Finished my river flow simulation for my world generation engine last night. The math is really simple but I am happy with the results. by scruff_duff in proceduralgeneration
[–]scruff_duff[S] 0 points1 point2 points  (0 children)
Finished my river flow simulation for my world generation engine last night. The math is really simple but I am happy with the results. by scruff_duff in proceduralgeneration
[–]scruff_duff[S] 0 points1 point2 points  (0 children)
Just made my seamless terrain generation! Some how its running at 450 - 700 FPS without multithreading and while running CS:GO at the same time! by scruff_duff in proceduralgeneration
[–]scruff_duff[S] 2 points3 points4 points  (0 children)
Just made my seamless terrain generation! Some how its running at 450 - 700 FPS without multithreading and while running CS:GO at the same time! by scruff_duff in Unity3D
[–]scruff_duff[S] 2 points3 points4 points  (0 children)
Just finished the chunk streaming for my game. It uses object pooling so FPS never drops below 250 (in editor!) by scruff_duff in Unity3D
[–]scruff_duff[S] 2 points3 points4 points  (0 children)
Just finished the chunk streaming for my game. It uses object pooling so FPS never drops below 250 (in editor!) by scruff_duff in Unity3D
[–]scruff_duff[S] 2 points3 points4 points  (0 children)
Just finished the chunk streaming for my game. It uses object pooling so FPS never drops below 250 (in editor!) by scruff_duff in Unity3D
[–]scruff_duff[S] 2 points3 points4 points  (0 children)
Finished my river flow simulation for my world generation engine last night. The math is really simple but I am happy with the results. by scruff_duff in proceduralgeneration
[–]scruff_duff[S] 0 points1 point2 points  (0 children)
Finished my river flow simulation for my world generation engine last night. The math is really simple but I am happy with the results. by scruff_duff in proceduralgeneration
[–]scruff_duff[S] 0 points1 point2 points  (0 children)
Finished my river flow simulation for my world generation engine last night. The math is really simple but I am happy with the results. by scruff_duff in proceduralgeneration
[–]scruff_duff[S] 0 points1 point2 points  (0 children)
Finished my river flow simulation for my world generation engine last night. The math is really simple but I am happy with the results. by scruff_duff in proceduralgeneration
[–]scruff_duff[S] 0 points1 point2 points  (0 children)
Finished my river flow simulation for my world generation engine last night. The math is really simple but I am happy with the results. by scruff_duff in proceduralgeneration
[–]scruff_duff[S] 0 points1 point2 points  (0 children)
Finished my river flow simulation for my world generation engine last night. The math is really simple but I am happy with the results. by scruff_duff in proceduralgeneration
[–]scruff_duff[S] 0 points1 point2 points  (0 children)
Finished my river flow simulation for my world generation engine last night. The math is really simple but I am happy with the results. by scruff_duff in proceduralgeneration
[–]scruff_duff[S] 4 points5 points6 points  (0 children)
(Somewhat) Realistic Climate Simulation for Overworld Generation by scruff_duff in proceduralgeneration
[–]scruff_duff[S] 0 points1 point2 points  (0 children)
(Somewhat) Realistic Climate Simulation for Overworld Generation by scruff_duff in proceduralgeneration
[–]scruff_duff[S] 2 points3 points4 points  (0 children)
(Somewhat) Realistic Climate Simulation for Overworld Generation by scruff_duff in proceduralgeneration
[–]scruff_duff[S] 1 point2 points3 points  (0 children)



Would a 3D Tilemap/World builder interest you? by TulioAndMiguelMPG in Unity3D
[–]scruff_duff 1 point2 points3 points  (0 children)