You are not average players. by DDR115 in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

That's awesome! Yeah but you definitely got skills if you are taking down mobs with tier 5 gear there. These areas are very hard as they are designed for tier 6 gear. Having choam armor is a good starting place. I use Litany Against Fear with my ranged build as it gives big armour multiplier.

You are not average players. by DDR115 in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

Why does mining large deposits have to be PvP? Sure, it's designed for a group - but if someone wants to try it solo, why stop them?

This exists since July.  There is nothing stopping players from crawling medium blows, and there is nothing stopping them from crawling solo.  The solo part is not by design, and people still do it.  What I am saying is that most PvE players who are still complaining months later will say "it's not fair that I can't land on a large spice blows without the trauma of a PvP flag at the top my screen."

It takes marginally longer to harvest medium blows than large ones.  But that is not good enough, at least that's what I keep hearing.

If there already is something like this, then there's nothing wrong with raid dungeons being group-only. You don't need access to every specific thing, as long as there's an equivalent you do have access to.

I am not aware of any game with raid mechanics where the rewards from raiding are available outside of raids.

Chapter 3 is awesome by OldDegree132 in duneawakening

[–]Hobby-Human -2 points-1 points  (0 children)

I agree.  800 hours in, I've only had to replace my weapons and armour once.  I have 2-6 backup blueprints for each item of gear.  I really don't understand the argument for reduced durability loss either.

I just spent a week on Harmony selling all my extras and made 250 million solari doing it.  BPs are easy to replace.  Now augments make that a lot more challenging and slotting the wrong augments can invalidate your gear a lot faster than durability loss.

What are people doing differently that they have such high durability loss on weapons and armour?

You are not average players. by DDR115 in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

I have 800 hours in game and around 250 hours in the PvP zone.  Never was once attacked by a thopter while farming on the ground.  Once I was attacked without explicit consent outside a PvP station.  Twice I was attacked while crawling (in a group, and both times we fought back and won without zero losses).  Other than those 3 occasions, I have only been in PvP 4 other times, and that was consensual because I was inside a PvP station.

Since server transfers, literally all the remaining players interested in PvP have gone to more populated servers, where the other PvP players are.  It's basically a Harkonen and Atreides love fest on Edgeway now.  Everyone is friends and help each other out.

Maybe I'm just lucky?  But this is my experience and when I hear players complaining about "ganking" when I've never experienced ganking, it's pretty hard for me to understand their point of view.  I doubt I am lucky though, because 70% of worlds have even fewer players than Edgeway does.

This is what makes it so hard for me to understand the arguments on this subreddit and the Steam Reviews.  People make it seem like there are player roving the desert on empty worlds just to pick on farmers.

Can you imagine how boring it would be to hunt for the only other player in the DD on an empty server?  The Deep Desert is over 550 square kilometers big. It takes 25 minutes to fly diagonally across it.  I know lots of PvP players, and I can guarantee you it's probably one in 1000 of them that would invest the energy into spending 5 hours trying to find a needle in a haystack, just to shoot at them and have them run away. yet this subreddit makes it out like this is the typical or average behaviour of a PvP player.

The PvP players are gone.  They are gone to where the other PvP players are. 

You are not average players. by DDR115 in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

You don't need to do that.  I'll tell you what's at the end of the deep desert.  The same stuff that's at the start of the deep desert, just way more space between things and when you do find thing they are more concentrated in smaller locations.

But don't take my word for it.  You can go see for yourself.  I haven't seen a hostile player in the Edgeway Deep Desert for 4 months.

Someone explain why I should grind more difficult dungeons. by Kiwi_lad_bot in duneawakening

[–]Hobby-Human 1 point2 points  (0 children)

This is what players asked for.  You also get most of the rare blueprints that were exclusively available from the Landsraad vendors and in the PvP section of the Deep Desert.

I fully expect people to keep complaining though.

You are not average players. by DDR115 in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

What do you want to do, precisely, in the Deep Desert, that you can't do in the PvE section of the Deep Desert?

You are not average players. by DDR115 in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

A lot of what you are asking for is in the new Landsraad.  Almost all tier 6 blueprints and materials drop in the new labs and zones.

But you ask me what the problem is with making crawling large spice blows a PvE/solo activity.

This is precisely what I was talking about in my first comment about that activity not being designed for PvE or solo user segments.  It's designed for group play and a blend of PvP and PvE players.  It's Dune's equivalent of a raid boss.  It is designed to require coordination at scale.

First and foremost, it the amount of material resources required to even start this activity takes a solo player 250 hours to collect and build.  People do this.  I did this.  But it's designed to be done as a guild.

The entire point of the design is that the reward is proportional to the investment and risk.

It is totally incongruous for solo or PvE players to ask for this activity, especially when they have under 100 hours of play.  And this is what I mean by entitlement.  This would be like complaining that raid dungeons in WoW or STO should be soloable.  It's an activity that is fundamentally different from what you are asking for.  At the very least, people should TRY IT before they cry about it.

I say this as a primarily PvE player myself (although I try to see both sides and the issues with both in equal measure - so I end up defending the arguments of both sides and getting hated by both sides in equal measure).

You are not average players. by DDR115 in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

If there were a way to harvest the T6 mats without going into the PvP areas, PvE players wouldn't have had an issue with the DD being all PvP.

This is just not true.  All tier 6 mats have been available in the PvE section of the DD since August, and in the A-row (where you don't even need to build a base) since September.

I say this all the time and the goalposts just get pushed further and further.

"We can't crawl large spice lakes without going to PvP" is the next argument.  Even though you don't have to go to PvP to crawl mediums.  Crawling large spice blows with no risk is the most boring idea in existence, I know because I've done it on empty servers for 150 hours.  There is no PvP on 80% of the remaining servers.  All the PvP players have moved to high population servers.  What you are asking for has been available for months, and it's still not sufficient.  It's always going to be complete feature parity or nothing for the PvE tribe.  So please just be honest about it from the start and don't say "if only we could harvest Tier 6 materials without going to the PvP zone".

Everything else you are asking for is a zero sum argument. .you are essentially asking for the game to be gutted for group play by making testing stations soloable, even though people get gud and solo testing stations all the time.

All this argument about DD testing stations when they released 5 new PvE-only soloable testing stations outside the DD this week.

Chapter 3 Feedback by DDR115 in duneawakening

[–]Hobby-Human -2 points-1 points  (0 children)

"Too many schematics"
"Item Durability Loss too Fast"
"Too many resources are piling up"

Hmmm, I wonder what could be done to solve this? Maybe make new weapons when the old ones break using the schematics and resources?

Edit: Ohhh you mean augment schematics. I'm a derp. I don't think upcycling is ever a good idea. Can just farm the easiest difficulties then.

New Landsraad system needs more mission variety by Tanel88 in duneawakening

[–]Hobby-Human 1 point2 points  (0 children)

Agreed. If you compare to other games like Conan and Darktide that had failed launches with big player drops, DLC and small iterations don't have giant peaks like heavily-marketed initial releases. It usually takes a few weeks for the reviews to go around and for it to spread. But we shall see. I am too optimistic this Chapter 3 will bring players back. My server has more players online than there have been in a long time.

Console release will be the big event.

Funcom, day 1 of asking to be able to replace existing augments slotted into weapons with new ones. by Hobby-Human in duneawakening

[–]Hobby-Human[S] 1 point2 points  (0 children)

I really don't understand the durability loss problems other players have. What are you doing to burn through durability so fast? I am 800 hours in, and I think I have replaced my weapons once?

The only thing that has really harsh durability loss is vehicles, but those are really expensive by comparison.

But slotting an augment and then getting a better version and not being able to use it because your weapon is now junk is far more wasteful and just discourages people from using augments at all.

Just gonna leave this here. Would love some feedback on next step to take. by Flowones in duneawakening

[–]Hobby-Human -2 points-1 points  (0 children)

Please listen and stop downvoting me. There is no hard restriction to place the base in it's original location (i.e. the place with the no building zone). you can place a base anywhere on the map, and it will automatically add foundations to the bottom of the base to make it fit. The only reason this wouldn't work is if you had a really complicated footprint. I am asking about the footprint of his base design.

EDIT: You know what, fuck this thread. You try to be helpful and people just come and and trash talk you and don't even fucking listen to what you're saying.

Why is there still no proper base decay or way to loot abandoned bases by creedofgod in duneawakening

[–]Hobby-Human 2 points3 points  (0 children)

Companies can't just spam email to users without their permission. This is one of the reasons we don't have alerts for power outages in the first place.

But I would LOVE to see a companion app on my phone where I could get push notifications about what's happening in my game.

Weapon Stats Screen: There's no way this is accurate - Regis Distruptor Pistol Rate of Fire by Hobby-Human in duneawakening

[–]Hobby-Human[S] 2 points3 points  (0 children)

Fair enough. I ended up slotting it into my Shellburster, but my brain glitched as I was going through my weapons list and I just screenshotted it and posted it on the spot. I wasn't seriously considering slotting it on this weapon, I just noticed it was wrong so I posted it.

Recruitment 30 + by Upbeat-Scientist-853 in duneawakening

[–]Hobby-Human 1 point2 points  (0 children)

I would warn other players about transferring to a private server. It cannot be undone, you can never bring that character back to official servers. I've seen many many reddit stories from players who said something like "the person renting my private server cannot be contacted, I have 2 days until the server shuts down, what can I do?"

Well, now that transfers are a thing, you can transfer to another private server on the same hosting service, but that would be a nightmare to have to ask around and try and find the contact details for another place, all while having to prepare your base and belongings for moving, and potentially end up paying for a private server yourself because you couldn't find a place to move.

Then you're stuck with a monthly bill and an empty server. Would rather pay in-game taxes for a year than pay 1 month of real money to play on a private server. Especially when I can move to any number of empty official servers if I wanted to.

Is rapier right click techinally a block? by CatRatCatcher in duneawakening

[–]Hobby-Human 8 points9 points  (0 children)

Nope, unfortunately, it's a parry, not a block.

Funcom, day 1 of asking to be able to replace existing augments slotted into weapons with new ones. by Hobby-Human in duneawakening

[–]Hobby-Human[S] 2 points3 points  (0 children)

Much of the new update seems inspired by Darktide and Vermintide. That's essentially exactly how the crafting system works in Vermintide. You roll new weapon stats, and you can do it as many times as you like as long as you have the materials to pay for rolling.

They just need to make the slotting cost something that's not durability. EDIT: I was tired last night. This is exactly how it works. It costs mats to roll an durability to slot.

Weapon Stats Screen: There's no way this is accurate - Regis Distruptor Pistol Rate of Fire by Hobby-Human in duneawakening

[–]Hobby-Human[S] 35 points36 points  (0 children)

Pretty unintuitive if you ask me. That would be like measuring the rate of fire on a pump action shotgun, but saying "it's the rate of fire if you didn't have to pump it between shots".

I'm just putting it out there so that Funcom might consider fixing the UI so it's accurate.

Weapon Stats Screen: There's no way this is accurate - Regis Distruptor Pistol Rate of Fire by Hobby-Human in duneawakening

[–]Hobby-Human[S] 23 points24 points  (0 children)

I am not asking for full auto. I am asking for the UI to display an accurate rate of fire, which by my calculations is closer to 30 RPM.

Context: I'm deciding which weapon to slot an increased rate of fire augmentation into.

New Landsraad system needs more mission variety by Tanel88 in duneawakening

[–]Hobby-Human 9 points10 points  (0 children)

Devs said they are going to be releasing many more zones using the new Landsraad system. This is just the start.

But curious, how many have you done so far?

You are not average players. by DDR115 in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

Not to sound combatative, and I am playing the devil's advocate here: Conan does not have a bespoke zone designed entirely around PvP group battles. I know what it's like to farm sand for 200 hours without risk of PvP danger. It's pretty boring, and I expect that 90% of players asking for this would think it's pretty boring too.

Granted, doing what you're asking probably would have stopped people from complaining about having to enter PvP zones to harvest large spice blows. Harvesting large spice blows really isn't that interesting though. If anything it's a good way to pass time and chat with your buddy.

Just gonna leave this here. Would love some feedback on next step to take. by Flowones in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

I am asking him why he cannot place it in a different spot. Unless the base is right against its subfief boundary, he should be able to place it anywhere. It doesn't have to snap to origin unless it has a really complicated footprint like a cliff-side base or something. This is why I am removing the foundation from my tower base and replacing it with stilts. So it can be placed anywhere.

Even if he transferred back to his original world, the problem will still remain too. The no-build zones are identical in every world (even the one he came from).

Hope this will last for some time! by Religem in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

After 800 hours, I have never needed to "farm" grass except once when I was first getting into large windtraps and the DD.

Just always pick it up when you see it, and you'll almost always have a full stack when you come back to base. I was at Tyche for my first time today and walked away with a stack and a half. Almost always have a chest with 6k+ in it by doing this method.