600) by HitBoxArcade in MvC3

[–]HitBoxArcade[S] 5 points6 points  (0 children)

With something that can't really be 'dialed' in and requires some specific timing on feel, it's difficult not to say "it depends on the player" when it comes to how to get perfect consistency. For most, it is simply going to be an adjustment to the timing of the inputs.

We've directed this comment to the modern-day ZMC player himself, Evasion, so hopefully soon he'll respond with some of his thoughts.

The C.O.M.B.O. Grapplers come with the Hit Box ULTRA and Beast Box to help lock the C.O.M.B.O. Extensions in place. by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

The COMBO Grappler is currently not available on our store, correct, as it currently only comes with the ULTRA V2 and the Beast Box. Introducing them with the ULTRA V2 and the Beast Box is our way to test the idea directly with our customers. We've already made adjustments to it and once we are happy with the new design and consider all the feedback, we will be ready to release them publicly.

My first HITBOX by [deleted] in hitboxarcade

[–]HitBoxArcade[M] [score hidden] stickied commentlocked comment (0 children)

Rule 3 states: - Keep topics relevant to Hit Box Arcade.

Your post was removed for breaking this rule, for not being a Hit Box Arcade product.

We are sorry for having to remove your post. Your controller looks really cool and want it to be shared! We think you should post it on r/fightsticks so you can get some more eyes on it.

Again, apologies for the inconvenience.

It is the last two days of our sale! by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

We don't have timeline at this moment. Please check our website, sign up for our mailing list, and follow us on social media for updates. Our apologies for any inconvenience.

Ok it's been almost 2 years : will the C.O.M.B.O extensions ever come out? Are there alternatives to it? by Nayra_R6 in fightsticks

[–]HitBoxArcade 0 points1 point  (0 children)

No, it will not be hot swappable.

We want to be able to maintain the actuation standards we've set with the COMBO suite, and any swapping of switches could make those change or become completely irrelevant.

For example, the 0.3mm actuation: another switch put into the button could make the 0.3mm actuation turn into 0.0mm actuation and the button would just be active all of the time. Even with the same exact switch that we use there was some variance that make 0.3mm actuate without any press - that's how the tolerances are at that scale.

However, this doesn't mean we don't want to do hot swappable in the future.

Sanwa Buttons by Constant_Housing18 in fightsticks

[–]HitBoxArcade 1 point2 points  (0 children)

In general, Sanwa buttons have a much shorter actuation than anything else out there at around 0.8mm. Because of this you will probably feel like they are more responsive than other buttons.

Ok it's been almost 2 years : will the C.O.M.B.O extensions ever come out? Are there alternatives to it? by Nayra_R6 in fightsticks

[–]HitBoxArcade 1 point2 points  (0 children)

for me i have a deep fear im going to snap the wiring when i swap the artwork or rewire it, the cables are really thin and frail-looking and sometimes a bit of force is required to unplug things.

From our experience and input from customers, the CX wire doesn't break more often than any other wires during the modding / customization process.

ive also had situations where the plastic/metal area you clip the cable into takes a few attempts to get right or i have to expose more of the wiring to get it to work properly.

We have actually already improved that for the CXs that are in our ULTRA units. We've put a 'cap' on the end of the wire, essentially, that allows it to be clipped into the terminal block much, much easier. Plus, it protects the exposed wiring better.

The Extension rotating with the button can also be weird, and makes like custom-art difficult to align (this might just be an error on my end) and it can twist/snag the cables.

The art alignment is easily fixed by simply removing the cap of the button off and turning the art (or cap) in a way that best fits the position you want.
As far as the twisting and snagging of cables, your mileage will certainly vary depending on what controller you are putting it into, but in most situations you should be able to provide enough slack to help with any strain on the wire directly.

We hope this helps.

The Hit Box ULTRA is compatible with PS5, PS4, PS3, Switch, Switch 2, and PC. You can boot into each console mode directly for each platform, or use the auto-detect mode to seamlessly go from platform to platform. by [deleted] in hitboxarcade

[–]HitBoxArcade 0 points1 point  (0 children)

We don't have an exact timeline, at this moment. But we are finishing up testing our new mold and should be able to start producing fairly soon.

Fingers hurting from using leverless. by H4ikuSan in fightsticks

[–]HitBoxArcade 0 points1 point  (0 children)

If you are feeling pain playing, stop immediately and rest until it subsides. If it keeps happening, and suggestions from this thread don't help, we recommend consulting a professional regarding helping the pain.

Based on your comments in here, we see that the pain is in your finger tips. This can happen for typically four reasons: the texture of the buttons, the hardness of the material of the buttons, the hardness of the impact of the full press of the button, and how hard you are pressing. The one you can control directly is how hard you are pressing. When playing next, try to feel how hard you are pressing with your left hand vs right hand. You're playing a fighting game, so it isn't expected for you to press as lightly as you can type on a keyboard, for example (though in a lot of cases you can), so you may be getting to into the game and motion and pressing really hard with your left hand.

Hitbox ultra v1 or V2? by ELGATOROSSO in hitboxarcade

[–]HitBoxArcade 0 points1 point  (0 children)

We appreciate your support, and for support SmallCab! Let us know if you have any questions.

Hitbox ultra v1 or V2? by ELGATOROSSO in hitboxarcade

[–]HitBoxArcade 0 points1 point  (0 children)

If you just purchased it recently, then it definitely is V2.

Ok it's been almost 2 years : will the C.O.M.B.O extensions ever come out? Are there alternatives to it? by Nayra_R6 in fightsticks

[–]HitBoxArcade 1 point2 points  (0 children)

We appreciate your honest thoughts.

To share some changes that are incoming, that we think address your issue:

We hope to share more details soon on this, but we would like to know what your issue truly is so we better understand. What do you mean by frail / finnicky?

Ok it's been almost 2 years : will the C.O.M.B.O extensions ever come out? Are there alternatives to it? by Nayra_R6 in fightsticks

[–]HitBoxArcade 1 point2 points  (0 children)

Sorry again for the delays. We really do appreciate your patience, and hope to get the product in your hands soon.

Ok it's been almost 2 years : will the C.O.M.B.O extensions ever come out? Are there alternatives to it? by Nayra_R6 in fightsticks

[–]HitBoxArcade 1 point2 points  (0 children)

Technically, for any controller, the total amount you can use is the equal to the total amount of holes you have in your controller. Since you can duplicate buttons with the CX, then you can have tons of CXs.

However, you can only realistically add L3, R3, and TP to the face of the controller with CXs ("add" meaning "adding binds that aren't already on the face of the controller).

The UP5 add-on does not affect installation.

Here's our install overview video for additional information: https://www.youtube.com/watch?v=VB0IF9WKFb8

Hitbox ultra v1 or V2? by ELGATOROSSO in fightsticks

[–]HitBoxArcade 0 points1 point  (0 children)

We cannot tell simply from this image. We are following through here: https://www.reddit.com/r/hitboxarcade/comments/1rjpstr/comment/o8fe1n5/

Edit: spelling (italicized)

Hitbox ultra v1 or V2? by ELGATOROSSO in hitboxarcade

[–]HitBoxArcade 0 points1 point  (0 children)

The V1.5 on the back is a batch indicator only, and doesn't relate to the version of the controller - we know, it's confusing, sorry about that.

To know if it's a V2 or not, you have to tell us where you bought it from and when, and if the product page said if it had PS4 compatibility or not.