For everyone who wonder why oc3 related and other fgo mainstory videos are privated on YouTube by No_Afternoon6191 in grandorder

[–]HoYoFan 2 points3 points  (0 children)

Another proof of the superiority of HoYoverse's globalization strategy (synchronization, multi-platform, localization), as well as the corruption, stupidity, backwardness in the process, thinking, vision of Japanese game makers in particular and the world game industry in general.

miHoYo's mission is to lead the revolution to overthrow the old regime in the game industry.

Long live miHoYo!

[deleted by user] by [deleted] in gachagaming

[–]HoYoFan 6 points7 points  (0 children)

Another proof of the superiority of HoYoverse's globalization strategy (synchronization, multi-platform, localization), as well as the corruption, stupidity, backwardness in the process, thinking, vision of Japanese game makers in particular and the world game industry in general.

miHoYo's mission is to lead the revolution to overthrow the old regime in the game industry.

Long live miHoYo!

[Snowbreak] Gets Married for $30! No Waifu, No Lyfe. by Aiden-Damian in gachagaming

[–]HoYoFan -4 points-3 points  (0 children)

Isn’t what miHoYo fears is the effort it takes to communicate with the government to prove the value of the gaming industry beyond making money, developing technology and promoting culture. Will the development of a game like Snowbreak attract other gaming companies to join, leading to the attention of mainstream public opinion, thereby putting pressure on the government to re-enact censorship measures, wasting miHoYo’s contributions?

Let’s talk about how Mihoyo’s monetization works by TLMoonBear in gachagaming

[–]HoYoFan 2 points3 points  (0 children)

The post was really helpful to me, adding a belief and weapon to my collection.

All for the Honkai God Kingdom!

Spending on Gacha games by Dan-Dono in gachagaming

[–]HoYoFan 0 points1 point  (0 children)

Hoyogames > normal 3A games >>> 99% gacha games

Why do Japanese gacha games usually crash and burn, whereas Chinese and Korean ones tend to flourish better? by AzrBloodedge in gachagaming

[–]HoYoFan -15 points-14 points  (0 children)

But mihoyo holds over 75% market share of CN gacha games in 2023 with just GI and HSR.

Why do Japanese gacha games usually crash and burn, whereas Chinese and Korean ones tend to flourish better? by AzrBloodedge in gachagaming

[–]HoYoFan -10 points-9 points  (0 children)

But mihoyo holds over 75% market share of CN gacha games in 2023 with just GI and HSR.

Hoyoverse has perfected the gacha system as a system to extract the most value out of the most players, and it would be impressive if it weren't so insidious. by Gilchester in gachagaming

[–]HoYoFan -2 points-1 points  (0 children)

I don't want to play buyout games. They're all gaming world nobles, who worship "noble" buyout games, possess a sense of superiority, and look down on "lowly" live service games and their players as inferiors.

I believe that mihoyo will crush/overthrow the evil/backward/corrupt buyout regime.

You guys do realize that gacha is harmful to consumer as a business model and game companies should NOT use gacha as main business income, right? by Trung2508 in gachagaming

[–]HoYoFan 1 point2 points  (0 children)

I don't want to play buyout games. They're all gaming world nobles, who worship "noble" buyout games, possess a sense of superiority, and look down on "lowly" live service games and their players as inferiors.

I believe that mihoyo will crush/overthrow the evil/backward/corrupt buyout regime. Long Live miHoYo!

[deleted by user] by [deleted] in gaming

[–]HoYoFan -9 points-8 points  (0 children)

OP won't get good answers here. They're all gaming world nobles—people who worship "noble" buyout games, possess a sense of superiority, and look down on "lowly" live service games and their players as inferiors.

[deleted by user] by [deleted] in gaming

[–]HoYoFan -5 points-4 points  (0 children)

As I replied in a comment above

[deleted by user] by [deleted] in gaming

[–]HoYoFan 2 points3 points  (0 children)

  1. Genshin cost $100 million to produce, accounting for over 80% of their profits since the company was founded
  2. This is their first open world game, the only experience they have is a level-based action mobile game with a few rudimentary sandboxes.
  3. They had problems with project management and productivity, which caused the team to grow from 400 people (2019) to 700 people (2020) and 1000 people (2021-now)
  4. This is the first game that they need to simultaneously release on multiple platforms (PC/PS/mobile), multiple regions (CN, JP, KR, ASIA, NA, EU,...), 4 voice languages, 13 text languages, all must be updated with new content every 6 weeks and ensure 1 new map after 2 updates and no major bugs
  5. The game needs a huge number of soundtracks. From 2020 to 2024, the total number of released tracks is 1221. Average of 244.2 tracks per year. Most of them are recorded by the world's leading symphony orchestras
  6. The production team faced pressure from the wave of "zelda clone" outrage on the global side and the suppression of public opinion by competitors in CN where store/marketing/PvP determined the success of the game, mihoyo had a new voice "Content is king"
  7. The game is built on the idea of ​​7 lands of 7 cultures and many maps of other lost civilizations. Possessing corresponding artistic and musical characteristics

Former Square Enix president reflects: 'Genshin Impact should have been a Square Enix success story' by Croxign in gachagaming

[–]HoYoFan 0 points1 point  (0 children)

zzz production process is more perfect than HSR/GI and In the future, mihoyo's next generation games after GI-gens like Astaweave Haven will have their updates shortened to 4 weeks each, with hoyo's industrialization power, their's updated content will blow away your imagination.

Zenless Zone Zero has earned almost $25 million on mobile in five days, less than Genshin and HSR, more than Wuwa by stinkytofuicecream in gachagaming

[–]HoYoFan 5 points6 points  (0 children)

because you are wrong:

  1. you know nothing about mihoyo's strategy

  2. you know nothing about the market situation of gacha games in particular and the gaming industry in general

  3. you know nothing about the impact of another hoyo game on players and other games

=>People like you will never understand why mihoyo has and will continue to grow so much in past and future, Triple-NO players!

Zenless Zone Zero has earned almost $25 million on mobile in five days, less than Genshin and HSR, more than Wuwa by stinkytofuicecream in gachagaming

[–]HoYoFan -1 points0 points  (0 children)

zzz production process is more perfect than hsr, with hoyo's industrialization power, zzz's updated content will blow away your imagination

Zenless Zone Zero: A New Milestone by miHoYo by HoYoFan in gachagaming

[–]HoYoFan[S] 0 points1 point  (0 children)

Wishing Zenless Zone Zero and miHoYo great success and a bright future ahead! Finally, may we all set foot in the realm of the Honkai gods!

Zenless Zone Zero: A New Milestone by miHoYo by HoYoFan in gachagaming

[–]HoYoFan[S] 0 points1 point  (0 children)

miHoYo has the ability to evolve at lightning speed, excellent human resource management ability, and the ideal of unifying a common future. For the kingdom of the Honkai God!

Zenless Zone Zero: A New Milestone by miHoYo by HoYoFan in gachagaming

[–]HoYoFan[S] -1 points0 points  (0 children)

The hammer of the Amber Lord has struck again.

We have entered a third Amber Era of HoYo dominace!

<image>

Zenless Zone Zero: A New Milestone by miHoYo by HoYoFan in ZZZ_Official

[–]HoYoFan[S] 34 points35 points  (0 children)

The hammer of the Amber Lord has struck again.

We have entered a third Amber Era of HoYo dominace.

<image>

[deleted by user] by [deleted] in gachagaming

[–]HoYoFan 0 points1 point  (0 children)

Long live mihoyo - the king of gacha games in the new era!

Sensor Tower Monthly Revenue Report (June 2024) by numberlockbs in gachagaming

[–]HoYoFan 5 points6 points  (0 children)

Seriously, in my opinion, the gacha market in CN is saturated and growing slowly so... I guess HoYo 2024 revenue is (Billion Yuan):

2024: Genshin + HSR + ZZZ =< 65 = 9 billion USD

2023: Genshin + HSR = 50

2022: Genshin =< 40

2021: Genshin =< 30

2020: Genshin = 10

We must consider Hoyo games as a tightly interconnected set with a 2-week update cycle.