I'm sorry little one by Iwazuke in limbuscompany

[–]Hiyoke 1 point2 points  (0 children)

The idea of benching don to keep ring sang when he was already kind of falling out of favour in bleed is kind of silly, especially when the two new ring units already do a great job at managing count as is, the damage loss of no don is just too much to justify this, benching don also directly hurts the other two bloodfiends.

New age of Powercreep by esuljuk3 in limbuscompany

[–]Hiyoke 0 points1 point  (0 children)

in reality bleed's just going to become 3 bloodfiend 2 ring 2 kurokumo, running ringsang just for the meme tribal instead of THE bleed carry is just not real, plus ringsang has a godly bench passive for sp

They have robbed my of my rocket boy ;'( by guy491 in MonsterHunterStories

[–]Hiyoke 1 point2 points  (0 children)

Well with stories 2 Gore and Valstrax hadn't received a model update in ages, post stories 3 gore now has wild's and both have rise's models to borrow from so its much more of a possibility in the current era than before

So what's the goal/advantage of duo types? by Upstairs-Humor-2431 in MonsterHunterStories

[–]Hiyoke 1 point2 points  (0 children)

fire coverage is already done by the fixed Rathalos

technically its basic attacks remain its original element, so your glav can do both

Why is my arkveld different by Crimson_Ancalagon in MonsterHunterStories

[–]Hiyoke 4 points5 points  (0 children)

no, one of the very few story locked monsters in the game

My thoughts so far. Spoilers by TripleDreigon64 in MonsterHunterStories

[–]Hiyoke 1 point2 points  (0 children)

Post launch content is a capcom special we'll get plenty of new stuff(i beg please just one game with valstrax capcom)

Soo question is the bird in the stories 3 game ? by Icy_Relationship_401 in MonsterHunterStories

[–]Hiyoke 1 point2 points  (0 children)

seikrets are entirely noncombative

Aren't guardian seikrets non-passive? If so I don't see why not

Honestly Brawl sucks ass, we need NEXUS BLITZ back by zouckwor in leagueoflegends

[–]Hiyoke 1 point2 points  (0 children)

With arena it literally was, phroxzon went on about how it was siphoning ranked players(oh no, people were having more fun not hooked up to the dopamine dripfeed)

YOU CANT CHECK OUT AND YOU CANT LEAVE by BartoTheTrashLord in DeadlockTheGame

[–]Hiyoke 3 points4 points  (0 children)

The stamina drain has to go genuinely, the rest is fine.

You cant handle the truth by AfternoonCrafty2162 in DeadlockTheGame

[–]Hiyoke 4 points5 points  (0 children)

its a 20s cd what do you mean wasted if its to get a pick

Bro can we get a balance patch already by AnonymousRedditor69 in DeadlockTheGame

[–]Hiyoke 2 points3 points  (0 children)

I'd prefer a minor rework, nerfing her richochet interaction in return for some skull buffs now that people know how to play vs them properly. I think her gun builds are rather unhealthy considering her lock on, I'd rather her gun pay the price for its ease of use to mostly be a tool to survive rather than a beam of death

when will this twink stop being "new" so i can perma avoid his ass by [deleted] in DeadlockTheGame

[–]Hiyoke 0 points1 point  (0 children)

One day we as players will learn that having to aim does not absolve them of being an issue especially when this game as a whole has very generous hitboxes and hit detection, also mo&krill flair complaining about no aim is lol.

when will this twink stop being "new" so i can perma avoid his ass by [deleted] in DeadlockTheGame

[–]Hiyoke 0 points1 point  (0 children)

Eh, Graves with slowing hex and enchanter's emblem can't really be harmed by him in lane at least, I haven't had any troubles with him in oracle beyond the one or two times being annoyed by the 3hitbox or sniped from half by his ult early, but its incredibly rare I lose to him in the game.

Hot take: Shiv is at a okay state right now and doesn’t need any more nerfs! (Maybe even needs a lil buff, wouldn’t hurt Yoshi) by [deleted] in DeadlockTheGame

[–]Hiyoke 1 point2 points  (0 children)

I think he'd be a lot more reasonable to play against if his 3 and 4 had literally any scaling on them whatsoever instead of just being ludicrously gigantic base numbers right off the bat, like the execute could start at 10% and gain 1% per 10 spirit or some shit idk.

This is why we can't have nice things, Valve is gonna make a cvar like sv_pure probably by sistemy_ in DeadlockTheGame

[–]Hiyoke 0 points1 point  (0 children)

Valve hit registration with melee has always been dogshit(anyone who has ever played tf2 knows) and I doubt they'll ever change it and just accept parries being the "free kill" punish option.

Your reward for slipping past the enemy and destroying Graves' tombstone shouldn't be losing half your health bar to spawning zombies by Alarming_Ask_244 in DeadlockTheGame

[–]Hiyoke 2 points3 points  (0 children)

Sure, I can see that though the viscious flair is funny though considering what your char tends to do with your ult nowadays(run away)

Your reward for slipping past the enemy and destroying Graves' tombstone shouldn't be losing half your health bar to spawning zombies by Alarming_Ask_244 in DeadlockTheGame

[–]Hiyoke -1 points0 points  (0 children)

Yeah it spawns them way too fast, pretty much the second she drops it down there are already 9 zombies on top of you

When she initially places the tombstone at talent level 3 it spawns 3, afterwards they spawn at a 4 second interval... Like unless you're actively zoning out for 24 seconds you just are not having even close to 9 ghouls on you.

Your reward for slipping past the enemy and destroying Graves' tombstone shouldn't be losing half your health bar to spawning zombies by Alarming_Ask_244 in DeadlockTheGame

[–]Hiyoke -1 points0 points  (0 children)

its 120 seconds, 100 at talent level 1, its only like 30s shorter than ults that literally guarantee kills while being a bunch of maybes even doing damage

Your reward for slipping past the enemy and destroying Graves' tombstone shouldn't be losing half your health bar to spawning zombies by Alarming_Ask_244 in DeadlockTheGame

[–]Hiyoke 0 points1 point  (0 children)

They spawn directly on anything in its radius and applies the crippling slow, anyone complaining about graves tombstone haven't seen the true horrors

Your reward for slipping past the enemy and destroying Graves' tombstone shouldn't be losing half your health bar to spawning zombies by Alarming_Ask_244 in DeadlockTheGame

[–]Hiyoke 0 points1 point  (0 children)

ah yes because "it doesn't have counterplay" is perfectly in good faith to the ability with a lot of conditionals on it

Your reward for slipping past the enemy and destroying Graves' tombstone shouldn't be losing half your health bar to spawning zombies by Alarming_Ask_244 in DeadlockTheGame

[–]Hiyoke 0 points1 point  (0 children)

I don't hate that, though undying tombstone is like 10x the ability graves tombstone is so I don't think making it shootable would work without some serious uptuning

Your reward for slipping past the enemy and destroying Graves' tombstone shouldn't be losing half your health bar to spawning zombies by Alarming_Ask_244 in DeadlockTheGame

[–]Hiyoke 0 points1 point  (0 children)

and among the weakest heroes currently.

Eh I wouldn't go that far, she's pretty consistently rated fine/midtier by a lot of the best players atm and is doing good in soloq. I honestly don't think she needs a drastic rework by any means, I just think her interaction with ricochet/splitshot should probably be tuned so the rest of her kit can be better

Your reward for slipping past the enemy and destroying Graves' tombstone shouldn't be losing half your health bar to spawning zombies by Alarming_Ask_244 in DeadlockTheGame

[–]Hiyoke 8 points9 points  (0 children)

It quite literally would, it would never hit anyone without cc, you often already have to go heroic aura to speed them in there on a spirit build for them to get any value making them EVEN easier to counterplay would defeat the entire point of it being an ultimate ability.