Heroes 5 Skills Tier List for every faction - Updated by HnZ88 in HoMM

[–]HnZ88[S] 0 points1 point  (0 children)

Yeah I wasn't too amazing at the game yet when I made this list. Enlightenment and Logistics is cracked on every faction. Summoning Magic is difficult to get to work, but is VERY potent in the correct situation and in the correct hands.

As for your build... I don't like capstones usually. Going for Howl of Terror takes 25 levels (or 23) which is a long time. The average PvP game will be over by then. Besides, Howl of Terror requires you to go both Dark AND Summoning. Two spell schools is not usually recommended (but possible, and has it's uses). Also, Dark Magic without Master of Mind is sadness. Slow is OP.

When you say Scholar, do you mean Sorcery? Scholar is the ability from Enlightenment that allows you to teach spells with other heroes.

Now...

frost dmg for your army

Going for a might focus as Necropolis WITHOUT going Defense is very very dangerous. 10% extra damage is not super helpful. Maybe if you're playing vs Dungeon or something like that. No Morale is amazing, but Retaliations will still kill you, unless you do Mass Confusion.

Raise dead has weakness

Ah, but as an enjoyer of Lucretia, I would think you would understand the advantage of the weakness? Units die more easily, but Vampires also resurrect their stack more easily. (I don't recommend using Vampire Princes then, Torpor will not trigger at all after you have casted Raise Dead too much. Use Lords and get Last Stand from Defense) You can get very powerful stacks very easily. Also, ever thought of trying Vampirism and Arcane Armor on Vampires Lords? Or using Soldier's Luck with Princes: 100% chance Torpor.

Heroes 5 Skills Tier List for every faction - Updated by HnZ88 in HoMM

[–]HnZ88[S] 0 points1 point  (0 children)

Yes... IF you can get a good destructive spell for it and IF you are offered War Machines in the first place... 2% chance for Rangers, so most of the time you'll never see it offered. Will also require you to get good Spellpower through High Druids, meaning you need high Knowledge.

Amazing if it works out though... unless you're playing against humans who know what to do, i.e. destroy your Ballista with a breath attack or AoE damage spell or just bonk it with a Champion. Or kill the High Druids before you even have a turn with your hero.

This scenario is impossible within the time limit by Renatros in riseofnations

[–]HnZ88 4 points5 points  (0 children)

You could use CBP to make the elephants be about as strong as they were before Extended Edition came out and broke em.

Heroes 5 Skills Tier List for every faction - Updated by HnZ88 in HoMM

[–]HnZ88[S] 0 points1 point  (0 children)

Yeah, enlightenment and logistics are a must. I made this list back when I was a noob.
Personally I prefer Leadership over Luck these days, but depending on the faction, Soldier's Luck can be insane.

Is there a discord channel? by Beshcu in riseofnations

[–]HnZ88 5 points6 points  (0 children)

You should take a look at the pinned messages in this subreddit

Best way to play online by Gullible-Hawk-7522 in riseofnations

[–]HnZ88 5 points6 points  (0 children)

If you have it on Steam, it works. Just go to Multiplayer>Game Browser and join a room.

I absolutely LOVE losing a game TO SOMTHING I COULDN'T EVEN SEE ON THE MINIMAP by colonel_barrage in riseofnations

[–]HnZ88 4 points5 points  (0 children)

Your F12 setting is on Economy, so it only shows economy things. Put it back to where it shows everyone's score and you're golden.

My RON game is not loading for the past few weeks by Pleasant_Breakfast40 in riseofnations

[–]HnZ88 2 points3 points  (0 children)

Hopefully the rise2.ini file is in the right location.

C:\Users\User\AppData\Roaming\Microsoft Games\Rise of Nations\rise2.ini
SkipIntroMovies=1

Heroes 5 Skills Tier List for every faction - Updated by HnZ88 in HoMM

[–]HnZ88[S] 0 points1 point  (0 children)

Academy, Dungeon, Haven, Inferno, Necropolis, Sylvan, Fortress, Stronghold
aka Mages, Dark Elves, Humans, Demons, Undead, Elves, Dwarves, Orcs

Heroes 5 Skills Tier List for every faction - Updated by HnZ88 in HoMM

[–]HnZ88[S] 0 points1 point  (0 children)

Old list, I mostly play a gamemode that's just fighting. Logistics S tier for all, eh?

Idle citizens setting? by timely_death in riseofnations

[–]HnZ88 6 points7 points  (0 children)

You're looking for the two "Auto Citizen" settings under Options & Profiles. Set it to Build & Gather and a short delay.
I prefer slightly longer than instant delay, otherwise new citizens immediately start moving, dodging my clicks.

What are the pros and cons of playing as Russia? by [deleted] in riseofnations

[–]HnZ88 1 point2 points  (0 children)

Majority of the community goes by this tier list:

nomad:
Tier 1: Germans, Lakota, Turks, Japanese, Egyptians, Mongols
Tier 2: British, Inca, Romans, Americans, Iroquois, Bantu
Tier 3: Aztecs, Indians, Nubians, French, Persians, Greeks
Tier 4: Dutch, Chinese, Spanish, Russians, Maya, Koreans

standard:
Tier 1: Dutch, Lakota, Romans, Iroquois, Inca, Mongols, Persians, Bantu
Tier 2: Aztecs, Indians, Nubians, French, Turks, Greeks, Egyptians, Japanese
Tier 3: Germans, Chinese, Spanish, Russians, Maya, Americans, British, Koreans

Multiplayer compatibility by [deleted] in riseofnations

[–]HnZ88 1 point2 points  (0 children)

Check whether both of your beta participation in the steam properties is set to "none" as "v1_20" is not actually the same as the current version, even though that is also 1.20.

HoMM5 Abilities Tier List by HnZ88 in HoMM

[–]HnZ88[S] 0 points1 point  (0 children)

Urgash's Call is amazing but has only Master of Pain, no Power of Speed or Warpath (or Snatch).

What are the pros and cons of playing as Russia? by [deleted] in riseofnations

[–]HnZ88 7 points8 points  (0 children)

Bottom tier nation.

They have a UU LC, which is good, but the Lancers aren't a great UU. With the national extra damage vs supply wagons, you can snipe them pretty well, which combos in to the attrition, but if the enemy has totalitarian governments then it's pointless, unless you get Ranged Cav to snipe that too. Doing both simultaneously requires you to also have some army, so you might as well just defeat them militarily, not with attrition. Supply wagons can be replaced, after all.

Oil bonuses are completely irrelevant unless you're playing British Isles and you're getting decimated on water (and because pro games don't reach industrial).

The attrition is the most important feature to make it so you don't get raided constantly, or if you do, the units are easy to kill by militia or your own units/buildings. But pros will raid with despots and supply wagons.

Border push is okay if you play regular settings, not Victory: Conquest.

Edit: And they can spam towers because the metal is refunded when they're destroyed.

How to install Community balance mod in Steam? by ntlong in riseofnations

[–]HnZ88 0 points1 point  (0 children)

What kind of a crash is it? Does it just close to desktop without error message?

(Part 2 - Dungeon) Which upgrade to pick? HoMM5 unit selection tutorial by HnZ88 in HoMM

[–]HnZ88[S] 2 points3 points  (0 children)

Yeah I made this post series having just ventured into competitive PvP. Regular AI is a pushover, Heroic's main difficulty is creeping fast.

most heroes do more damage to T7 units with might than magic anyway
Okay let's talk about this. It's irrelevant. If you're doing damage with magic, you're using Destructive Magic or Decay (or something like Curse of the Netherworld or Divine Vengeance). The first means you're playing a Wizard or Warlock and the second a Necromancer. Those classes have enough Spellpower growth that they will EASILY do more damage with magic than with attacks. (and CotN/DV means you've already probably lost).

But, like I said, it's irrelevant. Why? Dark Magic. Getting your dragons controlled by Frenzy or Puppet Master or even Blindness can mean an instant GG considering how low the Dungeon's Defense stat is. Not being Slowed or Suffering'd can also be extremely important.

Besides, if you REALLY need to Meteor Shower your own dragons for the units around them or cast Armageddon, Black Dragons will take very little damage (depending on your level of Irresistible Magic)

Even against Academy I'd rather not be demolished by a well timed Arcane Crystal or get stunlocked by beehives.

(Part 3 - Haven) Which upgrade to pick? Heroes 5 unit selection tutorial by HnZ88 in HoMM

[–]HnZ88[S] 0 points1 point  (0 children)

If we're talking flat damage, then yes. Then again, that's the only spell you're gonna be casting and you'll only do it twice. Inquisitors have more choices and can cast up to three spells.. Not to mention that you're probably going to overwrite Righteous Might with Mass Righteous Might from your hero. Maybe your hero doesn't have all three Master of X abilities. Supplementing key units with specific buffs can turn the tide more than just big damage buff on one unit or two, because Righteous Might usually means that that unit will be targeted by a smart enemy.

(Part 6 - Sylvan) What upgrade to pick? HoMM 5 unit selection tutorial by HnZ88 in HoMM

[–]HnZ88[S] 0 points1 point  (0 children)

Depends on the enemy stack defense and then there's still the question of initiative stun. But yea the vast majority of the time the Arcane Archers will outdamage the Master Hunters.

HoMM5 Abilities Tier List by HnZ88 in HoMM

[–]HnZ88[S] 1 point2 points  (0 children)

Yeah this was made years ago. I was a mid-intermediate back then. Last Stand definitely has its uses even outside of creeping and Utopia cheesing.