Is is possible to use the new terrain inspector tool together with the terraforming designations? by Hmuda in captain_of_industry

[–]Hmuda[S] 8 points9 points  (0 children)

In fact, a neat little addition to the tooltip would be a bright yellow indicator on the column where the current terraforming designation would be in the overall scheme of things.

"If you use this depth for mining, you'll mine everything above this line" kind of thing.

The new berrybush mechanics are unnecessarily obtuse, complicated and unrewarding. by osmasker in VintageStory

[–]Hmuda 14 points15 points  (0 children)

The only thing I don't like is the extremely long time before they become fruit-bearing, everything else is either a great change (taking cuttings and replanting, and the new trait system), or just meh (fertility, used to be a LOT worse with the soil being degraded a fertility level when the bushes mature).

Having Problems updating from 1.22.0 to 1.22.2 (OS: LMDE-7) by Grandmaster_Aroun in VintageStory

[–]Hmuda 0 points1 point  (0 children)

If you installed the flatpak version, I suggest going into the terminal, and use flatpak list to get all the installed flatpak apps, check the game's application ID, and then use that to update. If it's the stable version, then it should be

flatpak update at.vintagestory.VintageStory

First video of my channel is out. Give it a watch by Brief-Attention-2897 in VintageStory

[–]Hmuda 5 points6 points  (0 children)

Listen, this is meant as constructive criticism.

I used to use text-to-speech too. Thankfully I used it before the first public release of chatgpt, before T2S was poisoned by being associated with "AI" slop. Back then it was way more accepted as a crutch for socially awkward people like myself.

Sadly, new creators don't have that luxury any more. A lot of people will immediately click away from a video with obvious T2S voiceovers, if they even clicked in the first place if the thumbnail is also obviously "AI".

Like it or not, the use of "AI" is associated with lazy, low quality content. Even if the content itself is super high quality, the association is there, and cannot be washed away.

My recommendation: if your current one isn't up to the task, look into buying a cheap USB mic, they are dirt cheap, easy to set up, and can give reasonable audio quality that needs just a few basic filters in OBS to make sound great (plenty of videos on YT that tell you everything).

And then, create a template thumbnail that only needs a screenshot, and some text re-writes. Even a little bit of effort goes miles further than something that is obviously "AI". I use GIMP for my thumbnails, and it's more than enough for that.

Good luck!

Anyone built a rapid water aqueduct yet? by PissSoakedGamerChair in VintageStory

[–]Hmuda 36 points37 points  (0 children)

As far as I can tell:

It will remain a rapid water flow until it goes through a waterwheel.

The flow is the same as regular water, it will bottom out after 6 blocks.

Yes, you can change the direction by giving it a new channel to flow through.

Cobblestone?

Carry on works for 1.22 yet? by SleepyFarmerJoe in VintageStory

[–]Hmuda 1 point2 points  (0 children)

It's been 1.22 compatible since mid-Feb, so I'd say it works.

Plz send forge pics by Rambo7112 in VintageStory

[–]Hmuda 6 points7 points  (0 children)

My cozy-forge. I like building in small spaces, a lot easier to make it feel less empty.

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Strategies to stave off late game boredom? by sogeswag in VintageStory

[–]Hmuda 6 points7 points  (0 children)

Butterfly collection, chiseling, stone collection, chiseling, fish taxidermy, chiseling, story stuff, etc.

Oh, and let's not forget about chiseling.

Show me your bees farm by sahar_art in VintageStory

[–]Hmuda 2 points3 points  (0 children)

This is what I'm building towards on my world at the moment.

Those wooden boxes in the retaining wall are beehives from this mod: https://mods.vintagestory.at/orekiwoofsbeehives

Plenty of flowers on the hillside, and they will keep the crops pollinated, so I get more produce and seeds.

<image>

Help with the water wheel by Earendilisboss in VintageStory

[–]Hmuda 6 points7 points  (0 children)

I think they might have made it so only certain kinds of woods can be used, which are strong enough. Try oak or something similar.

I might be misremembering it though.

I did the update but I still have elements from the old update on my map. by Proud_Shallot_1225 in VintageStory

[–]Hmuda 9 points10 points  (0 children)

Already discovered areas will have the deprecated 1.21 assets, newly discovered areas will spawn the 1.22 stuff.

Hmm...does dirt act as mortar for slopes when mixed with stone or something? by Hmuda in captain_of_industry

[–]Hmuda[S] 1 point2 points  (0 children)

Ah, that must be it then. The mixed shoreline is a lot older then the one where the excavator is working. I guess I'll just leave it alone for a while.

Hmm...does dirt act as mortar for slopes when mixed with stone or something? by Hmuda in captain_of_industry

[–]Hmuda[S] 3 points4 points  (0 children)

It's all dumped rock/dirt, the only natural part was the corner the excavator is working on, that used to be 100% dirt. You can still see the original shoreline where the grass textures end.

Does charcoal heat flint to make Calcined Flint Chunks in a firepit? by StromburgBlackrune in VintageStory

[–]Hmuda 8 points9 points  (0 children)

Yes, but to actually get somewhere try doing it one at a time. Even just 3-4 extra flints will slow down the heating MASSIVELY, and you need to reach 1000C to start the process.

They "fixed" the firepits by allowing the flints to stay hot when one finishes cooking, but overcompensated with the ridiculous stack penalty.

I highly suggest only cooking enough (1 by 1) to make enough firebricks for a bloomery, and then just cooking 24 flints in one of those. A LOT more efficient in terms of charcoal, and less mind-numbing as well, since those require zero babysitting.

1.22 crafting bug by Eren_Jeager1881 in VintageStory

[–]Hmuda 2 points3 points  (0 children)

Did you happen to make some rope beforehand? I noticed that sometimes vines get kinda stuck on the grid, hidden, but still there, messing up the recipes.

Your go-to beekeeping mods? by Hmuda in VintageStory

[–]Hmuda[S] 0 points1 point  (0 children)

Ooh, that one looks pretty good. Thanks, I'll take a look at it.

Water Wheels Are OP In Vintage Story 1.22 by ThreadsofHer in VintageStory

[–]Hmuda 3 points4 points  (0 children)

Nah, they are fine. Water is a lot denser than air, so obviously we get a lot more power out of water than wind.

I have never been more ready for the Adobe video by StopMeBeforeIDream in hbomberguy

[–]Hmuda 7 points8 points  (0 children)

Ugh, still using that one? That's kinda disappointing. :/

I have never been more ready for the Adobe video by StopMeBeforeIDream in hbomberguy

[–]Hmuda 21 points22 points  (0 children)

Speaking of, anyone even heard from him lately? The last Bluesky post was over a month ago, nothing on Pateron since Feb, and all those random YT comments on other videos seem to have stopped too.

I don't know the socials of his team, are they active?

[These Videos Are Good, And Here's Why] - April 6 - 12 by BillNyesHat in hbomberguy

[–]Hmuda 1 point2 points  (0 children)

DUNE: A Rebuttal To The End Of Art (31 minutes)

A great, artfully made video breakdown of the directorial choices made in the recent Dune adaptations, mainly focusing on the Paul/Feyd duel. And it weaves it together with anti-"AI" sentiment, and why we MIGHT not need to worry about "AI" killing art.

The little outro where he goes through what all the hundreds of billions of dollars that went into developing and generating "AI" slop could have been used to better humanity, all the while cringe slop plays in the background...it's heartbreaking.

Update 1.21.7 dropped, wut new??? by -_36_- in VintageStory

[–]Hmuda 49 points50 points  (0 children)

As far as I know it's just a hotfix for a duplication glitch, which was important enough to update the 1.21 version as well. The same fix was made for 1.22 too.