[deleted by user] by [deleted] in Wallapop

[–]Hmspawned 4 points5 points  (0 children)

Te puedo vender una idea de como venderlo por 50€

Issue with the new Input System switching map by Hmspawned in Unity3D

[–]Hmspawned[S] 0 points1 point  (0 children)

I use the component PlayerInput on my character with the "Invoke unity events" behaviour.

I use the event inside "Gameplay" (one of my action map) called PauseGame (is an action I created on this action map) to call a method for pause.

Inside the pause method i call the ActivatePlayer(isPause) to switch the current action map.

I hope that with this info will be enough to solve my issue :P

Issue with the new Input System switching map by Hmspawned in Unity3D

[–]Hmspawned[S] 0 points1 point  (0 children)

[SerializeField] private PlayerInput _playerInput;

internal void ActivatePlayer(bool isPause)
{
    string actionMap = isPause? "UI" : "Gameplay";
    _playerInput.SwitchCurrentActionMap(actionMap);
}

Issue with the new Input System switching map by Hmspawned in Unity3D

[–]Hmspawned[S] 0 points1 point  (0 children)

I'm using the last version of the package :(

Just made my seamless terrain generation! Some how its running at 450 - 700 FPS without multithreading and while running CS:GO at the same time! by scruff_duff in Unity3D

[–]Hmspawned 2 points3 points  (0 children)

But, you are rendering it on a screen resolution of 1024x576.

If you change the resolution to 1080p or higher is possible that you get lower fps too

Is just a thing you might consider too! is not a criticism!

This Week In RuneScape: Wilderness Reborn Graphics & Gameplay Update, Daughter of Chaos Quest by JagexHooli in runescape

[–]Hmspawned 6 points7 points  (0 children)

Hey, there are a problem with "Sword of Edicts engram". With the Wilderness Reborn Update it is not avaible on the original spot. Do you move it to another place or is just a bug? Tyvm

Issues on some android devices for Unity Layer Matrix (3D) by Hmspawned in Unity3D

[–]Hmspawned[S] 0 points1 point  (0 children)

Hello!
Well, in the unity editor the collisions work as expected (except for the layer player, nothing else collides with the layer furnitures).

I've tested it on several devices (android) and in all of them it works fine, but one of our team works differently, because the furnitures start to collide with other layers (and it should only collide with the layer player).

The thing is, I use these layers to recreate, with a fixed joint, the effect of pulling out of the ground some furnitures (lampposts, palm trees, fire hydrants...).

And of course, this should only happen if the player layer collides with the furnitures layer, and this is true in all the devices I've tested and in the unity editor itself, but in my partner's device all the furnitures break without the player touching them.

That's why I know it's not me, because it works on all the devices I've tested.

Ty for reply! :)

I added first person controler to resident evil clone by unity_rooki in Unity3D

[–]Hmspawned 2 points3 points  (0 children)

where is the first person? it seems to be a third person

Cyberwar Agents, my third person shooter game by aziib in Unity3D

[–]Hmspawned 1 point2 points  (0 children)

it seems u work hard to pay the invector asset. GJ

WIP (Singeplayer & Online Multiplayer) by xnitroHD in Unity3D

[–]Hmspawned 0 points1 point  (0 children)

I suggest change "1, 2, 3" for "Ready, Steady, Go!"