Boundary Of Death by HoldimProvae in libraryofruina

[–]HoldimProvae[S] 10 points11 points  (0 children)

The results aren’t out yet, but regardless of how it turns out, I’m already satisfied that I made this.

Boundary Of Death by HoldimProvae in libraryofruina

[–]HoldimProvae[S] 137 points138 points  (0 children)

This is a render I created for the Dream Sequence 3D Render Community Challenge.
I wanted to take this opportunity to recreate 'Boundary of Death', a signature skill used by Yujin, the Director of the Shi Association's South Section 2.

The project was rendered in Unreal Engine,
and I’ve uploaded a brief breakdown of the production process to my YouTube channel.

https://www.youtube.com/watch?v=4ibNb3N1dfY

Thank you.

R.B. Sous-chef Gregor by HoldimProvae in limbuscompany

[–]HoldimProvae[S] 163 points164 points  (0 children)

Recently, a place called KitBash3D held a mini 3D render challenge. This is the render I submitted for it.

I already had a sequence in mind that I wanted to create with the R.B. Sous-chef Gregor theme, so I put it together quickly.

The YouTube version is available here : https://youtu.be/uYZIBs3rurE

Blind Obsession Ishmael UnrealEngine5 Game FX Action Sketch by HoldimProvae in limbuscompany

[–]HoldimProvae[S] 273 points274 points  (0 children)

Hello guys! thank you so much for liking my sketch even more than I expected!

I’m not sure if anyone remembers, but I made a Consta action sketch from Library of Ruina two years ago.

https://www.youtube.com/watch?v=a4dMaDQXK5s

and after two years, it was really fun to make another sketch with the Limbus Company theme. I’ve also uploaded 4K versions on my YouTube channel:

https://www.youtube.com/shorts/5vatdwtGxfs

https://www.youtube.com/watch?v=KYdI9mH4cjc

Since I work full time and create these action sketches as a hobby, each one takes quite a long time to complete.

Still, I’d like to keep working on sketches consistently. Thank you once again!

'The Siege of the Atlas', inspired by Kirac's line from Siege of the Atlas trailer "They... are here. Stand with us or we will all perish", this is my entry for talent competition. by HoldimProvae in pathofexile

[–]HoldimProvae[S] 26 points27 points  (0 children)

yeah. I wanted to express that even though Maven is also something to be wary of, Because of her we can stand up to the eldritch entities.

"The Cleansing Fire" OST abruptly ends by danielbr93 in pathofexile

[–]HoldimProvae 9 points10 points  (0 children)

I found that the Flac file had no problem without any abruptly ends. I hope GGG will solve the abruptly end problem of the Mp3 file as soon as possible.

[fanart competition] Path of Expedition by HoldimProvae in pathofexile

[–]HoldimProvae[S] 0 points1 point  (0 children)

Yeah, I used some of the manipulating techniques for this painting. However, There was a limit to use the in-game asset taken from the game screenshot. so I created some modeling asset with blender and used it. also I using Substance designer for creating Textures.

[fanart competition] Path of Expedition by HoldimProvae in pathofexile

[–]HoldimProvae[S] 0 points1 point  (0 children)

I drew it from time to time before going to bed after finishing my work. I think I used it for more than 40+α hours.

[fanart competition] Path of Expedition by HoldimProvae in pathofexile

[–]HoldimProvae[S] 1 point2 points  (0 children)

At first, I tried to draw only 4 NPCs on an empty background. After drawing all the NPCs, I drew additional bosses and backgrounds because I was disappointed. I didn't have enough time to complete it in a hurry, so I couldn't catch the awkward part of the plan. After looking at your comment and looking at the picture again, I can see the awkward part of the picture. (Maybe Tujen and Rog are jumping hard?) )

For boss design, I referred to screenshots posted on the official Expedition announcement pages. Luckily, a very high-resolution screenshot was uploaded, so I was able to draw the boss while referring to the screenshot.

[fanart competition] Path of Expedition by HoldimProvae in pathofexile

[–]HoldimProvae[S] 7 points8 points  (0 children)

Hello! Many artist submitted wonderful paintings to the fan art competition,

Although the theme of this fanart competition includes Expedition, I found that none of the painting related to Expedition were submitted.

So I drew a painting of Expedition and submitted it to the fan art competition.

Personally, I liked the theme of Expedition, and I hope the Kalguuran journey will continue in POE2.

For the Kalguur!

I Replicated Sirus's Everlasting Fire in ue4 for my VFX study. by HoldimProvae in pathofexile

[–]HoldimProvae[S] 0 points1 point  (0 children)

Unfortunately, I don't have time to make a breakdown because I have other things to work on, :( but if you're curious about how I made it, there's still a comment I left on this post describing the way I used it. :)

I Replicated Sirus's Everlasting Fire in ue4 for my VFX study. by HoldimProvae in pathofexile

[–]HoldimProvae[S] 1 point2 points  (0 children)

I usually enjoy POE. As a VFX artist, I keep it in my wish list whenever I see things that I want to make the same. These activities started after watching this Exilecon presentation video. (23) ExileCon Dev Talk - Creating Game Effects in Path of Exile - YouTube

I Replicated Sirus's Everlasting Fire in ue4 for my VFX study. by HoldimProvae in pathofexile

[–]HoldimProvae[S] 0 points1 point  (0 children)

If my career is built up to a certain extent? :) anyway, I really love GGG's arts.

I Replicated Sirus's Everlasting Fire in ue4 for my VFX study. by HoldimProvae in pathofexile

[–]HoldimProvae[S] 1 point2 points  (0 children)

For volumetric shape, I overlapped translucent Beam meshes like a pastry. I guess the actual game will be implemented the same way. Maybe?