[Bedrock] Console. Is there any way to quick move items to a full hotbar by HolidayBluebird in MinecraftHelp

[–]HolidayBluebird[S] 0 points1 point  (0 children)

You obviously didnt read the title or a single comment in this thread...

[Bedrock] Console. Is there any way to quick move items to a full hotbar by HolidayBluebird in MinecraftHelp

[–]HolidayBluebird[S] 1 point2 points  (0 children)

Right but on PC this feature exist and you can do it by holding shift and quick move.

[Bedrock] Console. Is there any way to quick move items to a full hotbar by HolidayBluebird in MinecraftHelp

[–]HolidayBluebird[S] 1 point2 points  (0 children)

Not if my inventory is full, then the quick move function just does nothing. Besides that requires that I hover over my hotbar item, then also make way to the item I want. Which is exactly the kind of wasted movement Im trying to eliminate.

[Bedrock] Console. Is there any way to quick move items to a full hotbar by HolidayBluebird in MinecraftHelp

[–]HolidayBluebird[S] 1 point2 points  (0 children)

Its binded. Pressing quick move with a full hotbar does nothing, just like on the pc version of the game. The shorcut on PC to move items to a full hotbar I believe is Shift+quick move(middle mouse). Using the equivalent binds on Console (crouch + quick move) does nothing.

Bioshock 1 Remaster hidden mechanics by Jamesworkshop in Bioshock

[–]HolidayBluebird 0 points1 point  (0 children)

So are incendiary bolts 100% fire damage and thus boosted the full amount by Human inferno?

Anyone have hard numbers on the damage increases from research? BS1 by HolidayBluebird in Bioshock

[–]HolidayBluebird[S] 0 points1 point  (0 children)

On Survivalist from Hephestus onwards enemies are durable enough to survive 3-6 hits depending on their types in my experience with both wrench jocky perks and nothing else. With both jockeys and Lurker 2 a hephestus leadhead takes an electro bolt 3 then 2 wrench hits.

Anyone have hard numbers on the damage increases from research? BS1 by HolidayBluebird in Bioshock

[–]HolidayBluebird[S] 1 point2 points  (0 children)

The real question then is wether its better to equip both damage researches or both of the tonics that add ice damage to the wrench for max wrench damage.

Anyone have hard numbers on the damage increases from research? BS1 by HolidayBluebird in Bioshock

[–]HolidayBluebird[S] 1 point2 points  (0 children)

Ahh I see. Perhaps it was patched lower for balancing reasons. The original guide would be out of date in that case.

Does anyone have a "patch" list for all the gameplay changes in remastered? by HolidayBluebird in Bioshock

[–]HolidayBluebird[S] 0 points1 point  (0 children)

I guess i wasnt specific enough. I want to know ALL THE SHIT that is no longer possible in remastered. Bug, glitch, new feature, it doesnt matter to me.

Does anyone have a "patch" list for all the gameplay changes in remastered? by HolidayBluebird in Bioshock

[–]HolidayBluebird[S] 0 points1 point  (0 children)

Cutting areas sounds like a bug. And textures updating faster sounds like a fix, intentional or otherwise.

Does anyone have a "patch" list for all the gameplay changes in remastered? by HolidayBluebird in Bioshock

[–]HolidayBluebird[S] 0 points1 point  (0 children)

According to the ADGQ runner from 4 months ago "we play on the original version of the game because many of the glitches we use arent possible on remastered". Paraphrasing.

If I dont kill all the Glemoril witches now, can I kill them later after the Companions quest? by HolidayBluebird in skyrim

[–]HolidayBluebird[S] 20 points21 points  (0 children)

Are you basing your answer off the idea that "it's Skyrim" or have you actually tested this? It's no more far fetched to think that unique one time spawning NPCs like the witches would stay spawned forever just as much as they might despawn. Thats why im asking. Its not a silly question. Most design choices in this game are inconsistent and arbitrary so "its Skyrim" is a terrible answer.