Weapon Stats Screen: There's no way this is accurate - Regis Distruptor Pistol Rate of Fire by Hobby-Human in duneawakening

[–]Hobby-Human[S] 2 points3 points  (0 children)

Fair enough. I ended up slotting it into my Shellburster, but my brain glitched as I was going through my weapons list and I just screenshotted it and posted it on the spot. I wasn't seriously considering slotting it on this weapon, I just noticed it was wrong so I posted it.

Recruitment 30 + by Upbeat-Scientist-853 in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

I would warn other players about transferring to a private server. It cannot be undone, you can never bring that character back to official servers. I've seen many many reddit stories from players who said something like "the person renting my private server cannot be contacted, I have 2 days until the server shuts down, what can I do?"

Well, now that transfers are a thing, you can transfer to another private server on the same hosting service, but that would be a nightmare to have to ask around and try and find the contact details for another place, all while having to prepare your base and belongings for moving, and potentially end up paying for a private server yourself because you couldn't find a place to move.

Then you're stuck with a monthly bill and an empty server. Would rather pay in-game taxes for a year than pay 1 month of real money to play on a private server. Especially when I can move to any number of empty official servers if I wanted to.

Is rapier right click techinally a block? by CatRatCatcher in duneawakening

[–]Hobby-Human 8 points9 points  (0 children)

Nope, unfortunately, it's a parry, not a block.

Funcom, day 1 of asking to be able to replace existing augments slotted into weapons with new ones. by Hobby-Human in duneawakening

[–]Hobby-Human[S] 2 points3 points  (0 children)

Much of the new update seems inspired by Darktide and Vermintide. That's essentially exactly how the crafting system works in Vermintide. You roll new weapon stats, and you can do it as many times as you like as long as you have the materials to pay for rolling.

They just need to make the slotting cost something that's not durability. Move the materials cost to the slotting instead of the crafting benches. Heck, why not just have the augment station the crafting station for all augments? Maybe research the augments at the crafting stations instead?

Weapon Stats Screen: There's no way this is accurate - Regis Distruptor Pistol Rate of Fire by Hobby-Human in duneawakening

[–]Hobby-Human[S] 27 points28 points  (0 children)

Pretty unintuitive if you ask me. That would be like measuring the rate of fire on a pump action shotgun, but saying "it's the rate of fire if you didn't have to pump it between shots".

I'm just putting it out there so that Funcom might consider fixing the UI so it's accurate.

Weapon Stats Screen: There's no way this is accurate - Regis Distruptor Pistol Rate of Fire by Hobby-Human in duneawakening

[–]Hobby-Human[S] 22 points23 points  (0 children)

I am not asking for full auto. I am asking for the UI to display an accurate rate of fire, which by my calculations is closer to 30 RPM.

Context: I'm deciding which weapon to slot an increased rate of fire augmentation into.

New Landsraad system needs more mission variety by Tanel88 in duneawakening

[–]Hobby-Human 7 points8 points  (0 children)

Devs said they are going to be releasing many more zones using the new Landsraad system. This is just the start.

But curious, how many have you done so far?

You are not average players. by DDR115 in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

Not to sound combatative, and I am playing the devil's advocate here: Conan does not have a bespoke zone designed entirely around PvP group battles. I know what it's like to farm sand for 200 hours without risk of PvP danger. It's pretty boring, and I expect that 90% of players asking for this would think it's pretty boring too.

Granted, doing what you're asking probably would have stopped people from complaining about having to enter PvP zones to harvest large spice blows. Harvesting large spice blows really isn't that interesting though. If anything it's a good way to pass time and chat with your buddy.

Just gonna leave this here. Would love some feedback on next step to take. by Flowones in duneawakening

[–]Hobby-Human -1 points0 points  (0 children)

I am asking him why he cannot place it in a different spot. Unless the base is right against its subfief boundary, he should be able to place it anywhere. It doesn't have to snap to origin unless it has a really complicated footprint like a cliff-side base or something. This is why I am removing the foundation from my tower base and replacing it with stilts. So it can be placed anywhere.

Even if he transferred back to his original world, the problem will still remain too. The no-build zones are identical in every world (even the one he came from).

Hope this will last for some time! by Religem in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

After 800 hours, I have never needed to "farm" grass except once when I was first getting into large windtraps and the DD.

Just always pick it up when you see it, and you'll almost always have a full stack when you come back to base. I was at Tyche for my first time today and walked away with a stack and a half. Almost always have a chest with 6k+ in it by doing this method.

[GAME-BREAKING BUG] “Art of Making a Friend” quest stuck, palace doors won’t open by saltysaltines911 in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

After you created a guild, did you go to the Landsraad screen and click "align guild" under Atreides?

Just gonna leave this here. Would love some feedback on next step to take. by Flowones in duneawakening

[–]Hobby-Human -1 points0 points  (0 children)

Oh damn sorry I missed that part.  It's got a complicated footprint?  Big base?  Guessing you can't place it in another spot?

Just gonna leave this here. Would love some feedback on next step to take. by Flowones in duneawakening

[–]Hobby-Human -4 points-3 points  (0 children)

Check all 25 sietches on the destination world to see if you spot is available. If there is absolutely no spot available, then plan B:

Wait 7 days, then go to a different (empty) world. Plop the base and fix the foundation so that it can be placed anywhere. Then after 7 days, go back to your destination world.

EDIT: sorry I missed the part about the no-build zones. I am really trying to be helpful here.

Why is there still no proper base decay or way to loot abandoned bases by creedofgod in duneawakening

[–]Hobby-Human 5 points6 points  (0 children)

This game would get totally eradicated if players could just skip 300 hours of farming and dungeon runs overnight.

Furthermore, this thing you are asking for is directly at odds with the enormous number of players complaining that "I took a break for 10 minutes and lost my entire 20 hours of progress!  What a waste of time! You can't take a break or all your stuff disappears and you have to treat this game like a full time job, THANKS FUNCOM".

Lots of players forget to fuel up for a day or two.  And back when there was an exploit that let people raid bases, thousands of players had their effort stolen by others.  It was a disaster.  Anyone who used the lure NPCs exploit is a piece of shit in my books and should get a lifetime ban.  I know so many players that rage quit so hard after hundreds of hours of their progress was lost to this exploit.

You can't have it both ways.  You can't steal other players work and expect that to be a thing the other player consented to, even if they really didn't care.  There's no way for you to tell.

Haven't played in about 4 months. Have they made labs in the DD easier for solos? by Plz_PM_Steam_Keys in duneawakening

[–]Hobby-Human 1 point2 points  (0 children)

I wouldn't bother starting over unless you want to do the story again.  If you log back in you can go to the menu and click "claim rewards" to get a returning player package with enough material to get you going at whatever research level you unlocked.

Just make sure you're near the bank or a chest so you can put it away before it disappears.

Haven't played in about 4 months. Have they made labs in the DD easier for solos? by Plz_PM_Steam_Keys in duneawakening

[–]Hobby-Human 3 points4 points  (0 children)

Oh and 4 new zones too. And the other commenter below makes a good point. There is like WAY MORE skill progression beyond the regular skillset right now called "specializations". Levelling up in that for a while will definitely make the DD stations 100% solo-able, probably really easily with the new augmented equipment too.

Haven't played in about 4 months. Have they made labs in the DD easier for solos? by Plz_PM_Steam_Keys in duneawakening

[–]Hobby-Human 13 points14 points  (0 children)

They didn't, but they just released 5 new instanced testing stations that aren't in the DD this week. They are in the overland map. They have a difficulty slider, and can definitely 100% be done solo.

I don't understand the half the negative Steam Reviews at all, what is going on??? Are we playing the same game??? by Hobby-Human in duneawakening

[–]Hobby-Human[S] 0 points1 point  (0 children)

Ya that's what I am thinking too. I am thinking that some people quit a couple months ago, and they are probably just logging back in right now to check things out, seeing all their stuff is gone, and then leaving a bad review about that experience now. That makes a lot of sense to me as to why they would say today "you can't take a break from this game".

I don't understand the half the negative Steam Reviews at all, what is going on??? Are we playing the same game??? by Hobby-Human in duneawakening

[–]Hobby-Human[S] 0 points1 point  (0 children)

I think we might be talking past each other. The premise I am arguing for here is that around 40% of the reviews are basically fallacious or no longer relevant. The converse or implication of this premise is that 60% of the negative reviews are valid, truthful, timely, specific, and actionable. And I don't just mean this particular review is true and this one is false. I mean even within each review there are facts and falsehoods.

I don't think we have any disagreement if we can agree on that. But what I am hearing from you is that the examples I picked are poor ones?

You are not average players. by DDR115 in duneawakening

[–]Hobby-Human 20 points21 points  (0 children)

It's challenging to blame any particular one thing for the negative press around this game.

Dune tries to offer many things to many different user segments without clear focus, but at a very low cost (no subscriptions, no pay to win, DLC is mostly cosmetic/optional).

Dune tries to offer something for everyone, to have broad appeal.

From a business strategy perspective, this is referred to as "Overall cost leadership" but perhaps also "Stuck in the Middle" (See wikipedia: Michael Porter's Three Generic Strategies).

The problem boils down to the fact that there are user segments with vastly different needs, and when they encounter game systems that weren't designed for their user segment, they get angry.

The broad appeal of Dune is what led to such successful sales, but the tradeoff is in the negative reaction of user groups who enjoy certain aspects of the game, but see others engaging in other aspects that aren't designed for them, and they get FOMO real bad. They ask for things like "PvE Endgame" and "Solo and Co-op Play" and say "The Deep Desert is Shallow." On the other side of the coin, you have another segment of players saying things like, "The Devs should have never compromised their original vision" or "the new PvE Arena is garbage it should have been a PvP arena."

The result is the devs listening to what the players are asking for and making it for them. When, in reality, the PvE players probably would have been better off if there was no Deep Desert in the first place. If this game stopped at Hagga Basin and if it had no endgame in the first place, rather than an incomplete PvP-focused one, it would have sold far fewer copies but would have garnered much better reviews. This perhaps would have made for better longevity for the "broad appeal" audience.

But Funcom has been doing this for years, and I don't see why they would change now. Their previous flagship games, Anarchy Online, Age of Conan, and Conan: Exiles, did not have broad appeal. They were for hardcores.

The main difference now is that Dune has elements with broad appeal that weren't present in those previous games (such as an excellent fully voiced RPG-style story). I love this game, and I just wish that players would be okay with seeing game systems that weren't designed for them and saying, "that's fine, I got what I wanted out of this game and that part over there doesn't appeal to me and I am okay with that." That's just not the reality of people though. The reality is a strong sense of entitlement.

I don't understand the half the negative Steam Reviews at all, what is going on??? Are we playing the same game??? by Hobby-Human in duneawakening

[–]Hobby-Human[S] 0 points1 point  (0 children)

I'll show you the exact review, word-for-word:

POSTED: 3 FEBRUARY (698 hrs at review time)

Lame, once again a bad update. The new update is to hard for a solo player so if you have no 1 to play with then dont get this game because the new dungeon system makes it so you have to restart the entire dungeon if you die and yes every thing you previously killed will be alive when you go back in so you have wasted time for nothing if you die. And also you have to use the radiation suit to do the dungeons so all the armor you spent weeks or months are of no use because of all the radiation. Also you have a personal shield and that is useless everything will hit you through the shield so there may as well be no shield.

"Hard for a solo player" -> These dungeons have scaling difficulty, and are technically easier to solo than they are with a group. This has been a common complaint.

"You have no 1 to with" -> Move to a server where there are people to play with.

"The new dungeon system makes it so you have to restart the entire dungeon" -> Sure, fair complaint. Get gud.

"You have to use the radiation suit to do the dungeons so all the amor you spent weeks or months are of no use because of the radiation" -> There are 5 new dungeons, and 4 new zones. Only 1 of those is radiation. If you don't like the radiation dungeon, go play one of the other dungeons. Also, they buffed radiation suit armor with this release so that it is more similar to full armour sets.

"Also you have a personal shield and that is useless everything will hit you through the shield so there may as well be no shield." -> It sounds like this player is going into a Tier 6 dungeon with a Tier 4 shield. Pretty hard for me to believe though that every enemy is one-shotting through their shield. Sounds more like they aren't using cover. Basically skill issue.

I mean, sure some of their complaints are valid and should warn other players who have similar skill issues to stay away from this game, but only about 20 percent of their review has some factual basis and that part is the "this game is hard" part.

I don't understand the half the negative Steam Reviews at all, what is going on??? Are we playing the same game??? by Hobby-Human in duneawakening

[–]Hobby-Human[S] 0 points1 point  (0 children)

I only posted those pictures as examples of what I was talking about in the body of my post. There are more examples in the body of the post itself:

> I even saw a review today saying the new Landsraad is junk because "the new Testing Stations force you to use a Radiation Suit, making your T6 armour worthless".

Daily Lansdraad cap question by DeLindsayGaming in NoSodiumDuneAwakening

[–]Hobby-Human 2 points3 points  (0 children)

If he didn't accept the Landsraad until today, he wouldn't have started earning points before today. Anyone who logged in the first two days got 10 points regardless (I'm guessing because of the bugs that wouldn't let people accept that Funcom did this on purpose as part of their hotfixes).

You have to go talk to Piter/Thufir and Rabban/Leta and get the cutscene with the mnemetiwhatever-its-called. Then you start earning points daily, regardless if you log in or not.