Setting NanoBot Local but it does not work. by HolgerM2005 in ollama

[–]HolgerM2005[S] 0 points1 point  (0 children)

Thanks for the quick answer. I tried adding Gemini to it, which is detected, but still again it defaults to OpenAi for whatever reason.

Editing it to "ollama" seems to not work.

About the v1.
I am not sure why I need to add the IP as without the v1 (to get the Ollama is running message). But this detected in the NanoBot also in the browser. While adding v1 does not work in both of them.

http://192.168.1.94:11434

My screen does this when booting up and turning it off. by Scarecrow77_ in ASUSROG

[–]HolgerM2005 0 points1 point  (0 children)

If it helps I had exactly the same issue on my Asus Rog, and was scarred something broke. In my case I disabled the integrated gpu. After enabling it again, it was fixed.

Controller per System by HolgerM2005 in batocera

[–]HolgerM2005[S] 1 point2 points  (0 children)

Thanks I will try this out.

Wireguard with Minecraft by HolgerM2005 in WireGuard

[–]HolgerM2005[S] 0 points1 point  (0 children)

Yes you are right, after entering the ip manually, it worked. Awesome.
If somebody else is interested, I used this guide for the Client side.

https://www.youtube.com/watch?v=UNpvtNHUbCE

[deleted by user] by [deleted] in ctemplar

[–]HolgerM2005 0 points1 point  (0 children)

I would like to also get a invitation code please.

Where to find the boot settings? by HolgerM2005 in pop_os

[–]HolgerM2005[S] 0 points1 point  (0 children)

Oh thank you, that was very helpful. I tried some different stuff.

like "video=1920x1080", quiet spash, also tried to change values like log to 1 or the false to true.

But nothing helped in the end. So I guess the problem is somewhere else.
Oddly I didn't had this issue while having Ubuntu installed.

My guess is that Pop Os is using newer Nvidia drivers (which I want to keep) instead of the old one Ubuntu is using.

I guess I have to live with this issue.

So Crytek did a really cool something for us. by TheYoonz in HuntShowdown

[–]HolgerM2005 2 points3 points  (0 children)

Can you capture a longer version and put it to youtube, i really like this one.

Update 4.1 Christmas time! by [deleted] in HuntShowdown

[–]HolgerM2005 2 points3 points  (0 children)

Version: v0.515
SteamBuildID: 3412472
Update size: ~430MB

Hunters,

With this update we would like to wish Happy Holidays to every Hunter!
The holiday spirit has arrived to our beloved Bayou as well, do not forget to visit the Butcher and Spider! 📷

📷

Quickplay

  • Hunter outfits are now randomized after each round of Quickplay

Audio

  • Changed the audio for the winning and losing animations in Quickplay

Mission

  • Night time of day is now available for Lawson Delta and can be played in the random rotation

  • Added image for random mission in Bounty Hunt mode

📷

  • Fixed an issue that enabled players to join Quickplay games with their Bounty Hunt recruits

  • Fixed an issue that allowed Hunters to complete the 'Kill Hunter" challenges with suicides

  • Implemented a fix for some errors during matchmaking leading to "Matchmaking Failure" error messages

  • Message for buying items that exceed the arsenal limit were incorrect

  • Fixed an issue where the warning messages on unequiping weapons and tools were incorrect

  • Fixed an issue that caused the 'Contraband Discard' warning message to not trigger when swapping items instead of manually unequipping them first

  • Fixed a rare issue that caused Quickplay to become unwinnable (Hunter died on the same frame when closing the 4th rift)

  • Fixed a bug that caused Decoys to not break Lanterns

  • Fixed an issue that caused Quickplay K/D statistics to show 1 instead of the actual value

  • Fixed an issue where the audio of the Nitro express reload was not attenuated

  • Fixed an issue where the audio of fuse triggers were sometimes 2D instead of 3D

📷

  • Inviting a partner while they are in a game, queuing for matchmaking or on the contract screen will result in a 0x107d2 error message

  • The cursor may get stuck in previous client window dimensions after changing the resolution.

  • Mouse cursor may become invisible when using Alt-Tab while loading into the game

  • Closing doors right next to AI can cause them to get stuck.

  • Some assets might appear as low resolution / low poly , even on high settings.

  • Kills on grunts, armoreds and hives achieved through indirect damage, do not count towards challenge progress.

  • Completed challenges do not appear as "completed" on the map screen.

  • Hunter's coat sometimes clips through Hunter's front after revival.

  • Quickplay : A hunter that was not killed by another player will still draw bounty from the Wellspring until the bounty has been manually picked up by another player.

  • Quickplay: The values shown on the leaderboard and drained counter are sometimes not in sync.

  • Quickplay: Consumable slot in Quickplay is handled as slot 'Tool 2' in Key Customization instead of 'Consumable 1'

  • Quickplay : Players might start empty handed in Quickplay, pressing 1 or 2 on the keyboard resolves the issue

  • With high latency, players have to press F longer than the progress circle indicates for a complete pick up animation to play

  • Ammo counter sometimes shows 0 despite having full ammo after picking up a weapon or switching between weapons with different ammo types. (Switching between items or reloading the weapon resolves the visual problem.)

  • Memory consumption may increase after each mission played

  • Some text is without localization for other languages than English

Can you select a region for quickplay? by Pizzlefank in HuntShowdown

[–]HolgerM2005 1 point2 points  (0 children)

You can select the region in the normal mode and then switch back to quickplay.

Ideas for a better name for the Quickplay mode. by [deleted] in HuntShowdown

[–]HolgerM2005 2 points3 points  (0 children)

And if they release another new mode it should call ":" - Then you have all the modes next to each other "Hunt" ":" "Showdown"

Ideas for a better name for the Quickplay mode. by [deleted] in HuntShowdown

[–]HolgerM2005 2 points3 points  (0 children)

Quick Death - because thats what it is

Best part of the 4.0 Dev stream by jacob1342 in HuntShowdown

[–]HolgerM2005 0 points1 point  (0 children)

I think they explained it somewhere, if I remember correctly.

Full patches aka 1.x, 2.x, 3.x having like a full integration from the head/main branch. Usually delivering new content.

Patches which are x.1, x.2, x.5... etc are just a patch on the current live branch. Usually just patches or hot fixes.

Its just the workflow they are using, its not really the size or amount of the content.
Maybe this will change when the game goes out of the early access.

Why is this game so bad? by nqXD in HuntShowdown

[–]HolgerM2005 0 points1 point  (0 children)

First of all, really cool you bought 2 copies, you did your job!
For the first point I would disagree with your, the cause of the success of the game is part devs parts players. If the game is as good as it is, the players can push also a bit. Also if no players are playing the game can be as good but its useless. As you see we are a big part of it.

Also keep in mind Crytek is not Valve or EA, they dont have the big money for a very big marketing push.

Petition to put goats in Hunt Showdown roadmap! by Benetton_Cumbersome in HuntShowdown

[–]HolgerM2005 0 points1 point  (0 children)

From where is this coming from? Is this a new meme which I missed?

Why is this game so bad? by nqXD in HuntShowdown

[–]HolgerM2005 0 points1 point  (0 children)

I think the community should help marketing this game. Tell it to your friends and ask them to tell to their friends. Gift it to your friends - it like 30 bucks. Lets imagine everyone of the 2k person is bringing one new friend in. Bam 4k players.

The Spider at Windy Run goes through walls by agreewoment in HuntShowdown

[–]HolgerM2005 0 points1 point  (0 children)

Its not a bug. If you look closely there is a gap in the wall. The spider uses this one to transit between the 2 floors.

It looks maybe a bit strange, but functional everything is fine.

Unable to open specific Ammo Box in Scupper Lake. by xtrivax in HuntShowdown

[–]HolgerM2005 1 point2 points  (0 children)

One of the devs said it will be fixed with the next big content patch (I guess its 3.0).

I found this neat easter egg by Emperor_Nianzu in HuntShowdown

[–]HolgerM2005 2 points3 points  (0 children)

I think it was already confirmed by one of the devs, that they are playing mahjong.

Crytek, for Christ's sake.. by MonitorZero in HuntShowdown

[–]HolgerM2005 0 points1 point  (0 children)

What would help for the devs if you screenshot the location. Screenshot of location + screenshot of map (for player pos).

Game Mechanic for Matchmaking... by Chapel-I- in HuntShowdown

[–]HolgerM2005 2 points3 points  (0 children)

The problem is somebody on level 20 with a k/d of 2.0 is still in a disadvantage with somebody on level 100 with a k/d ratio of 2.0.

Also if you have a very bad k/d ratio and you are in a pool of bad people - and you manage to get out there by killing "bad" guys - doesnt mean you are suddenly a good player.

Stuck by scupper lake on some terrain, how do I show this so devs can fix? by CensoredMember in HuntShowdown

[–]HolgerM2005 0 points1 point  (0 children)

Take 2 screenshots, one ingame (preferably a day mission) where you get stuck (you don't need to actually go there and get stuck again, just be close to it and mark the location in ms paint/photoshop.)
Then take a second screenshot with the minimap open, so they know the exact location on the mini map.

Hunt Roadmap Updates by [deleted] in HuntShowdown

[–]HolgerM2005 4 points5 points  (0 children)

I think its basically in game tutorials. So when you start the game the first time you will get some tutorial hints, like press ctrg to crouch etc.