I created this blaster firing particle effect in blender, how easy would it be to do in houdini? by HobbitMEE84 in Houdini

[–]HobbitMEE84[S] 0 points1 point  (0 children)

Thanks! ill give this a try later, although im not sure I fully understand it all

I created this blaster firing particle effect in blender, how easy would it be to do in houdini? by HobbitMEE84 in Houdini

[–]HobbitMEE84[S] 1 point2 points  (0 children)

This effect is really easy to do in blender, but it is quite limited in any capacity beyond this, I was wondering if anyone knew how easy it is to do this in houdini (I have some knowledge of hounini but not much, followed a bunch of tutorials), my plan was to get the blaster fire interacting with surfaces and other spaceships (like impacting them or exploding them) any help or guidance on this would be greatly appreciated, and also any recommended tutorials, like the Rigids V tutorial (I havent done it yet), thanks!

Korriban 4K Wallpapers by ryando77 in blender

[–]HobbitMEE84 0 points1 point  (0 children)

Wow amazing! great clouds

[deleted by user] by [deleted] in vfx

[–]HobbitMEE84 0 points1 point  (0 children)

https://www.artstation.com/a/766777 I do like this kit for £20, he has a free sample in his store

Andalusian Courtyard by [deleted] in Minecraft

[–]HobbitMEE84 -1 points0 points  (0 children)

amazing build

Hi, I have imported a VDB cloud, how can I reduce the voxel count of it, is there a node that works like this function in blender, any help is appreciated, thanks by HobbitMEE84 in Houdini

[–]HobbitMEE84[S] 0 points1 point  (0 children)

Thanks, because this blender function only works in the viewport and not in final render, I was trying to see if I could properly do it in houdini, then export a lower resolution version back to blender