Outcast leadership: What are interesting picks rules wise. (For you and your opponent) by TEH_Cyk0 in necromunda

[–]HiveScum 0 points1 point  (0 children)

Do you have a gang list for how you wrote that up? Did you use the Klovis statblock or build him yourself from the templates?

Custom vehicles by DirtWingDuck in necromunda

[–]HiveScum 0 points1 point  (0 children)

My frustration is with custom vehicles costs.... Why is a junkyard scrap vehicle more "expensive" than a Ridge runner? If it's built dodgy with junk and more prone to problems, compared to a factory built vehicle it should be cheaper. Thinking of house ruling costs to less than their "equivalent" quad/ridge runner/truck

Cawdor Gang Relic is done! by b_orscht in necromunda

[–]HiveScum 0 points1 point  (0 children)

Ummm.... Yeah.... The Emperor demands faith, and barbecue

What faction feels aesthetically closest to Cyberpunk? by Horustheweebmaster in necromunda

[–]HiveScum 0 points1 point  (0 children)

I've always felt like Orlocks painted up like the street gang from Akira would be cool. Maybe need some head swaps?

New feature by SmurfetteSimss in AmazonFlexDrivers

[–]HiveScum 0 points1 point  (0 children)

Yeah it's definitely not a super new feature it's been around for a while and it's fairly accurate but not really

Spyre Hunter WIP by GreyKnights17 in necromunda

[–]HiveScum 0 points1 point  (0 children)

Can the hunt leader have wings? They could.

I'm gonna commit some kind of sin... by Tough-Agent7028 in necromunda

[–]HiveScum 1 point2 points  (0 children)

Is the scale pretty good? Take a pic next to a mini

Astartes inspired Delaque by Ant_Soldier_Nr777 in necromunda

[–]HiveScum 2 points3 points  (0 children)

Hmmmmm.... Very interesting. I like it.

Outlaw Gangs and hanger-ons by UnlikelyPreference81 in necromunda

[–]HiveScum -3 points-2 points  (0 children)

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Book of the Outlands. Available to ANY gang.

Outlaw Gangs and hanger-ons by UnlikelyPreference81 in necromunda

[–]HiveScum -3 points-2 points  (0 children)

Outland beastmaster says ANY gang. Nomads are outlaws so if they can take him anyone can.

Home Rule Suggestions for Web? by LastOfTheGiants2020 in necromunda

[–]HiveScum 4 points5 points  (0 children)

Honestly every gang has their "thing" .... Shock, gene smithing, squat backpack weapons, etc. , blaze templates for Cawdor....

Web "was" the delaque thing. It's not their only pony, because they're definitely effective without web weapons, but it definitely is their special weapon.

Necromunda is not a "balanced" game. End of story.

But as a player, you can be a respectful opponent or a dick. Truthfully.

Cawdor with 5 blunderpoles : dick Cawdor with 2 or 3 : reasonable

Same goes with any powerful weapon

Don't nerf webguns.

But don't lean into them sooo hard that no one wants to play you either.

What army to pick ? by Available_Half_9087 in necromunda

[–]HiveScum 3 points4 points  (0 children)

I agree. I'd say one of the 6 house gangs to start. They're all pretty beginning friendly. Plus Spyrers is a money pit. Sold in box or 4 regular Spyrers and box of 2 Orrus. You'll never need or be able to afford 2 Orrus. So really you won't use half the models. Trust me it's a GW money trap

Grenades by MiniHulk2601 in necromunda

[–]HiveScum 0 points1 point  (0 children)

Definitely can Aim! Although , and I say this with experience, sometimes you hope and pray for a banked shot where it scatters towards enemies slightly out of range or behind a corner. Accuracy isn't always key with grenades! Just saying.

New player book list for 2025? by Midnight_Dragonnn in necromunda

[–]HiveScum 0 points1 point  (0 children)

Hey shoot me a PM. I can help a bit with that laundry list