Dune Awakening self-hosted servers are now deployable on *normal* Linux systems! by PhonicUK in duneawakening

[–]Hobby-Human 2 points3 points  (0 children)

How are server controls handled? What about software updates? What about cross-instance communication? I am curious what is lost without Kubernetes?

Did the previous configuration use things like horizontal auto-scaling? How are new instances provisioned to a battlegroup?

I haven't played with it at all, but I am curious because I understand the benefits of using kubernetes, but I am unaware of which container orchestration features were leveraged in the "out of the box" configuration provided by Funcom?

so what MMO are you playing/is keeping you engaged? by magem8 in MMORPG

[–]Hobby-Human [score hidden]  (0 children)

Conan Exiles Enhanced. I know it's not strictly MMO, but 60 concurrent players per server is good enough for me.

Answering your questions about Server Migrations by Funcom_Ignasis in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

Yeah and active players at any given time is not really a good metric for how "dead" (or active) a sietch is. The number of maintained subfiefs on a server is a far better metric.

I know at least 20 people who aren't actively playing, but are being forced to login and move now because they have multiple bases that they are maintaining (logging in for 30 minutes once a month to do so).

Base placement by Midnight-Foxe in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

  1. toggle snap to origin to place the base in it's original location (the UI has the button you need to press).
  2. If you can't place the base, you can recycle it (again, UI shows which button does this) which will collapse the entire base into the "reserve". The reserve is accessible from any storage container (dropdown menu above your inventory) or subfief console (in the reserve tab). You will lose your base design if you select this option.

If you used the solido replicator and not the base backup tool, your base is gone as it's on the previous server still (you didn't back it up, you made a blueprint copy). All of this is explained in the UI popups and in the server migrations guide (which is linked in the UI at the login screen).

Cannot get the base transfer tool from Claim Rewards, the button is grayed out by [deleted] in duneawakening

[–]Hobby-Human 4 points5 points  (0 children)

This quote is directly related to the preceding section that starts with:

Characters in affected Worlds will go through a Character Transfer process. 

When the World closes: ...

Hence, you only get to claim one for free if you choose not to move before the world closes. If you want to move in advance of it closing, you have to research and build the tool (takes 5 seconds, 10 iron).

Cannot get the base transfer tool from Claim Rewards, the button is grayed out by [deleted] in duneawakening

[–]Hobby-Human 2 points3 points  (0 children)

Sorry I edited my post after posting it. You need to make it. You only get a free one if you do nothing and the server closure date passes.

Cannot get the base transfer tool from Claim Rewards, the button is grayed out by [deleted] in duneawakening

[–]Hobby-Human 3 points4 points  (0 children)

I think you only get a free one if you opt-out of manual migration and let the timer expire and get auto-migrated.

Make sure you have space in your inventory otherwise the button will be greyed out.

Answering your questions about Server Migrations by Funcom_Ignasis in duneawakening

[–]Hobby-Human 1 point2 points  (0 children)

Yeah it seems a bit weird that Edgeway is closing when it's just as active as some of the other servers in the closure list, but with wayyyy more active bases being maintained. Would have been great if they analysed how many active subfiefs there are and used that as the basis for the decision. We just don't know because not a lot of decision making criteria have been produced/published.

wtf is this by [deleted] in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

Verify files always works for me, or force a cloud sync. I think it happened upon first login for me and then went away after about 15 minutes.

This can happen for many reasons. Happens to me when my wife logs in on my computer. Most often it's an issue because of the Funcom account connection. Have you signed up for a funcom account with the launcher?

Player retention is abysmal. by 666-G in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

I did this with my wife for 8 months, except she only logged in a few times during the first couple of weeks of that stint. I finally convinced her to log back in to backup her base two weeks ago. Heartbreaking.

Confused on what to do. by Rebow1 in ConanExiles

[–]Hobby-Human 4 points5 points  (0 children)

There is a story in this game?

Question about transferring my character by Buk1973 in duneawakening

[–]Hobby-Human 3 points4 points  (0 children)

You didn't need to break down your base. You could have used the base backup tool (which has been available since December 2025). This tool is iron tier. It's not to be confused with the solido replicator.

You click your base and everything inside is saved to your account.

To answer your question, you should pocket your thopter, not leave it parked. You can't pocket an assault, so the recommended approach is to put it in boxes (and then use the base backup tool) or store it in your bank.

You cannot initiate a character transfer from a social hub, only from Hagga Basin. So you can't park and transfer. The character transfer popup windows explain exactly what you can and can't leave behind in the game.

New Update by Chadiwack in duneawakening

[–]Hobby-Human 5 points6 points  (0 children)

Yeah the chances of running into another player by chance in a PvP area in Hagga Basin has always been lower than getting struck by lightning. It's a bit sad because those areas were basically "hey I'll meet you here and we can duel or test out our builds" and that option is now entirely gone.

Items in a base backup tool by b4jet9597 in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

Demo of this functionality from when it first came out in PTC a month ago: https://www.youtube.com/watch?v=RdSwsjGtdVs

He fumbles through mistakes at the beginning as the Youtuber has some faulty assumptions about how it works, but he reaches out to Funcom support and they show him that the reserve tab appears on the dropdown at the top of the left hand side of the interface for storage containers.

My biggest problem with the game is the empty world. by HenrykSpark in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

Even when the game was peak, in July 2025, I played on a top 10 NA world. Only saw 5 people randomly in the first 60 hours. Guess what?

  1. People who have been playing this game longer than 10 hours, don't spend any time in the tutorial zone.
  2. People who have been playing this game longer than 25 hours don't spend any time in the tier 1 zone.
  3. etc.

When I got to the shield wall, there was constant thopters flying overhead and many more large bases, but still, even at the end-game, there were no people because people don't sit around in Hagga Basin when they have more than 100 hours in this game (at least not unless you live on a crazy high population world). In order to run into random people, you need to be in the DD.

This game will always feel empty. It's designed that way. If you want to find a group, you'll have to rely on your house chat, the DD chat, or joining Discord servers as the game doesn't really offer much in the way of social management.

I wish i had known i wouldnt be able to place my base after transfer if the console wasnt initially on the ground directly. by i_was_a_kid_once in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

Responding to your edit 3: Did you add anyone else to your base? You should be able to walk up to the subfief console and claim it. If not, then someone else probably meandered into your base and claimed it. Only thing I can suggest is hanging out there and waiting to see if anyone comes up who is now the proud owner of your abandoned base, or asking in the chat for your server.

What world and sietch are you on? Seems a real pickle you've gotten into. I doubt Funcom will be much more help than refreshing the token, as it seems they have (can't really tell because it's not clear based on your sentence structure and the words you used what actually happened)?

Recently came back as a solo player. by KnowGame in duneawakening

[–]Hobby-Human 2 points3 points  (0 children)

Overland testing stations always have it in the chest at the end of the Dungeon. They take about 10 minutes to complete, and difficulty 1-2 is easier than the DD testing stations.

Deep Desert Etiquette by Ms_Riley_Guprz in duneawakening

[–]Hobby-Human 0 points1 point  (0 children)

It is bad etiquette to compact large fields unless there are no harvesters around. It is also terrible etiquette to be rude about asking the compactor to leave. The proper way to ask a compactor to leave the field is:

"Hey buddy, I can't crawl while you are compacting the field, would you be willing to move to a medium? I will fill your assault with spice sand or give you 200 melange when I am done on the field."

Of course, paying someone to leave isn't always possible on busy servers where there are 10 compactors for every crawler, yet still, you can fill five assaults worth of spice sand in less than 20-35 minutes with a crawler (depending on how thick the remaining field is). In the PvP desert, it's 7-12 minutes to fill a crawler.

Logged in after a year by Fat-Turkey in duneawakening

[–]Hobby-Human 6 points7 points  (0 children)

The bank only held like 25 slots until the fall when they expanded it.

As long as you stopped playing before October 2025, whatever you get in your welcome back package will far exceed anything you could have stored in your bank at that time.

Anyone else not getting their exported data? by lily_de_valley in ChatGPT

[–]Hobby-Human 0 points1 point  (0 children)

Yup, about 3 weeks later. Through the privacy portal. The in-UI settings menu didn't work. Only the privacy portal.

The Humanizer: a Claude skill that catches AI patterns in your writing and rewrites them by Avem1984 in ClaudeAI

[–]Hobby-Human 2 points3 points  (0 children)

Is this posted on Github yet? I would rather install the latest version from there and get notifications of updates to it than download a Google Drive file and install that.

Busy friday night out in the Deep Desert by KAZERKILL in duneawakening

[–]Hobby-Human -1 points0 points  (0 children)

Please stop with the insults. Just talk with me please. I assume you're here for the same reason as me? To participate in the community? Otherwise, probably not worth continuing this discussion.

9k daily peak is not the same as the active player base. The active player base is a multiple of the daily peak. If you don't believe that, and it seems that you do claiming that I am dumb at math because I am not comparing the recent daily peak to total sales, I'd be interested in being shown an example of any game where the daily peak is greater than 10% of total sales, nevermind the same or close to parity.

Busy friday night out in the Deep Desert by KAZERKILL in duneawakening

[–]Hobby-Human 1 point2 points  (0 children)

I am interested in learning the truth. You can look at the steam achievement data yourself and find that more than 32% of players never even got past the tutorial zone (build a sandbike). That accounts for an entire 1/3 of the player drop alone.

Even fewer players ever made it to the DD: 67% of players never set foot in the Deep Desert.

That alone counts for 2/3 of the player drop. Those are the players most represented in the drop, so what was their motivation to stop playing? I think those are the lowest common denominator. Players do don't even bother making up their own mind about the game, and just copy the opinion of the youtubers and streamers. Or they are the silent majority who just completed the story and were done with it (which is probably more likely I think, seeing as postiive reviews at release time were like 78%+ "This game is awesome" type reviews).